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2537 Commits

Author SHA1 Message Date
Thaddeus Crews e54a4408ad
Merge pull request #102249 from Arnklit/particles2d-emission-shapes
Add emission shape gizmos to Particles2D
2025-03-11 14:01:00 -05:00
Ricardo Buring 5892ddbe24 CPUParticles2D: Fix fixed timestep interpolation after entering tree with emitting = false
This line was left over from earlier testing; the intended functionality
is now contained in _refresh_interpolation_state().
2025-03-11 12:12:32 +01:00
Domino ae6c87372c Fix visible avoidance debug rendering in NavigationRegion2D 2025-03-08 02:15:08 +01:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
kobewi 92ab92114e Don't duplicate internal nodes 2025-03-07 16:08:53 +01:00
Qbieshay 419e5c40fa Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
Kasper Arnklit Frandsen 03812fde8a Add emission shape gizmos to Particles2D 2025-02-18 11:29:29 +00:00
Rémi Verschelde f0f65af16d
Merge pull request #102868 from arkology/camera_2_unlimited
Fix `Camera2D` limits drawing
2025-02-15 23:09:49 +01:00
arkology 698cc24416 Fix `Camera2D` limits drawing 2025-02-15 10:02:58 +03:00
Timo Schwarzer ebef20f556
Fix Line2D not rendering anything when total length is not computed 2025-02-14 19:00:35 +01:00
Stuart Carnie 1272310a14 Sprite2D: Use correct name to hide `region_filter_clip_enabled` 2025-02-13 10:06:30 +11:00
kobewi 842421ea61 Prevent errors when Line2D has 0 length 2025-02-12 17:43:53 +01:00
Gilles Roudière 4765bc883c Chunk tilemap physics 2025-02-11 16:28:58 +01:00
Rémi Verschelde 65b81646a4 Merge pull request #102688 from caleb98/master
Fix TileMapLayer bug where dirty cells could be marked twice
2025-02-11 10:54:39 +01:00
Caleb Cassady 7404873b66 Fix TileMapLayer bug where dirty cells could be marked twice
When using runtime data in a TileMapLayer, calling notify_runtime_tile_update
can cause error messages to be printed to the console if the same cell has been
set or erased in the same frame. This could be partially worked around by using
call_deferred on notify_runtime_tile_update, but the problem could re-emerge if
those updates were being made in coroutines.

