Thaddeus Crews
e541ed13b2
Merge pull request #107823 from KoBeWi/setgettt
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Clarify `_set`/`_get` description
2025-06-25 15:14:04 -05:00
Thaddeus Crews
b310244be1
Merge pull request #107848 from bruvzg/scn_uid_dec
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Always decode `--scene` argument UID path.
2025-06-25 15:14:03 -05:00
Thaddeus Crews
75958c92eb
Merge pull request #107976 from Calinou/doc-gradient-sample
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Document `Gradient.sample()` clamping behavior
2025-06-25 15:14:02 -05:00
Thaddeus Crews
b3924e60ca
Merge pull request #107973 from paddy-exe/fix-apple-embedded-microphone-input
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Add permission request for Apple embedded platforms, fix microphone input
2025-06-25 15:14:01 -05:00
Thaddeus Crews
17f3c6ce19
Merge pull request #107971 from BlueCube3310/dds-cube-fix
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DDS: Fix loading cubemaps
2025-06-25 15:14:00 -05:00
Raul Santos
70d0ecbb16
[.NET] Avoid exporting to duplicate architectures
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Use a `HashSet` to avoid adding duplicate architectures on exporting. It seems we were adding `x86_64` and `arm64` twice to macOS exports because they are also included in the features.
2025-06-25 21:41:29 +02:00
Adam Simpkins
ad4dff7cbe
Fix RenderingServer::mesh_surface_get_lods()
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This function was incorrectly using the surface number to index into the
LOD indices vector. This resulted in just returning the same index over
and over again. In theory if you had a mesh with more surfaces than one
of its LOD vectors it could read pass the end of the LOD index array.
The SoftBody3D code creates a new ArrayMesh by duplicating the input
mesh, and uses `mesh_surface_get_lods()` to duplicate the LODs. The
broken behavior here results in SoftBody3D creating broken meshes that
render nothing due to each LOD just using a single vertex. This commit
fixes SoftBody3D to now work correctly with meshes with LODs.
Fixes #107984 .
2025-06-25 10:37:44 -07:00
kobewi
28a11ab551
Restore graph_offset property
2025-06-25 18:25:57 +02:00
Patrick Exner
5a7b6b7159
Add permission request for Apple embedded platforms, fix microphone input
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Co-Authored-By: Miguel de Icaza <miguel@gnome.org>
Supersedes https://github.com/godotengine/godot/pull/107233
Fixes https://github.com/godotengine/godot-proposals/issues/12563
Fixes https://github.com/godotengine/godot/issues/33885
Superseding Miguel's PR to get it in during the beta stage.
2025-06-25 15:29:33 +02:00
Hugo Locurcio
5c638b2d89
Document `Gradient.sample()` clamping behavior
2025-06-25 15:21:00 +02:00
BlueCube3310
bac5e097d4
DDS: Fix loading cubemaps
2025-06-25 14:11:26 +02:00
Geoffroy Warin
88c086d082
Sync controller mappings DB with SDL community repo
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Synced with: mdqinc/SDL_GameControllerDB@1849728
2025-06-25 12:42:43 +02:00
Rémi Verschelde
30456ba095
Merge pull request #107948 from adamscott/reintroduce-sample-position-worklet-pooling
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[Web] Fix Webkit leak caused by the position reporting audio worklets
2025-06-25 11:47:11 +02:00
Rémi Verschelde
32984bea48
Merge pull request #107940 from aaronfranke/doc-option-button
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Fix OptionButton ID value range documentation
2025-06-25 11:47:08 +02:00
Rémi Verschelde
3407194396
Merge pull request #107623 from patwork/add-migration-guide-button
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Add "See Migration Guide" button to the Project Manager
2025-06-25 11:47:04 +02:00
Rémi Verschelde
8cd5659c7c
Merge pull request #107530 from ryevdokimov/freelook-redirect-viewport
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Fix freelook in 3D when multiple viewports are open
2025-06-25 11:47:00 +02:00
Rémi Verschelde
b720cbc164
Merge pull request #107963 from bruvzg/sdl_nx_fix
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Fix SDL threading on macOS/Linux.
2025-06-25 11:46:53 +02:00
Aaron Franke
358d2ce4cc
Fix OptionButton ID value range documentation
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Co-authored-by: Micky <micheledevita2@gmail.com>
2025-06-25 02:02:24 -07:00
Pāvels Nadtočajevs
71dd7b5712
Fix SDL threading on macOS/Linux.
