Thaddeus Crews
e54a4408ad
Merge pull request #102249 from Arnklit/particles2d-emission-shapes
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Add emission shape gizmos to Particles2D
2025-03-11 14:01:00 -05:00
Ricardo Buring
5892ddbe24
CPUParticles2D: Fix fixed timestep interpolation after entering tree with emitting = false
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This line was left over from earlier testing; the intended functionality
is now contained in _refresh_interpolation_state().
2025-03-11 12:12:32 +01:00
Domino
ae6c87372c
Fix visible avoidance debug rendering in NavigationRegion2D
2025-03-08 02:15:08 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
kobewi
92ab92114e
Don't duplicate internal nodes
2025-03-07 16:08:53 +01:00
Qbieshay
419e5c40fa
Fix particle not re-randomizing every emission
2025-02-20 19:25:05 +01:00
Kasper Arnklit Frandsen
03812fde8a
Add emission shape gizmos to Particles2D
2025-02-18 11:29:29 +00:00
Rémi Verschelde
f0f65af16d
Merge pull request #102868 from arkology/camera_2_unlimited
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Fix `Camera2D` limits drawing
2025-02-15 23:09:49 +01:00
arkology
698cc24416
Fix `Camera2D` limits drawing
2025-02-15 10:02:58 +03:00
Timo Schwarzer
ebef20f556
Fix Line2D not rendering anything when total length is not computed
2025-02-14 19:00:35 +01:00
Stuart Carnie
1272310a14
Sprite2D: Use correct name to hide `region_filter_clip_enabled`
2025-02-13 10:06:30 +11:00
kobewi
842421ea61
Prevent errors when Line2D has 0 length
2025-02-12 17:43:53 +01:00
Gilles Roudière
4765bc883c
Chunk tilemap physics
2025-02-11 16:28:58 +01:00
Rémi Verschelde
65b81646a4
Merge pull request #102688 from caleb98/master
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Fix TileMapLayer bug where dirty cells could be marked twice
2025-02-11 10:54:39 +01:00
Caleb Cassady
7404873b66
Fix TileMapLayer bug where dirty cells could be marked twice
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When using runtime data in a TileMapLayer, calling notify_runtime_tile_update
can cause error messages to be printed to the console if the same cell has been
set or erased in the same frame. This could be partially worked around by using
call_deferred on notify_runtime_tile_update, but the problem could re-emerge if
those updates were being made in coroutines.
This commit addresses the issue by adding an additional check to the dirty cell
marking of the TileMapLayer when notify_runtime_tile_update is called. This
check ensures that the cell has not already been added to the dirty cell list,
preventing the condition that causes the error message.
2025-02-10 22:18:10 -05:00
lawnjelly
e46993f0db
Physics Interpolation - Auto-reset on `set_physics_interpolation_mode()`
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Fixes historical bug where auto-reset wasn't working correctly.
Also fixes process modes on Cameras when mode is changed.
2025-02-10 10:19:54 +00:00
Qbieshay
2f3f6f69d9
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
2025-02-04 12:17:21 +01:00
Thaddeus Crews
3d6821b724
Merge pull request #101808 from markdibarry/parallax-remove-editor-offset-guard
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Fix editor `Parallax2D` grid snap movement
2025-01-31 09:15:47 -06:00
Thaddeus Crews
b15b24b087
Merge pull request #101688 from TCROC/fix-gpu-particles-2d-set_one_shot-seed-randomization
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Fix `gpu_particles_2d` not randomizing seed when `set_one_shot` is called
2025-01-24 09:05:44 -06:00
Ricardo Buring
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
Travis Lange
3973c0b644
fix gpu_particles_3d randomizing seed when set_one_shot is called
2025-01-22 11:29:52 -05:00
Mark DiBarry
ce139f7577
Fix editor parallax grid snap movement
2025-01-21 08:21:46 -05:00
Qbieshay
c8b0509b7c
Fixed cpuparticles randomness regression caused by #92089
2025-01-21 13:23:55 +01:00
Lazy-Rabbit-2001
41b1e088ee
Optimize usability of VisibleOnScreenNotifier2D
2025-01-21 20:00:25 +08:00
Thaddeus Crews
86002e1a3c
Merge pull request #100882 from smix8/node_navmesh_geo_parsers
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Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
Rémi Verschelde
a69ccee151
Merge pull request #101505 from smix8/region_bounds
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Add functions to get axis-aligned bounds of navigation regions
2025-01-14 15:06:06 +01:00
Rémi Verschelde
763e8ceb3b
Merge pull request #100227 from clayjohn/particles-texture
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Move texture property back to the top level of the Particles inspector.
