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77006 Commits

Author SHA1 Message Date
Thaddeus Crews e541ed13b2
Merge pull request #107823 from KoBeWi/setgettt
Clarify `_set`/`_get` description
2025-06-25 15:14:04 -05:00
Thaddeus Crews b310244be1
Merge pull request #107848 from bruvzg/scn_uid_dec
Always decode `--scene` argument UID path.
2025-06-25 15:14:03 -05:00
Thaddeus Crews 75958c92eb
Merge pull request #107976 from Calinou/doc-gradient-sample
Document `Gradient.sample()` clamping behavior
2025-06-25 15:14:02 -05:00
Thaddeus Crews b3924e60ca
Merge pull request #107973 from paddy-exe/fix-apple-embedded-microphone-input
Add permission request for Apple embedded platforms, fix microphone input
2025-06-25 15:14:01 -05:00
Thaddeus Crews 17f3c6ce19
Merge pull request #107971 from BlueCube3310/dds-cube-fix
DDS: Fix loading cubemaps
2025-06-25 15:14:00 -05:00
Raul Santos 70d0ecbb16
[.NET] Avoid exporting to duplicate architectures
Use a `HashSet` to avoid adding duplicate architectures on exporting. It seems we were adding `x86_64` and `arm64` twice to macOS exports because they are also included in the features.
2025-06-25 21:41:29 +02:00
Adam Simpkins ad4dff7cbe Fix RenderingServer::mesh_surface_get_lods()
This function was incorrectly using the surface number to index into the
LOD indices vector.  This resulted in just returning the same index over
and over again.  In theory if you had a mesh with more surfaces than one
of its LOD vectors it could read pass the end of the LOD index array.

The SoftBody3D code creates a new ArrayMesh by duplicating the input
mesh, and uses `mesh_surface_get_lods()` to duplicate the LODs.  The
broken behavior here results in SoftBody3D creating broken meshes that
render nothing due to each LOD just using a single vertex.  This commit
fixes SoftBody3D to now work correctly with meshes with LODs.

Fixes #107984.
2025-06-25 10:37:44 -07:00
kobewi 28a11ab551 Restore graph_offset property 2025-06-25 18:25:57 +02:00
Patrick Exner 5a7b6b7159 Add permission request for Apple embedded platforms, fix microphone input
Co-Authored-By: Miguel de Icaza <miguel@gnome.org>

Supersedes https://github.com/godotengine/godot/pull/107233
Fixes https://github.com/godotengine/godot-proposals/issues/12563
Fixes https://github.com/godotengine/godot/issues/33885

