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77006 Commits

Author SHA1 Message Date
Rémi Verschelde 8431f6bc27
Merge pull request #108027 from Chubercik/meshoptimizer-0.24
meshoptimizer: Update to 0.24
2025-06-28 13:03:20 +02:00
Rémi Verschelde ad00801775
Merge pull request #108004 from KoBeWi/tween_overflow
Block Tween `custom_step()` during step
2025-06-28 13:03:16 +02:00
Rémi Verschelde f24d31b20f
Merge pull request #107964 from voylin/add_jp_translation_for_linux_desktop_file
Add Japanese translation for Linux .desktop file
2025-06-28 13:03:13 +02:00
Rémi Verschelde b9f05807c6
Merge pull request #107938 from krishnabm/patch-1
Specifiy return value in several store methods in `FileAccess`
2025-06-28 13:03:09 +02:00
Rémi Verschelde a9cef6cf69
Merge pull request #107933 from Nikitf777/Fix-point-jumping-when-dragging
Fix points jumping when dragging starts in the Polygon2D editor
2025-06-28 13:03:05 +02:00
Rémi Verschelde f97c51132e
Merge pull request #107832 from simpkins/soft_body_normals
Fix Jolt Physics soft body vertex normal calculation
2025-06-28 13:03:01 +02:00
Rémi Verschelde a918657432
Merge pull request #107532 from MJacred/navmesh-docs
Add a note about navigation mesh baking issues when using `0` for the `agent_radius`
2025-06-28 13:02:57 +02:00
Rémi Verschelde 1123d7fd9c
Merge pull request #102499 from Jordyfel/resource-docs
Improve documentation of some `Resource` methods
2025-06-28 13:02:54 +02:00
Danil Alexeev c8bb21e68b
GDScript: Fix `GDScriptLanguage::make_function()` 2025-06-28 13:39:59 +03:00
Krishna Mahadevan ef43409b2f Specified return value in several store methods in FileAccess
Some of the store methods did not specify the nature of return bool value.
Added it after referring to FileAccess.cpp method.

Moved return statement to preceding paragraph

Addressed comments: Moved return description to first line
2025-06-28 10:46:22 +05:30
Adam Simpkins dd80a3aa19 Fix jolt_physics soft body vertex normal calculation
The code previously iterated through each face and set all vertices to
that face's normal.  This resulted in each vertex getting the normal
from just one face that it belonged to (whichever face was last in this
array).  This caused weird shading artifacts.

This fixes the code so that the vertex normal is now the average normal
of all faces that it belongs to.  This results in "smooth shading"
behavior for soft body meshes.  This is still somewhat undesirable if
the input mesh was using flat shading, but it looks less bad than the
previous behavior of picking a normal at random from one attached face.

This matches the behavior of GodotPhysicsServer3D.

