Florent Guiocheau
1d416fc2ba
Simplify and fix `Projection`'s getter functions
2025-03-06 16:48:01 +01:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Pāvels Nadtočajevs
1866988724
[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 17:06:10 +02:00
Hugo Locurcio
0c91e38a4a
Improve BaseMaterial3D/Label3D/SpriteBase3D's `fixed_size` documentation
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This documents the behavior more precisely and fixes a typo in
SpriteBase3D where it referred to a label instead of a sprite.
2025-03-06 02:10:08 +01:00
Aaron J Yoder
117d5cbf96
Add tab spacing modifier for tabs in TabBar and TabContainer
2025-03-05 16:55:37 -05:00
Thaddeus Crews
e6cb2e83b0
Merge pull request #103619 from bruvzg/stdio_binds
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Add missing default values to the `read_*_from_stdin` binds.
2025-03-05 12:08:09 -06:00
Thaddeus Crews
dc03cf9fc0
Merge pull request #103508 from KoBeWi/caret_can_into_draw
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Fix `caret_force_displayed`
2025-03-05 12:08:08 -06:00
Thaddeus Crews
0544ed3ff4
Merge pull request #103316 from Rindbee/make-EditorProperty-and-its-children-behave-like-sibling-nodes
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Make `EditorProperty` and its child `EditorProperty` behave like sibling nodes when handling mouse events
2025-03-05 12:08:02 -06:00
Thaddeus Crews
113fc5a647
Merge pull request #102648 from bruvzg/el_force
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Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
2025-03-05 12:07:55 -06:00
Cyclone
144d95d96c
EditorInterface: Add `get_open_scene_roots` to retrieve all opened scenes root nodes
2025-03-05 11:57:40 +01:00
Pāvels Nadtočajevs
ff118b63e2
Add missing default values to the `read_*_from_stdin` binds.
2025-03-05 10:23:31 +02:00
Hugo Locurcio
39cb5a92f0
Document Glow Upscale Mode project setting only affecting Forward+/Mobile
2025-03-03 20:53:44 +01:00
kobewi
6d2f18c6c6
Fix caret_force_displayed
2025-03-03 15:58:58 +01:00
Eole
e2b5b913ec
Fix CharacterBody's wall_min_slide_angle doc
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Replaced slope by wall
2025-03-03 15:08:59 +01:00
Haoyu Qiu
a79076c5b1
Fix various typos in the class reference
2025-02-28 17:58:06 +08:00
Anish Mishra
5ce16dfc69
Android: enable support for volume button events
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- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.
- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
风青山
d0437d5052
Revert "Fix inspector jumping when gaining focus"
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This reverts commit 9226424401 .
2025-02-26 18:18:30 +08:00
Hugo Locurcio
92f3173794
Disable texture array reflections on Intel GPUs on macOS due to driver bugs
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The check is only present in x86 builds, since Apple Silicon never
uses an Intel GPU by definition.
2025-02-26 02:28:36 +01:00
David Snopek
e0370b9596
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-25 16:46:50 -06:00
David Snopek
a285d1aa98
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 14:20:33 -06:00
Hugo Locurcio
07fa717b34
Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-24 23:02:30 +01:00
Rémi Verschelde
39c201ca58
Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
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[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00
Thaddeus Crews
f931a65177
Merge pull request #103132 from syntaxerror247/docs-sensors
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Android: Inform that sensors must be enabled in ProjectSettings
2025-02-24 09:06:16 -06:00
Fabio Alessandrelli
fe84b84b51
[mbedTLS] Enable TLS 1.3 negotiation by default
2025-02-24 14:04:09 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
11f56d8265
Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
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This reverts commit dea20c4a9b .
This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00
Rémi Verschelde
0c3787a152
Merge pull request #103148 from nathanhoad/fix-docs-typo-editortranslationplugin
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Fix typo in EditorTranslationParserPlugin docs
2025-02-23 12:13:09 +01:00
Rémi Verschelde
54545d78d3
Merge pull request #101983 from markdibarry/parallax2d-remove-experimental
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Remove Parallax2D's experimental flag
2025-02-23 12:12:42 +01:00
Nathan Hoad
b3aeaa66d4
Fix typo in EditorTranslationParserPlugin docs
2025-02-22 16:26:02 +10:00
Anish Mishra
93bababb8c
Android: Inform that sensors must be enabled in ProjectSettings
2025-02-21 23:04:01 +05:30
Rémi Verschelde
413b7941f3
Merge pull request #103026 from bruvzg/drv_names
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Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-20 16:51:54 +01:00
Rémi Verschelde
cbb22caa35
Merge pull request #102964 from akien-mga/mbedtls-2.28-compat
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mbedtls: Don't set TLS max version on Mbed TLS < 3.0
2025-02-20 16:51:51 +01:00
A Thousand Ships
fec3d9e68c
[Editor] Fix return of `EditorTranslationParserPlugin._parse_file`
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Merged `_get_comments` into `_parse_file` and changed to using a
returned `Array[PackedStringArray]` instead.
