mirror of https://github.com/godotengine/godot
Fix crash when disabling `SoftBody3D` while using Jolt Physics
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@ -74,7 +74,8 @@ JPH::ObjectLayer JoltSoftBody3D::_get_object_layer() const {
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void JoltSoftBody3D::_space_changing() {
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JoltObject3D::_space_changing();
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if (in_space()) {
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// Note that we should not use `in_space()` as the condition here, since we could have cleared the mesh at this point.
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if (jolt_body != nullptr) {
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jolt_settings = new JPH::SoftBodyCreationSettings(jolt_body->GetSoftBodyCreationSettings());
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jolt_settings->mSettings = nullptr;
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}
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