This commit addresses the issue by adding an additional check to the dirty cell
marking of the TileMapLayer when notify_runtime_tile_update is called. This
check ensures that the cell has not already been added to the dirty cell list,
preventing the condition that causes the error message.
2025-02-10 22:18:10 -05:00
lawnjelly e46993f0db Physics Interpolation - Auto-reset on `set_physics_interpolation_mode()`
Fixes historical bug where auto-reset wasn't working correctly.
Also fixes process modes on Cameras when mode is changed.
2025-02-10 10:19:54 +00:00
Qbieshay 2f3f6f69d9 Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off 2025-02-04 12:17:21 +01:00
Thaddeus Crews 3d6821b724
Merge pull request #101808 from markdibarry/parallax-remove-editor-offset-guard
Fix editor `Parallax2D` grid snap movement
2025-01-31 09:15:47 -06:00
Thaddeus Crews b15b24b087
Merge pull request #101688 from TCROC/fix-gpu-particles-2d-set_one_shot-seed-randomization
Fix `gpu_particles_2d` not randomizing seed when `set_one_shot` is called
2025-01-24 09:05:44 -06:00
Ricardo Buring 56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
Travis Lange 3973c0b644 fix gpu_particles_3d randomizing seed when set_one_shot is called 2025-01-22 11:29:52 -05:00
Mark DiBarry ce139f7577 Fix editor parallax grid snap movement 2025-01-21 08:21:46 -05:00
Qbieshay c8b0509b7c Fixed cpuparticles randomness regression caused by #92089 2025-01-21 13:23:55 +01:00
Lazy-Rabbit-2001 41b1e088ee Optimize usability of VisibleOnScreenNotifier2D 2025-01-21 20:00:25 +08:00
Thaddeus Crews 86002e1a3c
Merge pull request #100882 from smix8/node_navmesh_geo_parsers
Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
Rémi Verschelde a69ccee151 Merge pull request #101505 from smix8/region_bounds
Add functions to get axis-aligned bounds of navigation regions
2025-01-14 15:06:06 +01:00
Rémi Verschelde 763e8ceb3b Merge pull request #100227 from clayjohn/particles-texture
Move texture property back to the top level of the Particles inspector.
2025-01-13 20:21:38 +01:00
Rémi Verschelde 133db1fd60 Merge pull request #92089 from QbieShay/qbe/particle_seek
Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
smix8 a7520fca6a Add functions to get axis-aligned bounds of navigation regions
Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
2025-01-13 20:18:33 +01:00
Rémi Verschelde 23e05b7c2f Merge pull request #101449 from dsnopek/gdextension-virtual-method-compat-merged-hash
Use `MethodInfo::get_compatibility_hash()` to generate the hash for `MethodBind::get_hash()` and other GDExtension hash clean up
2025-01-12 18:07:28 +01:00
Rémi Verschelde 194894d937 Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
Node2D/3D: Make position follow default float step
2025-01-12 18:07:07 +01:00
smix8 0ed2cb0439 Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
David Snopek 696285f23a Use `MethodInfo::get_compatibility_hash()` to generate the hash for `MethodBind::get_hash()` and other GDExtension hash clean up 2025-01-11 15:57:42 -06:00
QbieShay e9eb0b6082 Implemented tools around particles seed randomization.
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
Hugo Locurcio 13a1391e73
Draw fewer fishbones to improve Path gizmo readability and performance
This affects both Path2D and Path3D.
2025-01-09 16:08:29 +01:00
Aarni Koskela f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
arkology 3fa775b844 Speed up `Line2D._edit_get_rect()` 2025-01-03 20:32:08 +03:00
smix8 8dd0579bcd Add NavigationLink debug direction indicator
Adds direction indicator arrows to the NavigationLink debug depending on if a link is onewyay or bidirectional.
2025-01-02 01:07:26 +01:00
Thaddeus Crews df2b117ec2
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Travis Lange f0c077deb8 fix collision shape debug color breaking gdextension 2024-12-23 15:02:54 -05:00
Thaddeus Crews e109ac21fb
Merge pull request #100708 from smix8/navobstacle2d_debug
Improve NavigationObstacle2D debug visuals and performance
2024-12-23 11:15:06 -06:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
smix8 23ea3ab8d1 Improve NavigationObstacle2D debug visuals
Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
Thaddeus Crews 37d1e7fc89
Merge pull request #99268 from Meorge/add-volume-linear
Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Zshandi Krahn 0d40fe46e3 Node2D/3D: Make position follow default float step 2024-12-19 00:11:39 -08:00
Malcolm Anderson 2f5b97c7f9 Add `volume_linear` property and methods for audio-related classes
Remove default value from `volume_linear` property documentation

Remove `volume_linear` internal property from `AudioBusLayout`

Update doc/classes/AudioEffectAmplify.xml [no ci]

