mirror of https://github.com/godotengine/godot
Thirdparty: Fix SDL arm64 compilation on Windows
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53be3b78d1
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fab646329b
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@ -0,0 +1,13 @@
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diff --git a/thirdparty/sdl/stdlib/SDL_malloc.c b/thirdparty/sdl/stdlib/SDL_malloc.c
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index 008675f312..00118b8ae6 100644
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--- a/thirdparty/sdl/stdlib/SDL_malloc.c
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+++ b/thirdparty/sdl/stdlib/SDL_malloc.c
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@@ -586,7 +586,7 @@ MAX_RELEASE_CHECK_RATE default: 4095 unless not HAVE_MMAP
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#define LACKS_STRING_H
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#define LACKS_STRINGS_H
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#define LACKS_SYS_TYPES_H
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-#define LACKS_ERRNO_H
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+// #define LACKS_ERRNO_H // File uses `EINVAL` and `ENOMEM` defines, so include is required. Legacy exclusion?
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#define LACKS_SCHED_H
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#ifndef MALLOC_FAILURE_ACTION
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#define MALLOC_FAILURE_ACTION
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@ -586,7 +586,7 @@ MAX_RELEASE_CHECK_RATE default: 4095 unless not HAVE_MMAP
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#define LACKS_STRING_H
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#define LACKS_STRINGS_H
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#define LACKS_SYS_TYPES_H
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#define LACKS_ERRNO_H
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// #define LACKS_ERRNO_H // File uses `EINVAL` and `ENOMEM` defines, so include is required. Legacy exclusion?
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#define LACKS_SCHED_H
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#ifndef MALLOC_FAILURE_ACTION
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#define MALLOC_FAILURE_ACTION
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