1
0
Fork 0
Commit Graph

77006 Commits

Author SHA1 Message Date
Aaron Franke b0d5d82c42
Move 2D and 3D particle editors to the 2D and 3D folders 2025-07-07 00:50:38 -07:00
Haoyu Qiu fcfbc1d541 Fix typo in `TextParagraph.direction` hint string 2025-07-07 15:22:45 +08:00
Silver1063 00f5b230be Fix modifier order in keycode string generation
Fix the order in which modifier keys are appended in as_text() and keycode_get_string() to ensure consistent and logical ordering (Ctrl, Alt, Shift, Meta). Refactored keycode_get_string() to use a vector for building the key string, improving readability and maintainability.
2025-07-06 14:23:50 -07:00
Thaddeus Crews fab646329b
Thirdparty: Fix SDL arm64 compilation on Windows 2025-07-06 15:11:56 -05:00
LuoZhihao 453f4f13e4 SpinBox: Fix `custom_arrow_step` by snapping it to `step` 2025-07-06 18:12:37 +08:00
Fredia Huya-Kouadio 2cfe31f9a1 Fix the EOF detection logic on Android
The current logic was causing loading to omit the last character because the EOF flag was triggered too early.
2025-07-06 01:09:33 -07:00
LuoZhihao 2fdf3e2711 Fix ColorPicker linear mode sliders color 2025-07-06 13:12:19 +08:00
Logan Detrick e9c5c713c9 Fix Group Enable Hover Display 2025-07-05 12:43:46 -07:00
Fredia Huya-Kouadio c376348b16 Fix the build logic to generate the native debug symbols 2025-07-05 10:38:22 -07:00
kobewi 6402a0fd96 Fix filtered out nodes not getting deselected 2025-07-05 16:29:28 +02:00
Nikita Samusev abfa249686 Fix selecting wrong vertices in the Polygon2D editor when adding a polygon 2025-07-05 16:12:43 +03:00
LuoZhihao 05eaafc546 Fix `surface_get_arrays` returns wrong index array when using empty vertex array 2025-07-05 18:15:02 +08:00
Aaron Franke ad10c6185d
GLTF: Fix nasty bug with incorrect buffer indices 2025-07-05 00:00:13 -07:00
Chaosus 00a755f609 Fix shader function overloads with incorrect order 2025-07-05 09:50:55 +03:00
Michael Alexsander efc2ecc04c
Fix remote deselection not working when selection limit is reached 2025-07-04 20:39:21 -03:00
LuoZhihao 4e991bf8f7 Fix shader editor auto-opens on startup 2025-07-05 06:22:58 +08:00
Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
smix8 c2f8e70aa0 Revert "Create more optimized CSGShape3D baked static mesh"
This reverts commit 28875459d9.
2025-07-04 20:43:28 +02:00
Thaddeus Crews 53be3b78d1
Merge pull request #108247 from Nikitf777/zed-gitignore
Add .zed/ to .gitignore
2025-07-04 12:39:29 -05:00
Thaddeus Crews 3c37a21da8
Merge pull request #108276 from AThousandShips/fix_rendering_method_select
[Web] Restrict rendering method selection
2025-07-04 12:39:28 -05:00
Thaddeus Crews 4aa2afa4ba
Merge pull request #104696 from AThousandShips/editor_redux
Editor: Restructure editor code
2025-07-04 12:39:27 -05:00
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Nikita Samusev 8e50420c62 Add .zed to .gitignore 2025-07-04 18:49:36 +03:00
Haoyu Qiu 2b312309f1 Clarify that Network Mode is not mandatory for plugins 2025-07-04 23:41:06 +08:00
David M. Lary 780f3d5e3b NavMap2D: check if obstacles have avoidance enabled
In NavMap2D::_update_rvo_obstacles_tree() check if the NavObstacle2D
has avoidance enabled before adding it to the tree.

This is the 2D fix for #108259
2025-07-04 10:30:49 -05:00
David M. Lary 09c9bccb85 NavMap3D: check if obstacles have avoidance enabled
In `NavMap3D::_update_rvo_obstacles_tree_2d()` check if the
`NavObstacle3D` has avoidance enabled before adding it to the
tree.

