mirror of https://github.com/godotengine/godot
Disable texture array reflections on Intel GPUs on macOS due to driver bugs
The check is only present in x86 builds, since Apple Silicon never uses an Intel GPU by definition.
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@ -2957,6 +2957,7 @@
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</member>
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<member name="rendering/reflections/sky_reflections/texture_array_reflections" type="bool" setter="" getter="" default="true">
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If [code]true[/code], uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses [member rendering/reflections/sky_reflections/roughness_layers] times more memory.
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[b]Note:[/b] Texture array reflections are always disabled on macOS on Intel GPUs due to driver bugs.
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</member>
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<member name="rendering/reflections/sky_reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
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Lower-end override for [member rendering/reflections/sky_reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.
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@ -722,6 +722,12 @@ SkyRD::SkyRD() {
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roughness_layers = GLOBAL_GET("rendering/reflections/sky_reflections/roughness_layers");
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sky_ggx_samples_quality = GLOBAL_GET("rendering/reflections/sky_reflections/ggx_samples");
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sky_use_cubemap_array = GLOBAL_GET("rendering/reflections/sky_reflections/texture_array_reflections");
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#if defined(MACOS_ENABLED) && defined(__x86_64__)
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if (OS::get_singleton()->get_current_rendering_driver_name() == "vulkan" && RenderingServer::get_singleton()->get_video_adapter_name().contains("Intel")) {
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// Disable texture array reflections on macOS on Intel GPUs due to driver bugs.
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sky_use_cubemap_array = false;
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}
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#endif
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}
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void SkyRD::init() {
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