Fixes #107831.
2025-06-27 17:04:15 -07:00
kobewi 49cd330704 Fix EditorSettings usage in TLSContext 2025-06-28 01:06:32 +02:00
voylin 05f4eb2d1b
Update linux .desktop file 2025-06-28 04:11:15 +09:00
Raul Santos c67f95d80e
[.NET] Mention MSBuild panel when building fails 2025-06-27 20:30:12 +02:00
Rémi Verschelde ebc36a7225
Merge pull request #107717 from aaronfranke/abstract-annotation
GDScript: Replace `abstract` keyword with `@abstract` annotation
2025-06-27 17:12:56 +02:00
Thaddeus Crews a39a83a990
Merge pull request #106526 from roughbits01/line-edit-select-all-web
[Web] Fix `LineEdit` `select_all_on_focus` behavior when using a virtual keyboard
2025-06-27 09:39:58 -05:00
Thaddeus Crews 09c3b66a4d
Merge pull request #107991 from Saver310/master
Add Polish translation for Linux .desktop file
2025-06-27 09:39:57 -05:00
Thaddeus Crews 72ab203c79
Merge pull request #108019 from limbonaut/fix-jni-generic-array-conversion
Add missing JNI variant conversion for generic Array
2025-06-27 09:39:56 -05:00
Thaddeus Crews 2f39f4746d
Merge pull request #107729 from Chaosus/vs_fix_missing_transform_preview
Add missing input transform to visual shader preview
2025-06-27 09:39:55 -05:00
Thaddeus Crews 8dd6ad3398
Merge pull request #108017 from KoBeWi/🙈
Don't rename nodes when tree is invisible
2025-06-27 09:39:54 -05:00
Thaddeus Crews cef8eb1a65
Merge pull request #108015 from DarioSamo/vvl-errors
Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
2025-06-27 09:39:54 -05:00
Thaddeus Crews 110eb1884c
Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers
Prevent ternary expression with a sampler types in shaders
2025-06-27 09:39:53 -05:00
Thaddeus Crews 4a90220fc9
Merge pull request #107852 from HolonProduction/completion-filter-current-impl
Autocompletion: Don't filter overrides when the existing function is the current one
2025-06-27 09:39:52 -05:00
Thaddeus Crews 1632c98226
Merge pull request #108043 from syntaxerror247/native-file-dialog
Document that `native file dialog` is only available on Android 10+ devices.
2025-06-27 09:39:51 -05:00
Thaddeus Crews c9f6e21384
Merge pull request #108042 from mihe/jolt/soft-body-disable-crash
Fix crash when disabling `SoftBody3D` while using Jolt Physics
2025-06-27 09:39:50 -05:00
Thaddeus Crews 7ed506f342
Merge pull request #108007 from adamscott/the-spirit-of-105601
[Web] Poll controllers only if at least one is detected
2025-06-27 09:39:49 -05:00
Thaddeus Crews f936033b7a
Merge pull request #108005 from Rindbee/reset-screen_accum
Fix `screen_accum` not being reset when it should be in `Input::VelocityTrack`
2025-06-27 09:39:48 -05:00
Thaddeus Crews dc41b31392
Merge pull request #107618 from DanielGSilva/quat-arc
Fix `Quaternion(arc_from: Vector3, arc_to: Vector3)` behaves differently in gdscript and c#
2025-06-27 09:39:47 -05:00
Anish Mishra c82f7feb53 Document that `native file dialog` is only available on Android 10+ devices. 2025-06-27 17:07:50 +05:30
Mikael Hermansson 50e24e24ed Fix crash when disabling `SoftBody3D` while using Jolt Physics 2025-06-27 12:52:47 +02:00
Fgico c5a59e43ad Gridmap editor: Removed extra mesh instantiation when setting clipboard 2025-06-27 12:43:37 +02:00
Michael Wörner 77208a62a4 Fix String.GetExtension() return value.
It previously returned the string itself when it should return an empty string according to the docs/examples and the C++ counterpart String::get_extension().
2025-06-27 12:01:11 +02:00
あるる / きのもと 結衣 6e39808ed7 Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP 2025-06-27 13:52:53 +09:00
Jakub Marcowski 893f5b37f4
meshoptimizer: Update to 0.24 2025-06-27 01:02:34 +02:00
Serhii Snitsaruk 1bea370df7
Add JNI variant conversion for generic Array 2025-06-26 19:16:52 +02:00
kobewi 4fd9b45189 Don't rename nodes when tree is invisible 2025-06-26 19:06:44 +02:00
Dario 4921a3e711 Fix VVL errors by changing frag_color to FP32 and dFdx/y. 2025-06-26 13:42:17 -03:00
Adam Scott c56d131876
[Web] Poll controllers only if at least one is detected
Keeps the spirit of #105601
2025-06-26 08:33:25 -04:00
Adam Scott 722accc5c8
Revert "Web: Avoid unnecessary gamepad polling when no gamepads are connected"
This reverts commit 3e7e09f915.
2025-06-26 08:07:29 -04:00
风青山 efed435fa3
Fix `screen_accum` not being reset when it should be in `Input::VelocityTrack`
Resets `screen_accum` like `accum`.
2025-06-26 20:06:03 +08:00
kobewi b615c7b3db Block Tween custom_step() during step 2025-06-26 12:27:53 +02:00
danielgsilva ed1e8a1460 Fix mismatch of constructors 2025-06-26 10:35:47 +01:00
Rémi Verschelde 9a3976097f
Merge pull request #105984 from bruvzg/sparse_pack
Android: Implement sparse bundle PCK support.
2025-06-26 01:55:14 +02:00
Pāvels Nadtočajevs 42733a2a5c
Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
Saver310 3eab5f6ac2
Add Polish translation for Linux .desktop file 2025-06-26 00:17:02 +02:00
Thaddeus Crews d89f4ab32f
Merge pull request #107965 from KoBeWi/deprecate_deprecation
Restore `graph_offset` property
2025-06-25 15:14:07 -05:00
Thaddeus Crews bf9346caad
Merge pull request #107898 from BlueCube3310/image-invis-fix
Image: Fix `is_invisible` detection for RGBAH and RGBAF
2025-06-25 15:14:07 -05:00
Thaddeus Crews 525628147e
Merge pull request #107987 from raulsntos/dotnet/avoid-duplicate-archs
[.NET] Avoid exporting to duplicate architectures
2025-06-25 15:14:06 -05:00
Thaddeus Crews 6af3aa54fd
Merge pull request #107985 from simpkins/lods_bug
Fix `RenderingServer::mesh_surface_get_lods()`
2025-06-25 15:14:05 -05:00
Thaddeus Crews 3071b98bbe
Merge pull request #107962 from geowarin/update-controller-db
Sync controller mappings DB with SDL community repo
2025-06-25 15:14:04 -05:00