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godot/scene
Thaddeus Crews c5c1cd4440
Merge pull request #105453 from reduz/signals-thread-safe
Add thread safety to Object signals
2025-04-16 15:39:22 -05:00
..
2d Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
3d Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
animation Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
audio Base accessibility API. 2025-04-08 20:14:28 +03:00
debugger Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
gui Merge pull request #105304 from KoBeWi/≥ 2025-04-16 15:39:21 -05:00
main Merge pull request #105453 from reduz/signals-thread-safe 2025-04-16 15:39:22 -05:00
resources Merge pull request #105138 from stuartcarnie/fix_hangs 2025-04-14 19:39:47 -05:00
theme Add FoldableContainer 2025-04-08 22:27:32 +02:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Add FoldableContainer 2025-04-08 22:27:32 +02:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00