mirror of https://github.com/godotengine/godot
Fix incorrect string escaping in OS.shell_open() method Windows path example
Corrected improper string escaping in the OS.shell_open() Windows path example. Backslashes are now properly escaped to prevent string parsing errors. Also, added a new alternative example of how to mount a Windows path with OS.shell_open().
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@ -809,7 +809,8 @@
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<param index="0" name="uri" type="String" />
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<description>
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Requests the OS to open a resource identified by [param uri] with the most appropriate program. For example:
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- [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
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- [code]OS.shell_open("C:\\Users\\name\\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
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- [code]OS.shell_open("C:/Users/name/Downloads")[/code] also works on Windows and opens the file explorer at the user's Downloads folder.
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- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
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- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] for a list of fields that can be added.
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Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] project path into a system path for use with this method.
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