Superseding Miguel's PR to get it in during the beta stage.
2025-06-25 15:29:33 +02:00
Hugo Locurcio 5c638b2d89
Document `Gradient.sample()` clamping behavior 2025-06-25 15:21:00 +02:00
BlueCube3310 bac5e097d4 DDS: Fix loading cubemaps 2025-06-25 14:11:26 +02:00
Geoffroy Warin 88c086d082 Sync controller mappings DB with SDL community repo
Synced with: mdqinc/SDL_GameControllerDB@1849728
2025-06-25 12:42:43 +02:00
Rémi Verschelde 30456ba095
Merge pull request #107948 from adamscott/reintroduce-sample-position-worklet-pooling
[Web] Fix Webkit leak caused by the position reporting audio worklets
2025-06-25 11:47:11 +02:00
Rémi Verschelde 32984bea48
Merge pull request #107940 from aaronfranke/doc-option-button
Fix OptionButton ID value range documentation
2025-06-25 11:47:08 +02:00
Rémi Verschelde 3407194396
Merge pull request #107623 from patwork/add-migration-guide-button
Add "See Migration Guide" button to the Project Manager
2025-06-25 11:47:04 +02:00
Rémi Verschelde 8cd5659c7c
Merge pull request #107530 from ryevdokimov/freelook-redirect-viewport
Fix freelook in 3D when multiple viewports are open
2025-06-25 11:47:00 +02:00
Rémi Verschelde b720cbc164
Merge pull request #107963 from bruvzg/sdl_nx_fix
Fix SDL threading on macOS/Linux.
2025-06-25 11:46:53 +02:00
Aaron Franke 358d2ce4cc
Fix OptionButton ID value range documentation
Co-authored-by: Micky <micheledevita2@gmail.com>
2025-06-25 02:02:24 -07:00
Pāvels Nadtočajevs 71dd7b5712
Fix SDL threading on macOS/Linux.
And fixup pkg-config check for SDL on Linux.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 10:36:39 +02:00
patwork b4627b7a0a Added "See Migration Guide" button to the Project Manager 2025-06-25 08:16:47 +02:00
Thaddeus Crews 05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Thaddeus Crews 5c7c5270a9
Merge pull request #107509 from MJacred/patch-1
Add warning about infinite recursion to NavigationAgent docs
2025-06-24 18:34:30 -05:00
Thaddeus Crews eb430bc22d
Merge pull request #107956 from Chubercik/ufbx-0.20.0
ufbx: Update to 0.20.0
2025-06-24 18:34:29 -05:00
Thaddeus Crews ab134b386a
Merge pull request #106218 from Nintorch/master
Add support for SDL3 joystick input driver for Windows, Linux and macOS
2025-06-24 18:34:28 -05:00
Thaddeus Crews db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Thaddeus Crews 5b01921c07
Merge pull request #107944 from KoBeWi/PNAMING_everything
Mark GDScript and shader warnings for translation
2025-06-24 18:34:27 -05:00
Thaddeus Crews 8d06a74016
Merge pull request #107943 from KoBeWi/scene_UID,_the_UID's_younger_sibling
Generate scene ID for created built-in Resources
2025-06-24 18:34:26 -05:00
Thaddeus Crews 01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Thaddeus Crews bd548fa79d
Merge pull request #107939 from TCROC/fix-missing-popcnt-feature-llvm
Fix compiler error: pass `-mpopcnt` when using clang / llvm and targeting x86_64
2025-06-24 18:34:24 -05:00
Thaddeus Crews 39b77ea780
Merge pull request #107776 from retrotails/voxelgi_srgb
Fix baked VoxelGI using the wrong color space
2025-06-24 18:34:24 -05:00
Nintorch 0b3496fb4f
Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00
Jakub Marcowski 800fb6a860
ufbx: Update to 0.20.0 2025-06-25 00:14:38 +02:00
Logan Detrick c03a7b7893 Delay Mouse signals until after internal processing 2025-06-24 14:29:17 -07:00
Kaleb Reid e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
kobewi 015cc38912 Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
Adam Scott b58c6c829b
[Web] Fix Webkit leak caused by the position reporting audio worklets
Co-authored-by: PizzaLovers007 <trex@parkvue.com>
2025-06-24 14:49:02 -04:00
kobewi 73de8bf165 Generate scene ID for created built-in Resources 2025-06-24 17:56:48 +02:00
Thaddeus Crews 987832be46
Merge pull request #107895 from AThousandShips/fix_doc_spelling
[Docs] Various grammar and spelling fixes
2025-06-24 09:58:50 -05:00
Thaddeus Crews 6277e9d02b
Merge pull request #93429 from dalexeev/fix-method-signature-appearance
GDScript: Fix call hint appearance for complex callees
2025-06-24 09:58:49 -05:00
Thaddeus Crews b93719c112
Merge pull request #107886 from lawnjelly/fti_global_setting_static
`FTI` - Change `SceneTree` global setting to static
2025-06-24 09:58:48 -05:00
Thaddeus Crews e5ece3c514
Merge pull request #107862 from Naros/scripteditor-clear-docs-from-script
Expose `ScriptEditor.clear_docs_from_script`
2025-06-24 09:58:48 -05:00
Thaddeus Crews 7ea1b3aabb
Merge pull request #105801 from dalexeev/gds-update-stack-funcs
GDScript: Update `get_stack()`, `print_stack()`, and `print_debug()`
2025-06-24 09:58:47 -05:00
Thaddeus Crews e59215ad5c
Merge pull request #106951 from celyk/double-precision-modelview
Allow double precision modelview
2025-06-24 09:58:46 -05:00
Thaddeus Crews cbdeaee93a
Merge pull request #107333 from Jordyfel/itemlist-text-drawing
ItemList: Fix text drawing not taking `h_separation` into account in top mode.
2025-06-24 09:58:45 -05:00
Thaddeus Crews f7d33b490d
Merge pull request #107837 from Airyzz/airyzz/web-pen-pressure
[Web] Disregard touch events in pointer callbacks
2025-06-24 09:58:44 -05:00
Thaddeus Crews 27414203de
Merge pull request #103219 from kuruk-mm/fix-file-handle-leak
Fix file handle leak in ZipArchive and FileAccessZip
2025-06-24 09:58:43 -05:00
Thaddeus Crews 3c9f6aa81f
Merge pull request #107691 from smix8/mi_active_mat
Fix `MeshInstance3D::get_active_material()` error on empty mesh or empty surfaces
2025-06-24 09:58:43 -05:00
Thaddeus Crews c157e61831
Merge pull request #107816 from Meorge/bugfix/everyone-uses-one-based-line-numbers
Use one-based line numbers for external text editors
2025-06-24 09:58:42 -05:00
Thaddeus Crews b727436b22
Merge pull request #107683 from KoBeWi/nothing_ever_selects
Clear current path when deselecting files
2025-06-24 09:58:41 -05:00
Thaddeus Crews dee470ca0f
Merge pull request #107934 from beicause/editor-preview-resize-zero
Fix resizing error when generating thumbnails
2025-06-24 09:58:40 -05:00