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ColorPicker: Improve the accuracy of hue slider in OKHSL mode

This commit is contained in:
LuoZhihao 2025-01-04 21:36:27 +08:00
parent efa144396d
commit 9eeeadb037
6 changed files with 29 additions and 35 deletions

View File

@ -168,9 +168,6 @@
<theme_item name="color_hue" data_type="icon" type="Texture2D">
Custom texture for the hue selection slider on the right.
</theme_item>
<theme_item name="color_okhsl_hue" data_type="icon" type="Texture2D">
Custom texture for the H slider in the OKHSL color mode.
</theme_item>
<theme_item name="expanded_arrow" data_type="icon" type="Texture2D">
The icon for color preset drop down menu when expanded.
</theme_item>

View File

@ -32,6 +32,7 @@
#include "core/math/color.h"
#include "scene/gui/slider.h"
#include "scene/resources/gradient_texture.h"
ColorMode::ColorMode(ColorPicker *p_color_picker) {
color_picker = p_color_picker;
@ -398,8 +399,29 @@ void ColorModeOKHSL::slider_draw(int p_which) {
slider->draw_polygon(pos, col);
if (p_which == 0) { // H
Ref<Texture2D> hue = color_picker->theme_cache.color_okhsl_hue;
slider->draw_texture_rect(hue, Rect2(Vector2(), Vector2(size.x, margin)), false, Color::from_hsv(0, 0, color.get_ok_hsl_l() * 2.0, color.get_ok_hsl_s()));
return;
const int precision = 7;
Ref<Gradient> hue_gradient;
hue_gradient.instantiate();
PackedFloat32Array offsets;
offsets.resize(precision);
PackedColorArray colors;
colors.resize(precision);
for (int i = 0; i < precision; i++) {
float h = i / float(precision - 1);
offsets.write[i] = h;
colors.write[i] = Color::from_ok_hsl(h, color.get_ok_hsl_s(), color.get_ok_hsl_l());
}
hue_gradient->set_offsets(offsets);
hue_gradient->set_colors(colors);
hue_gradient->set_interpolation_color_space(Gradient::ColorSpace::GRADIENT_COLOR_SPACE_OKLAB);
if (hue_texture.is_null()) {
hue_texture.instantiate();
hue_texture->set_width(800);
hue_texture->set_height(6);
}
hue_texture->set_gradient(hue_gradient);
slider->draw_texture_rect(hue_texture, Rect2(Vector2(), Vector2(size.x, margin)), false);
}
}

View File

@ -33,6 +33,8 @@
#include "scene/gui/color_picker.h"
class GradientTexture2D;
class ColorMode {
public:
ColorPicker *color_picker = nullptr;
@ -129,6 +131,7 @@ public:
float slider_max[4] = { 359, 100, 100, 255 };
float cached_hue = 0.0;
float cached_saturation = 0.0;
Ref<GradientTexture2D> hue_texture = nullptr;
virtual String get_name() const override { return "OKHSL"; }

View File

@ -46,6 +46,7 @@
#include "scene/gui/texture_rect.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/color_palette.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_texture.h"
@ -2152,7 +2153,6 @@ void ColorPicker::_bind_methods() {
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, ColorPicker, overbright_indicator);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, ColorPicker, picker_cursor);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, ColorPicker, color_hue);
BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, ColorPicker, color_okhsl_hue);
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, ColorPicker, mode_button_normal, "tab_unselected", "TabContainer");
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, ColorPicker, mode_button_pressed, "tab_selected", "TabContainer");

View File

@ -264,7 +264,6 @@ private:
Ref<Texture2D> overbright_indicator;
Ref<Texture2D> picker_cursor;
Ref<Texture2D> color_hue;
Ref<Texture2D> color_okhsl_hue;
/* Mode buttons */
Ref<StyleBox> mode_button_normal;

View File

@ -1081,33 +1081,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("color_hue", "ColorPicker", hue_texture);
}
{
const int precision = 7;
Ref<Gradient> hue_gradient;
hue_gradient.instantiate();
PackedFloat32Array offsets;
offsets.resize(precision);
PackedColorArray colors;
colors.resize(precision);
for (int i = 0; i < precision; i++) {
float h = i / float(precision - 1);
offsets.write[i] = h;
colors.write[i] = Color::from_ok_hsl(h, 1, 0.5);
}
hue_gradient->set_offsets(offsets);
hue_gradient->set_colors(colors);
Ref<GradientTexture2D> hue_texture;
hue_texture.instantiate();
hue_texture->set_width(800);
hue_texture->set_height(6);
hue_texture->set_gradient(hue_gradient);
theme->set_icon("color_okhsl_hue", "ColorPicker", hue_texture);
}
// ColorPickerButton
theme->set_icon("bg", "ColorPickerButton", icons["mini_checkerboard"]);