2025-02-19 20:11:24 +01:00
Pāvels Nadtočajevs
dea20c4a9b
Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-19 12:05:04 +02:00
Rémi Verschelde
5f8b5a34c6
mbedtls: Don't set TLS max version on Mbed TLS < 3.0
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Relevant for Linux distribution packages which may link against system Mbed TLS.
Fixes #102957 .
2025-02-17 17:51:15 +01:00
AbstractionFactory
0f419898d7
Adding explanation for the PROPERTY_HINT_DICTIONARY_TYPE data format
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Signed-off-by: AbstractionFactory <179820029+abstractionfactory@users.noreply.github.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2025-02-16 16:04:37 +01:00
Pāvels Nadtočajevs
b3c0eaeeb8
Add editor setting to override tablet driver.
2025-02-15 23:16:58 +02:00
Rémi Verschelde
11d8e2e811
Merge pull request #102862 from dsnopek/java-class-wrapper-get-exception
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JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 22:58:31 +01:00
Rémi Verschelde
e20f01ea27
Merge pull request #102820 from allenwp/update-tonemapping-docs
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Update tonemapping docs.
2025-02-14 22:58:22 +01:00
Rémi Verschelde
9d2b6d2fb8
Merge pull request #102796 from caimantilla/fix-graph-edit-frame-rect-changed-signal-parameter-type
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Fix `GraphEdit::frame_rect_changed` signal parameter type
2025-02-14 22:58:19 +01:00
Caiman
bcd99bdb17
Fix GraphEdit::frame_rect_changed signal parameter type
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Changes the parameter type from Vector2 to Rect2, which is what is actually emitted.
2025-02-14 22:39:27 +01:00
Fabio Alessandrelli
488cdbacdb
[TLS] Disable TLSv1.3 support by default
2025-02-14 18:06:46 +01:00
David Snopek
5d69d20059
JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 09:45:14 -06:00
3DartBlade
e8e8977b38
Updated "Vector2.angle_to" description in Vector2.xml
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Added a minor detail to the description of "angle_to" so that it specifies that the returned angle is signed. Hopefully helps others not to waste several hours not realizing this.
2025-02-13 21:59:33 +01:00
Allen Pestaluky
9d9cf99f9c
Update tonemapping docs.
2025-02-13 14:23:37 -05:00
Matias N. Goldberg
fcd785ace2
Add ASTC HDR format variants
2025-02-13 11:45:42 -03:00
smix8
9dfeabc92a
Add path query region filters
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Adds filter lists to exclude or include specific regions in path queries.
2025-02-13 15:05:34 +01:00
bruvzg
3f2a29cd9d
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 15:10:16 +02:00
Thaddeus Crews
be7b640cde
Merge pull request #102776 from timothyqiu/tile-coordinate-range
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Document the valid range of tile coordinates in TileMapLayer
2025-02-12 12:56:37 -06:00
Thaddeus Crews
449c84f3d3
Merge pull request #102742 from Calinou/doc-control-layout-direction-force
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Improve documentation on forcing right-to-left layout in Control
2025-02-12 12:56:33 -06:00
Thaddeus Crews
13f8316114
Merge pull request #102773 from Calinou/doc-fix-urls
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Fix dead links across the class reference
2025-02-12 12:56:32 -06:00
Thaddeus Crews
1939e87db1
Merge pull request #101561 from darksylinc/matias-device-address-api
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Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
Haoyu Qiu
9fbceb79eb
Document the valid range of tile coordinates in TileMapLayer
2025-02-13 00:10:10 +08:00
Hugo Locurcio
4905d033e5
Fix dead links across the class reference
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This was found using lychee, which is being set up in godot-docs' CI.
2025-02-12 16:03:06 +01:00
Innaias
eb99adb11b
Added warning line highlight
2025-02-11 18:59:28 -08:00
Hugo Locurcio
e05f0a45f6
Improve documentation on forcing right-to-left layout in Control
2025-02-12 02:20:31 +01:00
Matias N. Goldberg
af900a5825
Change how device address is requested to avoid future API breakage
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PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.
However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".
This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.
This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.
Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.
This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.
This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde
9ac02ccbcb
Merge pull request #102726 from mihe/jolt/thread-safe-errors
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Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde
4f137bb1ad
Merge pull request #102716 from Calinou/doc-control-layout-direction
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Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Mikael Hermansson
1006fa9c42
Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 22:55:32 +01:00
Hugo Locurcio
65c795eb35
Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 16:56:22 +01:00
Gilles Roudière
4765bc883c
Chunk tilemap physics
2025-02-11 16:28:58 +01:00
Thaddeus Crews
cc678ec312
Merge pull request #102675 from Calinou/doc-canvasitem-draw-dashed-line
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Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 09:13:22 -06:00
Thaddeus Crews
b6894b9a45
Merge pull request #102691 from bruvzg/mix_rates
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[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 09:13:20 -06:00
Hugo Locurcio
d1af005fed
Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 15:15:46 +01:00
kobewi
d29a7450fa
Drop preload Resources as UID
2025-02-11 14:17:05 +01:00
Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Pāvels Nadtočajevs
3965bdfd62
[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 11:22:34 +02:00
SheepYhangCN
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
Pāvels Nadtočajevs
912b52a6a5
Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
2025-02-10 08:41:31 +02:00
Danil Alexeev
ead16435bf
Script Editor: Add option to disable documentation tooltips
2025-02-09 11:02:10 +03:00
Thaddeus Crews
2d1d51a14c
Merge pull request #102472 from bruvzg/ime_hl
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[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 14:50:39 -06:00
Tim Krief
8367e6243c
Use float instead of integers for durations
2025-02-07 11:02:12 +01:00
Pāvels Nadtočajevs
7da0767f35
[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 11:54:56 +02:00
Pāvels Nadtočajevs
1bc86c2626
Fix `PackedStringArray.to_byte_array()` to return UTF-8 encoded data instead of pointers.