2025-01-13 20:21:38 +01:00
Rémi Verschelde
133db1fd60
Merge pull request #92089 from QbieShay/qbe/particle_seek
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Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
smix8
a7520fca6a
Add functions to get axis-aligned bounds of navigation regions
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Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
2025-01-13 20:18:33 +01:00
Rémi Verschelde
23e05b7c2f
Merge pull request #101449 from dsnopek/gdextension-virtual-method-compat-merged-hash
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Use `MethodInfo::get_compatibility_hash()` to generate the hash for `MethodBind::get_hash()` and other GDExtension hash clean up
2025-01-12 18:07:28 +01:00
Rémi Verschelde
194894d937
Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
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Node2D/3D: Make position follow default float step
2025-01-12 18:07:07 +01:00
smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
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Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
David Snopek
696285f23a
Use `MethodInfo::get_compatibility_hash()` to generate the hash for `MethodBind::get_hash()` and other GDExtension hash clean up
2025-01-11 15:57:42 -06:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
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The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
Hugo Locurcio
13a1391e73
Draw fewer fishbones to improve Path gizmo readability and performance
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This affects both Path2D and Path3D.
2025-01-09 16:08:29 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
arkology
3fa775b844
Speed up `Line2D._edit_get_rect()`
2025-01-03 20:32:08 +03:00
smix8
8dd0579bcd
Add NavigationLink debug direction indicator
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Adds direction indicator arrows to the NavigationLink debug depending on if a link is onewyay or bidirectional.
2025-01-02 01:07:26 +01:00
Thaddeus Crews
df2b117ec2
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
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Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Travis Lange
f0c077deb8
fix collision shape debug color breaking gdextension
2024-12-23 15:02:54 -05:00
Thaddeus Crews
e109ac21fb
Merge pull request #100708 from smix8/navobstacle2d_debug
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Improve NavigationObstacle2D debug visuals and performance
2024-12-23 11:15:06 -06:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
smix8
23ea3ab8d1
Improve NavigationObstacle2D debug visuals
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Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
Thaddeus Crews
37d1e7fc89
Merge pull request #99268 from Meorge/add-volume-linear
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Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Zshandi Krahn
0d40fe46e3
Node2D/3D: Make position follow default float step
2024-12-19 00:11:39 -08:00
Malcolm Anderson
2f5b97c7f9
Add `volume_linear` property and methods for audio-related classes
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Remove default value from `volume_linear` property documentation
Remove `volume_linear` internal property from `AudioBusLayout`
Update doc/classes/AudioEffectAmplify.xml [no ci]
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
Rémi Verschelde
46c8f8c5c5
Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
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Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
Rémi Verschelde
90555e6b4d
Merge pull request #100378 from clayjohn/particles-preprocess
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Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-18 00:39:49 +01:00
Hugo Locurcio
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
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If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).
This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
clayjohn
f2a993aa1d
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-13 11:36:36 -08:00
Thaddeus Crews
c4aaad6aa2
Merge pull request #100183 from smix8/collision_polygon_shape_edit
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Add basic editor editing for `ConvexPolygonShape2D` and `ConcavePolygonShape2D`
2024-12-11 17:35:55 -06:00
smix8
476479419b
Despaghettify NavigationServer path queries
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Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
smix8
7c84eba663
Add basic editor editing for ConvexPolygonShape2D and ConcavePolygonShape2D
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Adds basic editor tooling to move the existing points of a ConvexPolygonShape2D or move the segments of a ConcavePolygonShape2D while a CollisionShape2D node is selected.
2024-12-11 02:31:42 +01:00
Thaddeus Crews
b88fd31687
Merge pull request #99397 from yosoyfreeman/master
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Allow `apply_floor_snap` to preserve the horizontal position regardless of `stop_on_slopes`
2024-12-10 14:15:59 -06:00
clayjohn
4c0fb2110b
Move texture property back to the top level of the Particles inspector.