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
Rémi Verschelde 46c8f8c5c5
Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
Rémi Verschelde 90555e6b4d
Merge pull request #100378 from clayjohn/particles-preprocess
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-18 00:39:49 +01:00
Hugo Locurcio 7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Thaddeus Crews 9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
clayjohn f2a993aa1d Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes 2024-12-13 11:36:36 -08:00
Thaddeus Crews c4aaad6aa2
Merge pull request #100183 from smix8/collision_polygon_shape_edit
Add basic editor editing for `ConvexPolygonShape2D` and `ConcavePolygonShape2D`
2024-12-11 17:35:55 -06:00
smix8 476479419b Despaghettify NavigationServer path queries
Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
smix8 7c84eba663 Add basic editor editing for ConvexPolygonShape2D and ConcavePolygonShape2D
Adds basic editor tooling to move the existing points of a ConvexPolygonShape2D or move the  segments of a ConcavePolygonShape2D while a CollisionShape2D node is selected.
2024-12-11 02:31:42 +01:00
Thaddeus Crews b88fd31687
Merge pull request #99397 from yosoyfreeman/master
Allow `apply_floor_snap` to preserve the horizontal position regardless of `stop_on_slopes`
2024-12-10 14:15:59 -06:00
clayjohn 4c0fb2110b Move texture property back to the top level of the Particles inspector.
This property needs to be set before the particles can be used. It should not be hidden away in an unrelated sub menu
2024-12-09 16:13:24 -08:00
YoSoyFreeman 72650f9787 Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes 2024-12-07 23:00:46 +01:00
Danil Alexeev 8bf2afd341
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies 2024-12-06 15:12:20 +03:00
Daylily-Zeleen 4eba3d8377 Hide NavigationRegion2D debug instance instead of free it, and hide it when navigation_polygon is set to null. 2024-12-04 17:58:12 +08:00
Rémi Verschelde ca1440fafb
Merge pull request #99759 from Mickeon/audio-stream-player-3d-seek-fix-for-real
Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-12-02 15:51:38 +01:00
Rémi Verschelde e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
A Thousand Ships af56d6e8e8
Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Rémi Verschelde ab08876e5c
Merge pull request #89566 from AThousandShips/range_val_fix
Fix some invalid `int` property ranges
2024-11-29 22:45:35 +01:00
Rémi Verschelde 56a7dba10b
Merge pull request #99799 from akien-mga/fix-typos
Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
Rémi Verschelde c1fb342287
Merge pull request #99664 from arkology/camera2d_double_is_editor_hint_check
Remove double `is_editor_hint()` check inside `NOTIFICATION_READY` for `Camera2D` node
2024-11-29 22:02:22 +01:00
Rémi Verschelde 88e81ee730
Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
Micky 99cbcd250a Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek` 2024-11-27 16:02:46 +01:00
Trevor Davenport 70a55540b7 Ensure primitive meshes are created before connected to changed signal.
Primitive meshes are special in that they aren't created until calling
one of their methods which cause it to actually create the mesh
resources.  If this is not done early enough, a changed signal can be
triggered from an unexpected thread resulting in a threading warning.

This follows the pattern of mesh_instance_3d which also does this before
connecting to the change signal.  Future cleanup could provide a better
means to populate the meshes.
2024-11-26 20:51:08 -07:00
arkology 99886f3204
Remove double `is_editor_hint()` check inside `NOTIFICATION_READY` for `Camera2D` node
`Engine::get_singleton()->is_editor_hint()` is already a part of `is_part_of_edited_scene()` function.
2024-11-25 09:28:16 +03:00
A Thousand Ships f6ea6cdb67
Fix some invalid `int` property ranges
* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
  note
2024-11-23 19:17:29 +01:00
Thaddeus Crews 37305e40bc Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Rie 31a3b418f7 Fix obstacle avoidance and 3D editor ignoring transform 2024-11-16 11:30:48 +01:00
Mack 282425eefb Fix setting TileMap data compatibility format broken by #98898. 2024-11-15 01:20:30 +00:00
Thaddeus Crews e960aa319f
Merge pull request #99030 from tracefree/obstacle_2d_transform
Make use of NavigationObstacle2D's transform
2024-11-12 09:28:03 -06:00
Thaddeus Crews 0ad3181d14
Merge pull request #98951 from AThousandShips/fix_more_super_call
Fix a few more super calls in `get_configuration_warnings` methods
2024-11-12 09:27:33 -06:00
Rie e39fc3e8c2 Make use of NavigationObstacle2D's transform 2024-11-11 23:34:47 +01:00
Thaddeus Crews 80345758ff
Merge pull request #96188 from Khusheete/tilemaplayer-cell-update
Add a way to know when a TileMapLayer's cell is modified
2024-11-11 14:18:17 -06:00
Thaddeus Crews 9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Souchet Ferdinand d92f5e5799
Add `TileMapLayer._update_cells` virtual callback called when the TileMapLayer's cells are updated
Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
tetrapod00 899f5151c3 Standardize terms for renderers in error strings
Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews 8d1462c748
CI: Update Linux runners to Ubuntu 24.04 2024-11-10 14:05:27 -06:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
Thaddeus Crews 4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
Silc Lizard (Tokage) Renew 761a20f7a7 Add hint for oneshot & warning when it will be updated continuously 2024-11-11 01:12:45 +09:00
A Thousand Ships 26938086eb
Fix a few more super calls in `get_configuration_warnings` methods
A few missed last pass and one incorrect from that pass
2024-11-08 14:58:37 +01:00
Danni 3d132076b2 Add collision priority property to TileSet physics layers 2024-11-02 15:37:49 -04:00
Michael Alexsander 58e79bfa9a
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
Thaddeus Crews 49c22e06d0
Merge pull request #98637 from SubmergedTree/creating-light-occluder-2d-polygon-makes-warning-exclamation-mark-disappear
Clear warning in the scene tree by creating an LightOccluder2D polygon
2024-10-31 20:14:40 -05:00
Michael Alexsander 16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Jannik Seemann a12cdc202d creating LightOccluder2D polygon makes exclamation mark in scene tree disappear
fixes #21225