2025-02-07 10:19:32 +02:00
Rémi Verschelde
5d037d3a24
Merge pull request #102477 from Calinou/lightmapgi-decrease-max-rays-per-pass
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Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-07 01:39:44 +01:00
Rémi Verschelde
239cfe2460
Merge pull request #102044 from Muller-Castro/blender-executable-path
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Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Rémi Verschelde
e87f4f67b0
Merge pull request #100913 from larspet/tooltip-hover-oob
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Prevent tooltip from showing when hovering past the end of script line
2025-02-07 01:39:11 +01:00
Hugo Locurcio
0c4834b20f
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
Thaddeus Crews
525aa0a7f4
Merge pull request #100939 from Faless/fix/js_singleton_cb_docs
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[Web] Clarify JavaScriptBridge callback requirements
2025-02-05 18:50:43 -06:00
Hugo Locurcio
8af5072652
Mention visibility layers and inheritance in `Node3D.is_visible_in_tree()` docs
2025-02-05 10:57:06 +01:00
Thaddeus Crews
ea2770eb4f
Merge pull request #101947 from Rudolph-B/Issue-101750
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Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Thaddeus Crews
c9887d25e3
Merge pull request #102342 from bruvzg/no_font_set
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Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-04 09:03:58 -06:00
Rudolph Bester
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
A Thousand Ships
46b6acdabb
[Core] Expose `Packed*Array::erase`
2025-02-03 19:25:09 +01:00
Thaddeus Crews
654b5993e2
Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
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Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
Pāvels Nadtočajevs
e6e108d091
Implement `get_length()` for pipes.
2025-02-03 16:50:00 +02:00
Pāvels Nadtočajevs
05ca80632d
[Linux] Implement native color picker.
2025-02-03 16:30:44 +02:00
Thaddeus Crews
03385f9e34
Merge pull request #101836 from Calinou/doc-worldboundaryshape3d-fix-jolt-note
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Fix Jolt note in WorldBoundaryShape3D documentation
2025-02-03 08:15:56 -06:00
Robert Yevdokimov
5878b880ae
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-02-03 16:57:30 +04:00
Pāvels Nadtočajevs
50740c4e91
Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-02 23:08:35 +02:00
Martin Riesz
805865d218
Fix LogMultiplayer example in docs
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Fixes issues:
- `server_disconnected` signal not being emitted
- `multiplayer.get_remote_sender_id()` returning `0`
2025-02-01 12:06:15 +00:00
Thaddeus Crews
4f827e6190
Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
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Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Hilderin
f601117c74
Fix Embed Game not available when multi window is disabled
2025-01-31 07:56:54 -05:00
kobewi
0b397d979d
Add editor setting for FPS mode and compat
2025-01-30 14:01:48 +01:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
ChildLearningClub
2710c359d6
Changed if false to if true "Emoji and Symbols" menu is enabled.
2025-01-28 18:42:05 +01:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
998a21782f
Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
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Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00
Kayne Ruse
a3728cb387
Specified max_slides must be greater than zero
2025-01-28 17:40:39 +11:00
Hugo Locurcio
daa6198925
Add built-in GUI to display license notices
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Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action)
to show/hide the notices dialog.
The dialog can be shown via script using
`SceneTree.licenses_dialog_visible = true|false`.
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2025-01-27 18:35:04 +01:00
kobewi
9226424401
Fix inspector jumping when gaining focus
2025-01-27 17:41:18 +01:00
Thaddeus Crews
583b6aef9c
Merge pull request #101818 from Yelloween10/update-subviewport-doc
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Update SubViewport documentations to include a note about input behaviour
2025-01-27 09:46:08 -06:00
Thaddeus Crews
4129a09a5c
Merge pull request #102080 from bruvzg/fd_open_any
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Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 09:46:06 -06:00
Thaddeus Crews
7ce0828c5b
Merge pull request #101883 from ProgrammerOnCoffee/cpuparticles-doc
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Fix incorrect `CPUParticles2D` and `CPUParticles3D` documentation
2025-01-27 09:45:56 -06:00
Pāvels Nadtočajevs
adceb32177
Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 10:43:11 +02:00
Muller-Castro
3d8301445d
Change from blender directory to blender exec
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
Mikael Hermansson
3b78ff564a
Refactor Jolt-related project settings to only be loaded as needed
2025-01-25 12:18:52 +01:00
ProgrammerOnCoffee
0e7de3a1d9
Fix incorrect CPUParticles2D documentation
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Fixes incorrect documentation for CPUParticles2D.color_initial_ramp
2025-01-25 12:18:42 +01:00
Thaddeus Crews
a7363946b2
Merge pull request #101911 from rburing/fti_2d_particles_on_target
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`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Mark DiBarry
7f24c8453a
Remove Parallax2D's experimental flag
2025-01-24 08:28:20 -05:00
Ricardo Buring
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
havi05
03caf44f57
Tree - highlight selected items
2025-01-24 08:07:02 +01:00
Thaddeus Crews
d4dafee53c
Merge pull request #101856 from Calinou/doc-cubemap-templates-fix-urls
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Fix URLs for Cubemap template images in documentation
2025-01-22 16:32:22 -06:00
Hugo Locurcio
57700b0563
Make EditorSpinSlider display a slider for floats with a step of 1.0
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Integers still don't display a slider (and use up/down arrows instead),
so that they can be quickly distinguished from floats in the inspector.