fixes #108259
2025-07-04 10:16:40 -05:00
Thaddeus Crews 3954b2459d
Merge pull request #108119 from Chaosus/vs_fix_preview_subinspector
Fix subinspector for parameter preview in visual shader editor
2025-07-04 10:09:07 -05:00
Thaddeus Crews eb2625cf57
Merge pull request #108243 from m4gr3d/fix_android_plugin_init
Android: Fix Android plugins regression
2025-07-04 10:09:06 -05:00
Thaddeus Crews 8f816614f6
Merge pull request #108239 from mihe/jolt/scene-switch-crash
Fix crash in Jolt Physics when switching scenes in editor
2025-07-04 10:09:05 -05:00
Thaddeus Crews 6340fa0813
Merge pull request #108207 from KoBeWi/spamygon2d
Fix error spam caused by `internal_vertex_count` property
2025-07-04 10:09:04 -05:00
Thaddeus Crews 6caf4c698f
Merge pull request #107915 from QbieShay/fix_emitting_reset
Fix particles resetting properties when emitting is toggled
2025-07-04 10:09:03 -05:00
A Thousand Ships e729cf786a
[Web] Restrict rendering method selection
Currently only the compatibility method is supported, this ensures only
it can be selected.
2025-07-04 15:27:11 +02:00
Aaron Franke ab90808fee
Fix crash in C# bindings generator with bad enum documentation XML 2025-07-03 20:48:09 -07:00
Thaddeus Crews 9b22b41531
Merge pull request #105087 from HolonProduction/lsp-annotations
LSP: Extract annotations from `EditorHelp`
2025-07-03 12:21:28 -05:00
Thaddeus Crews b7dcb1f728
Merge pull request #108094 from simpkins/jolt_soft_body_transform
Jolt physics: wake up a soft body when its transform changes
2025-07-03 12:21:27 -05:00
Thaddeus Crews fc20bb6b03
Merge pull request #100187 from atlasapplications/dotnet-export-icu
Update Dotnet iOS Export Process
2025-07-03 12:21:26 -05:00
Thaddeus Crews 6d8469da8c
Merge pull request #108216 from mihe/shared-typed-collections
Fix typed collections using same reference across scene instances
2025-07-03 12:21:25 -05:00
Thaddeus Crews dcd58937a5
Merge pull request #108113 from dogboydog/fix_getoptionvisibility_docs
Fix signature in docs of `EditorImportPlugin.GetOptionVisibility`
2025-07-03 12:21:25 -05:00
Thaddeus Crews afa4e2ac89
Merge pull request #108144 from bruvzg/sdl_std_inc
[SDL] Fix missing header build error on some Linux systems.
2025-07-03 12:21:24 -05:00
Thaddeus Crews 6e5297a07d
Merge pull request #107919 from lodetrick/toggle-section-key
Fix animation keying not working with toggleable inspector sections
2025-07-03 12:21:23 -05:00
Thaddeus Crews c5904d9f04
Merge pull request #107690 from Meorge/bugfix/subtween-valid
Skip killed/invalid subtween
2025-07-03 12:21:22 -05:00
Thaddeus Crews eea42279ff
Merge pull request #108205 from syntaxerror247/immersive-regression
Android: Don't exclude display cutout in immersive mode
2025-07-03 12:21:21 -05:00
Thaddeus Crews 89809f2b72
Merge pull request #108140 from HolonProduction/lsp-init-delay
LSP: Don't poll during editor setup
2025-07-03 12:21:20 -05:00
Thaddeus Crews 0dc626b1f3
Merge pull request #108235 from mihe/jolt/shapeless-perf
Improve performance for shapeless objects when using Jolt Physics
2025-07-03 12:21:20 -05:00
Thaddeus Crews 77b680244d
Merge pull request #102186 from HolonProduction/completion-builtin-enum
Improve GDScript editor support for global enums
2025-07-03 12:21:19 -05:00
Thaddeus Crews a057ee24d1
Merge pull request #108200 from KoBeWi/ret
Fix smoothed camera position with limits
2025-07-03 12:21:18 -05:00
Thaddeus Crews e325464ef0
Merge pull request #108038 from arlez80/fix_generate_triangle_mesh
Fix `Mesh.generate_triangle_mesh` when using `PRIMITIVE_TRIANGLE_STRIP`
2025-07-03 12:21:17 -05:00
Thaddeus Crews 2dffa63107
Merge pull request #108166 from KoBeWi/sciles
Clarify initialization of scene tiles
2025-07-03 12:21:16 -05:00
Fredia Huya-Kouadio bbf22a39c1 Assign the `primaryHost` prior to initializing the registered Android plugins.
Address a regression introduced in https://github.com/godotengine/godot/pull/102866.
The proper behavior for Android plugins is to use `getContext` instead of `getActivity`, but since not all plugins follow this pattern, this fix provides backward compat to avoid breaking the plugins that don't.
2025-07-03 09:43:24 -07:00
Mikael Hermansson e2985a2e1f Fix crash in Jolt Physics when switching scenes in editor
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2025-07-03 16:45:53 +02:00