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And fixup pkg-config check for SDL on Linux.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 10:36:39 +02:00
patwork
b4627b7a0a
Added "See Migration Guide" button to the Project Manager
2025-06-25 08:16:47 +02:00
Thaddeus Crews
05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
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Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Thaddeus Crews
5c7c5270a9
Merge pull request #107509 from MJacred/patch-1
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Add warning about infinite recursion to NavigationAgent docs
2025-06-24 18:34:30 -05:00
Thaddeus Crews
eb430bc22d
Merge pull request #107956 from Chubercik/ufbx-0.20.0
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ufbx: Update to 0.20.0
2025-06-24 18:34:29 -05:00
Thaddeus Crews
ab134b386a
Merge pull request #106218 from Nintorch/master
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Add support for SDL3 joystick input driver for Windows, Linux and macOS
2025-06-24 18:34:28 -05:00
Thaddeus Crews
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Thaddeus Crews
5b01921c07
Merge pull request #107944 from KoBeWi/PNAMING_everything
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Mark GDScript and shader warnings for translation
2025-06-24 18:34:27 -05:00
Thaddeus Crews
8d06a74016
Merge pull request #107943 from KoBeWi/scene_UID,_the_UID's_younger_sibling
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Generate scene ID for created built-in Resources
2025-06-24 18:34:26 -05:00
Thaddeus Crews
01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
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Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Thaddeus Crews
bd548fa79d
Merge pull request #107939 from TCROC/fix-missing-popcnt-feature-llvm
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Fix compiler error: pass `-mpopcnt` when using clang / llvm and targeting x86_64
2025-06-24 18:34:24 -05:00
Thaddeus Crews
39b77ea780
Merge pull request #107776 from retrotails/voxelgi_srgb
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Fix baked VoxelGI using the wrong color space
2025-06-24 18:34:24 -05:00
Nintorch
0b3496fb4f
Add support for SDL3 joystick input driver
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Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00
Jakub Marcowski
800fb6a860
ufbx: Update to 0.20.0
2025-06-25 00:14:38 +02:00
Logan Detrick
c03a7b7893
Delay Mouse signals until after internal processing
2025-06-24 14:29:17 -07:00
Kaleb Reid
e659daf6e0
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
kobewi
015cc38912
Mark GDScript and shader warnings for translation
2025-06-24 23:11:56 +02:00
Adam Scott
b58c6c829b
[Web] Fix Webkit leak caused by the position reporting audio worklets
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Co-authored-by: PizzaLovers007 <trex@parkvue.com>
2025-06-24 14:49:02 -04:00
kobewi
73de8bf165
Generate scene ID for created built-in Resources
2025-06-24 17:56:48 +02:00
Thaddeus Crews
987832be46
Merge pull request #107895 from AThousandShips/fix_doc_spelling
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[Docs] Various grammar and spelling fixes
2025-06-24 09:58:50 -05:00
Thaddeus Crews
6277e9d02b
Merge pull request #93429 from dalexeev/fix-method-signature-appearance
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GDScript: Fix call hint appearance for complex callees
2025-06-24 09:58:49 -05:00
Thaddeus Crews
b93719c112
Merge pull request #107886 from lawnjelly/fti_global_setting_static
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`FTI` - Change `SceneTree` global setting to static
2025-06-24 09:58:48 -05:00
Thaddeus Crews
e5ece3c514
Merge pull request #107862 from Naros/scripteditor-clear-docs-from-script
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Expose `ScriptEditor.clear_docs_from_script`
2025-06-24 09:58:48 -05:00
Thaddeus Crews
7ea1b3aabb
Merge pull request #105801 from dalexeev/gds-update-stack-funcs
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GDScript: Update `get_stack()`, `print_stack()`, and `print_debug()`
2025-06-24 09:58:47 -05:00
Thaddeus Crews
e59215ad5c
Merge pull request #106951 from celyk/double-precision-modelview
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Allow double precision modelview
2025-06-24 09:58:46 -05:00
Thaddeus Crews
cbdeaee93a
Merge pull request #107333 from Jordyfel/itemlist-text-drawing
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ItemList: Fix text drawing not taking `h_separation` into account in top mode.
2025-06-24 09:58:45 -05:00
Thaddeus Crews
f7d33b490d
Merge pull request #107837 from Airyzz/airyzz/web-pen-pressure
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[Web] Disregard touch events in pointer callbacks
2025-06-24 09:58:44 -05:00
Thaddeus Crews
27414203de
Merge pull request #103219 from kuruk-mm/fix-file-handle-leak
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Fix file handle leak in ZipArchive and FileAccessZip
2025-06-24 09:58:43 -05:00
Thaddeus Crews
3c9f6aa81f
Merge pull request #107691 from smix8/mi_active_mat
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Fix `MeshInstance3D::get_active_material()` error on empty mesh or empty surfaces
2025-06-24 09:58:43 -05:00
Thaddeus Crews
c157e61831
Merge pull request #107816 from Meorge/bugfix/everyone-uses-one-based-line-numbers
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Use one-based line numbers for external text editors
2025-06-24 09:58:42 -05:00
Thaddeus Crews
b727436b22
Merge pull request #107683 from KoBeWi/nothing_ever_selects
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Clear current path when deselecting files
2025-06-24 09:58:41 -05:00
Thaddeus Crews
dee470ca0f
Merge pull request #107934 from beicause/editor-preview-resize-zero
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Fix resizing error when generating thumbnails
2025-06-24 09:58:40 -05:00