This commit fixes an UI bug which leads to a persistent warning in scene tree. Before
this fix the only way to get rid of the warning was to reload the complete scene.

The inspector issue mentioned in #21225 that polygon updates aren't reflected seems to be
fixed in v4.3 and therefore not part of this commit.
2024-10-29 15:01:29 +01:00
Adam Scott 0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Thaddeus Crews 66d19abdfa
Merge pull request #96629 from ditiem-games/path2d
Fix Animated Path2D doesn't update PathFollow2D progress when scene is running.
2024-10-21 16:39:28 -05:00
Thaddeus Crews 3fcbb1d436
Merge pull request #97770 from tdaven/fix-94151
Fix immediate mesh modifications that don't call set_mesh
2024-10-14 14:09:56 -05:00
Trevor Davenport 47f75547ce Fix immediate mesh modifications that don't call set_mesh
Mesh_instance_2d has no way to know when the mesh had been modified
unless you called set_mesh.  This meant that you could modify the
underlying mesh without it knowing which could result in incorrect
result.

Modified mesh_instance_2d to be more similar to mesh_instance_3d which
connects to the changed signal of the mesh and reacts occordingly.
2024-10-03 18:08:49 -06:00
Nazarii 1ba168fcbc Use local vector for skeleton 2024-10-02 20:38:40 +03:00
Rémi Verschelde 53f30bfb7e
Merge pull request #95132 from LeonStansfield/gpu_particles_ui_consistency
GPU/CPU particle parameter list consistency changes
2024-10-01 17:30:29 +02:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rémi Verschelde 73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Ricardo Buring 7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Mark DiBarry 3f9bb59606 Prevent jitter in Parallax2D 2024-09-23 20:36:38 +08:00
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
Rémi Verschelde 49b725ddcc
Merge pull request #93353 from AThousandShips/config_warning_fix
Fix super call in various `get_configuration_warnings` methods
2024-09-08 23:21:09 +02:00
David Trallero 1b376b32cd Update FollowPath2D children of Path2D when a curve_changed event occurs 2024-09-06 07:54:22 +08:00
A Thousand Ships 9dc231366d
Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
smix8 5bedaf77f7 Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
2024-09-05 15:11:29 +02:00
Guillaume Turri ea9dff87ae
Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
    myPathFollow2D.set_progress_ratio(0.5)
    myPathFollow2D.get_progress_ratio()
does not return 0.5)