However, this now makes floats with a step of 1.0 look different
from integers in the inspector.
2025-01-22 23:03:01 +01:00
bruvzg
8ddd4985ea
[Editor] Add editor setting to globally override project game mode settings.
2025-01-22 17:39:56 +02:00
FireCatMagic
4dbf905a2e
Expose RenderingServer::environment_set_fog_depth
2025-01-21 18:24:54 -05:00
Thaddeus Crews
9a2ab8514e
Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
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Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
Lazy-Rabbit-2001
41b1e088ee
Optimize usability of VisibleOnScreenNotifier2D
2025-01-21 20:00:25 +08:00
BattyBovine
a3ef9de6a8
Add debug colours and fills to CollisionPolygon3D.
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This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414 .
In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413 .
2025-01-20 18:27:05 -05:00
Hugo Locurcio
be7a6d2a9f
Fix URLs for Cubemap template images in documentation
2025-01-20 23:15:45 +01:00
Hugo Locurcio
9030f76984
Fix Jolt note in WorldBoundaryShape3D documentation
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The dimensions are around the shape's origin, not the world origin (i.e.
`(0, 0, 0)` in global coordinates).
2025-01-20 14:52:56 +01:00
Yelloween
409c9ad235
Update SubViewport documentations to include a note about input behaviour
2025-01-20 11:35:32 +03:00
DinkeyKing
386b1e04c8
Fix collision normal being referred to as surface
2025-01-18 13:53:41 +01:00
Lars Pettersson
ff39adddd1
Prevent tooltip from showing when hovering past end of script line
2025-01-18 00:02:06 +01:00
Thaddeus Crews
02ea1f84ae
Merge pull request #101623 from tom-schultz/patch-1
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Clarify the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-17 10:16:51 -06:00
Thaddeus Crews
9875cb6c95
Merge pull request #101652 from TokageItLab/gravity-doc-springbone
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Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews
923eb44c6f
Merge pull request #101617 from paddy-exe/processmaterial-vs-shadermaterial
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Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
2025-01-17 10:16:48 -06:00
Thaddeus Crews
49481c12bc
Merge pull request #98792 from MJacred/fix_remove_joy_mapping
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Fix `Input::remove_joy_mapping`
2025-01-17 10:16:44 -06:00
Patrick Exner
484d6d4aa1
Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles
2025-01-17 15:07:28 +01:00
Thaddeus Crews
ec85334a84
Merge pull request #90425 from tracefree/load-pack-fix
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Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-16 17:18:02 -06:00
Thaddeus Crews
679075b414
Merge pull request #101108 from Calinou/doc-worldboundaryshape3d-finite-size
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Document WorldBoundaryShape3D having a finite size when using Jolt Physics
2025-01-16 17:17:58 -06:00
Thaddeus Crews
ad4eeaca5e
Merge pull request #101556 from maidopi-usagi/notifier_doc
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Fix `visibility_notifier_create` documentation
2025-01-16 17:17:56 -06:00
Thaddeus Crews
b6203da3ae
Merge pull request #101620 from Yelloween10/fix-modifier-doc
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Update `InputEventWithModifiers` documentation for modifier key behaviour
2025-01-16 17:17:54 -06:00
Thaddeus Crews
464253e235
Merge pull request #101571 from TokageItLab/validate-rotation-axis-spring-bone
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Add validation for rotation axis to SpringBoneSimulator3D
2025-01-16 17:17:50 -06:00
Silc Lizard (Tokage) Renew
8eb5443d0a
Clarify SpringBone's gravity unit and improve documentation
2025-01-17 07:02:54 +09:00
JekSun97
29721bfcd7
Add get_connection_list_from_node
2025-01-16 21:29:22 +06:00
Tom Schultz
220cf87730
Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-15 20:57:04 -05:00
Yelloween
6f920772ba
Update documentation for modifier key behaviour
2025-01-16 04:11:30 +03:00
Rie
d17ce4c37e
Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-15 11:20:46 +01:00
Silc Lizard (Tokage) Renew
48e74af421
Add validation for rotation axis to SpringBoneSimulator3D
2025-01-15 18:29:30 +09:00
Mateus Elias
11e111bca4
Add a note to `DisplayServer.get_display_safe_area()` method documentation
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Add a note to clarify that the DisplayServer.get_display_safe_area() method is currently only implemented on Android and iOS, and that it returns screen_get_usable_rect(SCREEN_OF_MAIN_WINDOW) as a fallback on other platforms.
