mirror of https://github.com/godotengine/godot
Merge pull request #102044 from Muller-Castro/blender-executable-path
Documentation change from Blender directory to executable
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@ -711,8 +711,28 @@
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Port used for file server when exporting project with remote file system.
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</member>
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<member name="filesystem/import/blender/blender_path" type="String" setter="" getter="">
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The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
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The path to the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
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To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled].
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If this setting is empty, Blender's default paths will be detected and used automatically if present in this order:
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[b]Windows:[/b]
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[codeblock]
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- C:\Program Files\Blender Foundation\blender.exe
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- C:\Program Files (x86)\Blender Foundation\blender.exe
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[/codeblock]
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[b]macOS:[/b]
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[codeblock]
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- /opt/homebrew/bin/blender
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- /opt/local/bin/blender
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- /usr/local/bin/blender
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- /usr/local/opt/blender
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- /Applications/Blender.app/Contents/MacOS/Blender
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[/codeblock]
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[b]Linux/*BSD:[/b]
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[codeblock]
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- /usr/bin/blender
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- /usr/local/bin/blender
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- /opt/blender/bin/blender
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[/codeblock]
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</member>
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<member name="filesystem/import/blender/rpc_port" type="int" setter="" getter="">
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The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable.
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