This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Rémi Verschelde d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Gilles Roudière d75c5ec7ba Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
A Thousand Ships 194bdde947
Cleanup of raw `nullptr` checks with `Ref`
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Raul Santos 7fd261c8c1
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
    - The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Rémi Verschelde ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde 96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
Mark DiBarry 1eda1cf5d7 Prevent Parallax2D autoscroll reset 2024-08-28 16:38:27 -04:00
Rémi Verschelde 6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Rémi Verschelde 0023cb0d99
Merge pull request #92218 from EspeuteClement/master
Propagate `reset_physics_interpolation` through `RemoteTransform2D/3D`
2024-08-28 00:10:52 +02:00
Pawel Lampe c3f1bfd5cb Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
Rémi Verschelde ea054261e2
Merge pull request #91731 from TokageItLab/b2s
Fix Bone2D gizmo scaling
2024-08-19 16:04:40 +02:00
Rémi Verschelde 8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde b1088047a0
Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true
Fix `Skeleton2D.{_set|_get}` always returning true
2024-08-19 14:34:09 +02:00
kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
Rémi Verschelde a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +02:00
Rémi Verschelde e526882052
Merge pull request #95386 from kus04e4ek/close-audio
Add `stop_callable` to `AudioStreamPlayerInternal`
2024-08-16 14:33:55 +02:00
Rémi Verschelde 504f81ec08
Merge pull request #95376 from raulsntos/gdextension/expose-property-accessors/Polygon2D
Make `Polygon2D::bones` property internal
2024-08-16 14:33:49 +02:00
Rémi Verschelde d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation 2024-08-16 14:31:32 +02:00
Rémi Verschelde 987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde f3ba14be60
Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics
Fix GPUParticles Inherit Velocity breaking with physics movement
2024-08-16 10:34:10 +02:00
smix8 e6ff4e56e3 Add NavigationLink function to change navigation map
Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result` 2024-08-15 16:20:13 +02:00
kobewi dba1a39fe1 Add helper methods to check for tile transforms 2024-08-12 02:51:34 +02:00
Kusok 8c7dd3cb61 Add `stop_callable` to `AudioStreamPlayerInternal` 2024-08-11 20:27:15 +08:00
Raul Santos 60e93415ed
Make `Polygon2D::bones` property internal 2024-08-10 17:55:29 +02:00
Hugo Locurcio 5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
kleonc 115cd47fd6 Fix Skeleton2D.{_set|_get} always returning true 2024-08-04 18:44:07 +02:00
Leon Stansfield 4aead96306 Revent DRAW_ORDER_INDEX to DRAW_ORDER_LIFETIME default particle params for compatibility. 2024-08-04 15:45:48 +01:00
Leon Stansfield 48a54cb62f Adjusted listings of parameters displayed in inspector to be consistent accross all particle types 2024-08-04 15:33:31 +01:00
Sora 998f5c682e Add occlusion enabled options to tile map layer 2024-07-22 12:13:39 +02:00
Rémi Verschelde fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00
Valeriy Molchanov 32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
Fix some translations

Revert "Fix some translations"

This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.

Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"

This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.

msgid

warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"

revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Yuri Rubinsky af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
Rémi Verschelde ff8050efda
Merge pull request #94014 from markdibarry/parallax-snap
Add pixel snap for `Parallax2D`
2024-07-09 16:47:17 +02:00
Rémi Verschelde 307b4e3091
Merge pull request #94039 from rburing/fix_physics_tickcounter
Fix physics tick counter
2024-07-07 21:58:55 +02:00
Rémi Verschelde aec5c85acb
Merge pull request #94036 from rburing/fti_fix_pause
Physics Interpolation: Fix behaviour on pause
2024-07-07 21:58:51 +02:00
Ricardo Buring 23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Ricardo Buring ceadbaa299 Fixed Timestep Interpolation: Fix behaviour on pause
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 16:48:17 +02:00
Mark DiBarry b83359518f Remove unused assignment in Parallax2D 2024-07-07 10:44:13 -04:00
Mark DiBarry 8888e9216f Add pixel snap for Parallax2D 2024-07-07 10:09:15 -04:00
Hugo Locurcio 33e1f570ff
Fix GPUParticles Inherit Velocity breaking with physics movement
GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
2024-07-02 01:46:57 +02:00
Rémi Verschelde 4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00