2025-01-14 22:29:54 -03:00
Hugo Locurcio
e668188c64
Document WorldBoundaryShape3D having a finite size when using Jolt Physics
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This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
2025-01-14 22:21:11 +01:00
MaidOpi
4a8f63cf84
Correct `visibility_notifier_create`'s documentation.
2025-01-15 03:44:09 +08:00
Rémi Verschelde
f8724e41a0
Merge pull request #101538 from bruvzg/wdrag_ftr
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[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 18:29:47 +01:00
Rémi Verschelde
67f54bd993
Merge pull request #101531 from akien-mga/scene-import-remove-unused-_get_import_flags
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Remove unused `EditorSceneFormatImporter::_get_import_flags`
2025-01-14 18:29:40 +01:00
Rémi Verschelde
1e1f54e954
Merge pull request #100050 from YeldhamDev/sub_emitter_at_start
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Add "At Start" mode for sub-emitter particles
2025-01-14 18:29:20 +01:00
Rémi Verschelde
21fcb56547
Remove unused `EditorSceneFormatImporter::_get_import_flags`
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This has never been used since Godot was open sourced.
Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Rémi Verschelde
a69ccee151
Merge pull request #101505 from smix8/region_bounds
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Add functions to get axis-aligned bounds of navigation regions
2025-01-14 15:06:06 +01:00
Rémi Verschelde
4d1cfc1784
Merge pull request #101061 from syntaxerror247/first-pr-2025
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Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Rémi Verschelde
85b066aa78
Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
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Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
Pāvels Nadtočajevs
2e99d84e87
[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 15:26:32 +02:00
MJacred
8e75fae49e
Ue an array removed_idx
2025-01-14 12:09:16 +01:00
Rémi Verschelde
dde7a9407a
Merge pull request #101525 from TokageItLab/fix-shifted-joint-spring-bone
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Fix shifted joint radius index in SpringBone gizmo and remove unused `end_bone_tip_radius` property
2025-01-14 12:09:16 +01:00
Anish Mishra
cb9ee099ac
Android: Implement support for native dialog
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This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Silc Lizard (Tokage) Renew
7b3d14fbcd
Fix shifted joint radius index in SpringBone gizmo/remove unused tips
2025-01-14 16:27:59 +09:00
thimenesup
3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
2025-01-13 22:43:29 -08:00
Rémi Verschelde
b3a44e8d51
Merge pull request #101511 from QbieShay/qbe/particle_req_proc_doc
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Add documentation to `particles_request_process_time`
2025-01-14 00:22:25 +01:00
Rémi Verschelde
f8dc6a0afe
Merge pull request #101482 from bruvzg/rtl_expand_control
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[RTL] Add cell option to control if cell is shrinked to its contents width.
2025-01-14 00:22:18 +01:00
Rémi Verschelde
2f6a18f7ff
Merge pull request #101409 from TokageItLab/spring-bone
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Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 00:22:11 +01:00
Qbieshay
4e52ba63af
Added documentation to particles_request_process_time
2025-01-13 22:49:55 +01:00
David House
e6daec9cf8
Added indirect drawing functionality to MultiMesh
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Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
Lyuma
e4de1f4583
Make `EditorSceneFormatImporter::_get_import_options` match EditorScenePostImportPlugin API
2025-01-13 21:45:53 +01:00
Silc Lizard (Tokage) Renew
5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00
Pāvels Nadtočajevs
b983b9d9f4
[RTL] Add cell option to control if cell is shrinked to its contents width.
2025-01-13 21:44:06 +02:00
Rémi Verschelde
232ab3df8d
Merge pull request #101488 from chocola-mint/fix-11317
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Add `has_custom_data()` to TileData
2025-01-13 20:22:44 +01:00
Rémi Verschelde
20c09d2c94
Merge pull request #100697 from arkology/texture-progress-radial-stretching
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Tweak `TextureProgressBar` `NOTIFICATION_DRAW` to support 9-patch stretch in radial modes
2025-01-13 20:21:48 +01:00
Rémi Verschelde
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
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Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
smix8
a7520fca6a
Add functions to get axis-aligned bounds of navigation regions
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Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
2025-01-13 20:18:33 +01:00
chocola-mint
f434c75dbf
Add has_custom_data() to TileData
2025-01-13 21:25:49 +09:00
arkology
c46c3ddf37
Tweak `TextureProgressBar` `NOTIFICATION_DRAW` to support 9-patch stretch in radial modes
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1) Code is splitted into 3 sections:
- draw `under` texture;
- draw `progress` texture + draw radial modes reference cross;
- draw `over` texture.
Each draw texture section handles nine-patch stretching. Except for the progress texture in radial modes, which does not support nine-patch stretching.
2) The reference cross position now is not misaligned to real center position (`floor()` call removed).
3) The reference cross drawing code is additionally surrounded by `TOOLS_ENABLED` check.
2025-01-12 21:41:54 +03:00
Rémi Verschelde
3865598c84
Merge pull request #101419 from DubiousDuck/thumb-doc-fix
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Fix SkeletonProfileHumanoid documentation error
2025-01-11 22:30:13 +01:00
Rémi Verschelde
3a8fe456a5
Merge pull request #101383 from WhalesState/color-picker-wheel
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Add `ColorPicker` cursor background and reuse the cursor for wheel.
2025-01-11 22:30:00 +01:00
Rémi Verschelde
956e2b1769
Merge pull request #101373 from jburt137/patch-1
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Clarify expected types in `RayCast3D` documentation
2025-01-11 22:29:56 +01:00
Rémi Verschelde
0a7471c2a2
Merge pull request #99604 from LaneSBarnes/patch-1
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Fix example code snippets in AudioStreamGenerator.xml
2025-01-11 22:29:29 +01:00
jaredkunz
02c10454a8
Clarify expected types in RayCast3D documentation
2025-01-11 22:06:31 +01:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
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The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
DubiousDuck
fb7e666bfb
Fix SkeletonProfileHumanoid documentation error
2025-01-10 17:43:17 -08:00
Rémi Verschelde
0471f6e44a
Merge pull request #101378 from yannlemos/fix-typo-in-editor-debugger-plugin-docs
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Fix typo in EditorDebuggerPlugin documentation
2025-01-10 23:06:36 +01:00
Rémi Verschelde
867425fd62
Merge pull request #101021 from bruvzg/empick
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[macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 23:06:03 +01:00
Rémi Verschelde
3014eec40d
Merge pull request #99407 from devloglogan/rec-resolution
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Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
havi05
a9af65d368
Add HScrollbar to ItemList
2025-01-10 14:59:12 +01:00
WhalesState
2eded468f9
Add `ColorPicker` cursor background and reuse the cursor for wheel.
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Add a cursor's background to fill the picker cursor.
Unhardcode the wheel radius.
Reuse the picker cursor image for the HSV wheel.
2025-01-10 09:55:54 +02:00
Pāvels Nadtočajevs
b252867145
[macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 09:25:34 +02:00
Yann Lemos
24cf3be7ce
Fix typo in Editor Debugger plugin documentation
2025-01-09 22:41:48 -03:00
Rémi Verschelde
496a990fc0
Merge pull request #92526 from dalexeev/gds-remove-renamed-hint-from-warning-enum
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GDScript: Remove `RENAMED_IN_GODOT_4_HINT` from `GDScriptWarning::Code` enum
2025-01-09 20:51:21 +01:00
Danil Alexeev
cd918ff470
GDScript: Remove `RENAMED_IN_GODOT_4_HINT` from `GDScriptWarning::Code` enum
2025-01-09 21:07:41 +03:00
devloglogan
e7f6b7ea0b
Allow using custom Rect2i for rendering with OpenXR
2025-01-09 09:46:15 -06:00
Rémi Verschelde
4396f8fbd3
Add AudioStreamMP3 `load_from_file`/`load_from_buffer` and harmonize other audio streams
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Move OggVorbis and MP3 loading code to their AudioStream class, matching how it's done for WAV.
The duplicate functions in ResourceImporterOggVorbis are now deprecated.
Co-authored-by: MaxIsJoe <34368774+MaxIsJoe@users.noreply.github.com>
2025-01-09 15:46:04 +01:00
Rémi Verschelde
3c1c538b68
Merge pull request #101330 from Hakunamawatta/patch-1
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Fix typo in Basis `get_rotation_quaternion` doc
2025-01-09 13:51:17 +01:00
Rémi Verschelde
d164f05dda
Merge pull request #101263 from mateuseap/fix/os_shell_open
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Fix example in `OS.shell_open()` method documentation and add a new one
2025-01-09 13:51:03 +01:00
Rémi Verschelde
c657178606
Merge pull request #101299 from Calinou/doc-tilemaplayer-tutorials
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Add TileMap tutorials to TileMapLayer class reference
2025-01-09 11:17:35 +01:00
Rémi Verschelde
65cf7c1d5e
Merge pull request #101221 from bruvzg/win_dec_exp
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[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-09 11:17:24 +01:00
Hakunamawatta
1250d98d19
Fix typo in Basis get_rotation_quaternion doc
2025-01-09 17:09:32 +11:00
Rémi Verschelde
21721ae344
Merge pull request #87260 from Calinou/tonemap-add-agx
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Add AgX tonemapper option to Environment
2025-01-08 18:20:03 +01:00
Hugo Locurcio
5bda507f65
Add TileMap tutorials to TileMapLayer class reference
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- Add Dynamic TileMap Layers demo link as well.
2025-01-08 18:10:42 +01:00
Hugo Locurcio
084e84be78
Add AgX tonemapper option to Environment
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Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2025-01-08 17:01:16 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Mateus Elias
8a810dd55a
Fix incorrect string escaping in OS.shell_open() method Windows path example
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Corrected improper string escaping in the OS.shell_open() Windows path example. Backslashes are now properly escaped to prevent string parsing errors. Also, added a new alternative example of how to mount a Windows path with OS.shell_open().
2025-01-08 09:46:56 -03:00
Rémi Verschelde
a7d84fa022
Merge pull request #100792 from lyuma/post_import_plugin_subresources
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Allow post-import plugins to modify `_subresources`
2025-01-08 00:21:03 +01:00
Rémi Verschelde
0c763602f9
Merge pull request #101237 from mihe/jolt/cache-bounce-velocity
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Cache value of Jolt Physics project setting `bounce_velocity_threshold`
2025-01-07 23:18:13 +01:00
Rémi Verschelde
709f2e1a5d
Merge pull request #100765 from Geometror/lightmapgi-add-downsampling
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Add a supersampling option to LightmapGI
2025-01-07 23:17:39 +01:00
Rémi Verschelde
ce6c3c5c28
Merge pull request #100556 from KoBeWi/unlimited_contextizer
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Add more menus support to EditorContextMenuPlugin
2025-01-07 23:17:23 +01:00
Rémi Verschelde
9a4142c17e
Merge pull request #98262 from KoBeWi/fileland_natives
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Mention native file dialogs editor setting in EditorFileDialog description
2025-01-07 23:17:08 +01:00
Rémi Verschelde
b194e050d7
Merge pull request #91333 from YeldhamDev/working_on_this_felt_like_constantly_walking_into_rakes
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Make `PopupMenu/Panel` shadows properly visible again
2025-01-07 23:17:02 +01:00
Pāvels Nadtočajevs
8d911b2554
[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-07 23:35:14 +02:00
Hendrik Brucker
054340bb6b
Add a supersampling option to LightmapGI
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This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com>
2025-01-07 18:44:59 +01:00
Mikael Hermansson
d6b822c891
Cache value of Jolt Physics project setting `bounce_velocity_threshold`
2025-01-07 18:35:04 +01:00
Rémi Verschelde
6d5e47a54c
Merge pull request #100532 from bruvzg/win_size_drag
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Implement `DisplayServer.window_start_resize`.
2025-01-07 10:14:42 +01:00
Rémi Verschelde
6e9be55ee2
Merge pull request #100104 from bruvzg/ts_data_in_template
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[Export] Allow using ICU data from export templates instead of editor embedded data.
2025-01-07 10:14:34 +01:00
Pāvels Nadtočajevs
3d60ce9389
[Export] Allow using ICU data from export templates instead of editor embedded data.
2025-01-07 08:15:09 +02:00
bruvzg
cc1db569e1
[TextServer] Improve embedded objects handling performance.
2025-01-07 08:01:29 +02:00
Pāvels Nadtočajevs
7f0b4e58b0
Implement `DisplayServer.window_start_resize`.
2025-01-07 07:58:02 +02:00
Rémi Verschelde
452f1fa0e9
Merge pull request #100512 from bruvzg/dict_keys
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[Dictionary Property Editor] Use property editors instead of labels to display keys.
2025-01-07 00:45:00 +01:00
Rémi Verschelde
f92780204e
Merge pull request #101166 from jss2a98aj/opengl3-fallback-wording
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Improve OpenGL 3 fallback documentation wording
2025-01-06 22:49:22 +01:00
Rémi Verschelde
6e826b26d9
Merge pull request #101148 from TokageItLab/skelmod-generic
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-06 22:49:14 +01:00
Rémi Verschelde
8231494581
Merge pull request #101107 from Calinou/doc-collisionpolygon2d-fix-warning
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Fix warning in CollisionPolygon2D documentation description
2025-01-06 22:48:57 +01:00
Rémi Verschelde
20728e7b05
Merge pull request #101101 from Calinou/editor-add-gridmap-grid-color-setting
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Add an editor setting for the GridMap grid color
2025-01-06 22:48:50 +01:00
Rémi Verschelde
8c78540d47
Merge pull request #100931 from beicause/color-picker-hue-accuracy-okhsl
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ColorPicker: Improve the accuracy of hue slider in OKHSL mode
2025-01-06 22:48:01 +01:00
Rémi Verschelde
3c50ee6c9e
Merge pull request #100903 from Hakunamawatta/patch-1
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Fix `get_meta_list` return type in description
2025-01-06 22:47:57 +01:00
Rémi Verschelde
44f871ff72
Merge pull request #100898 from Summersay415/wayland-issue
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Fix exclusive fullscreen on Wayland
2025-01-06 22:47:53 +01:00
Rémi Verschelde
c1f65b429d
Merge pull request #100329 from eviltrout/add-custom-line-offset
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Add `get_selection_line_offset` to `RichTextLabel`
2025-01-06 22:47:33 +01:00
Rémi Verschelde
282c2c8490
Merge pull request #99921 from Flarkk/aspect_ratio_convention
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Document inverse aspect ratio convention of `Projection::get_fovy()`
2025-01-06 22:47:20 +01:00
Rémi Verschelde
399f585042
Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
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Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Rémi Verschelde
11f95e7feb
Merge pull request #99350 from bruvzg/fs_mime
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Support MIME types in file dialog filters on macOS and Linux.
2025-01-06 22:46:59 +01:00
Rémi Verschelde
ae205b0fc6
Merge pull request #98926 from YeldhamDev/out_all_of_you
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Add toggle to hide filtered out parents in the "SceneTree" dock
2025-01-06 22:46:48 +01:00
Rémi Verschelde
c78d9d2fe7
Merge pull request #98660 from Meorge/tween-subtween
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Add `Tween.tween_subtween` method for nesting tweens within each other
2025-01-06 22:46:40 +01:00
jss2a98aj
e9c1c44be2
Fix OpenGL 3 fallback wording
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It should not say "both" where there are three APIs listed.
2025-01-06 10:58:22 -05:00
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Silc Lizard (Tokage) Renew
f1f152ea5a
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-05 14:14:36 +09:00
Pāvels Nadtočajevs
e1f129cb52
Support MIME types in file dialog filters on macOS and Linux.
2025-01-04 22:05:35 +02:00
Hugo Locurcio
54a4a874fa
Fix warning in CollisionPolygon2D documentation description
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This was a copy-paste error from the CollisionShape2D documentation.
2025-01-04 17:53:19 +01:00
LuoZhihao
9eeeadb037
ColorPicker: Improve the accuracy of hue slider in OKHSL mode
2025-01-04 21:36:27 +08:00
Malcolm Anderson
be266138d7
Add `tween_subtween` method for nesting Tweens
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No actual functionality yet
Actual subtween functionality implemented
Added documentation for Tween.tween_subtween and SubtweenTweener
Implemented some additional functions
`set_ease`, `set_trans`, and `set_delay`
Documentation only for `set_delay` so far, since I have tested it
Removed set_ease and set_trans
Upon further investigation, the way they are implemented for Tween doesn't appear to work here
Fixed indentation in documentation
Reset subtween when parent loops
Fix return type of `SubtweenTweener.set_delay`
Add notes to documentation
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Apply some suggested changes
- Remove excessive documentation
- Add Tween constructor that takes in SceneTree
- Make `SubtweenTweener::subtween` public so that `Tween` doesn't have to be a friend class
Remove unneeded friend class SceneTree
Remove superfluous documentation describing subtween behavior
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Apply suggestions from code review
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Early return from `tween_subtween` if the subtween is `null`
2025-01-03 14:28:48 -08:00
Hugo Locurcio
19b8b10218
Add an editor setting for the GridMap grid color
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The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
Roan Lubbe
6b1869b76b
Fix get_meta_list return type in description
2025-01-03 16:17:28 +11:00
Rémi Verschelde
d47fef15b8
Merge pull request #100991 from TokageItLab/180deg-arc
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Fix looking at with 180 degree arc
2025-01-03 00:49:59 +01:00
Rémi Verschelde
e680767fb9
Merge pull request #100987 from marcelovbcfilho/master
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Windows: Implement native menu close callback
2025-01-03 00:49:55 +01:00
Rémi Verschelde
5ff616736a
Merge pull request #100825 from KoBeWi/colored_eight
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Add `Color.from_rgba8` and deprecate Color8
2025-01-03 00:49:18 +01:00
Rémi Verschelde
ff14d86fa3
Merge pull request #100811 from TokageItLab/bitmask-retarget
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Make transform elements BitField in RetargetModifier
2025-01-03 00:49:14 +01:00
Rémi Verschelde
8be07f1c23
Merge pull request #100785 from syntaxerror247/request-permission-doc
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Update `OS.request_permission(...)` description
2025-01-03 00:49:06 +01:00
Rémi Verschelde
386e4e16b3
Merge pull request #100729 from Lazy-Rabbit-2001/new_create_dialog_p1
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Improve script class display in Create dialog
2025-01-03 00:48:58 +01:00
Rémi Verschelde
703552c51b
Merge pull request #100240 from WhalesState/line-edit-focus
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`LineEdit` add member `keep_editing_on_text_submit`
2025-01-03 00:48:34 +01:00
Rémi Verschelde
d484e23bce
Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
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Add visualization of 3D particle emission shapes
2025-01-03 00:48:22 +01:00
Rémi Verschelde
7ccc00d787
Merge pull request #99242 from RedMser/fix-todos-in-classref
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Fix TODO comments in class reference
2025-01-03 00:48:04 +01:00
Lazy-Rabbit-2001
a550eef9f3
Improve script class display in Create dialog
2025-01-03 00:19:25 +01:00
Mounir Tohami
e89c196a80
`LineEdit` add member `keep_editing_on_text_submit`.
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Allow users to exit edit mode when Enter is pressed.
2025-01-02 23:41:27 +02:00
Summersay415
8c1742c957
Fix exclusive fullscreen on Wayland
2025-01-02 21:49:49 +07:00
Marcelo Vilas Boas Correa Filho
3bb2309f6b
Feature adding Windows native menu close callback
2025-01-02 10:52:09 -03:00
Anish Mishra
b50d9b7d8c
Update OS.request_permission(...) description
2025-01-02 15:22:23 +05:30