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This property needs to be set before the particles can be used. It should not be hidden away in an unrelated sub menu
2024-12-09 16:13:24 -08:00
YoSoyFreeman
72650f9787
Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes
2024-12-07 23:00:46 +01:00
Danil Alexeev
8bf2afd341
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-06 15:12:20 +03:00
Daylily-Zeleen
4eba3d8377
Hide NavigationRegion2D debug instance instead of free it, and hide it when navigation_polygon is set to null.
2024-12-04 17:58:12 +08:00
Rémi Verschelde
ca1440fafb
Merge pull request #99759 from Mickeon/audio-stream-player-3d-seek-fix-for-real
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Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-12-02 15:51:38 +01:00
Rémi Verschelde
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
A Thousand Ships
af56d6e8e8
Use `SceneStringName` in more places
2024-12-02 14:39:16 +01:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Rémi Verschelde
ab08876e5c
Merge pull request #89566 from AThousandShips/range_val_fix
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Fix some invalid `int` property ranges
2024-11-29 22:45:35 +01:00
Rémi Verschelde
56a7dba10b
Merge pull request #99799 from akien-mga/fix-typos
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Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
Rémi Verschelde
c1fb342287
Merge pull request #99664 from arkology/camera2d_double_is_editor_hint_check
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Remove double `is_editor_hint()` check inside `NOTIFICATION_READY` for `Camera2D` node
2024-11-29 22:02:22 +01:00
Rémi Verschelde
88e81ee730
Fix various typos and code style issues
2024-11-28 17:40:42 +01:00
Micky
99cbcd250a
Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-11-27 16:02:46 +01:00
Trevor Davenport
70a55540b7
Ensure primitive meshes are created before connected to changed signal.
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Primitive meshes are special in that they aren't created until calling
one of their methods which cause it to actually create the mesh
resources. If this is not done early enough, a changed signal can be
triggered from an unexpected thread resulting in a threading warning.
This follows the pattern of mesh_instance_3d which also does this before
connecting to the change signal. Future cleanup could provide a better
means to populate the meshes.
2024-11-26 20:51:08 -07:00
arkology
99886f3204
Remove double `is_editor_hint()` check inside `NOTIFICATION_READY` for `Camera2D` node
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`Engine::get_singleton()->is_editor_hint()` is already a part of `is_part_of_edited_scene()` function.
2024-11-25 09:28:16 +03:00
A Thousand Ships
f6ea6cdb67
Fix some invalid `int` property ranges
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* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
note
2024-11-23 19:17:29 +01:00
Thaddeus Crews
37305e40bc
Merge pull request #95711 from TokageItLab/warn-oneshot-prop
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Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Rie
31a3b418f7
Fix obstacle avoidance and 3D editor ignoring transform
2024-11-16 11:30:48 +01:00
Mack
282425eefb
Fix setting TileMap data compatibility format broken by #98898 .
2024-11-15 01:20:30 +00:00
Thaddeus Crews
e960aa319f
Merge pull request #99030 from tracefree/obstacle_2d_transform
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Make use of NavigationObstacle2D's transform
2024-11-12 09:28:03 -06:00
Thaddeus Crews
0ad3181d14
Merge pull request #98951 from AThousandShips/fix_more_super_call
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Fix a few more super calls in `get_configuration_warnings` methods
2024-11-12 09:27:33 -06:00
Rie
e39fc3e8c2
Make use of NavigationObstacle2D's transform
2024-11-11 23:34:47 +01:00
Thaddeus Crews
80345758ff
Merge pull request #96188 from Khusheete/tilemaplayer-cell-update
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Add a way to know when a TileMapLayer's cell is modified
2024-11-11 14:18:17 -06:00
Thaddeus Crews
9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
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Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Souchet Ferdinand
d92f5e5799
Add `TileMapLayer._update_cells` virtual callback called when the TileMapLayer's cells are updated
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Made `_update_cells` a hook into the `TileMapLayer`'s internal update
2024-11-11 13:29:38 +01:00
tetrapod00
899f5151c3
Standardize terms for renderers in error strings
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Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
8d1462c748
CI: Update Linux runners to Ubuntu 24.04
2024-11-10 14:05:27 -06:00
Thaddeus Crews
925b690c98
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 -06:00
Thaddeus Crews
4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
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Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
Silc Lizard (Tokage) Renew
761a20f7a7
Add hint for oneshot & warning when it will be updated continuously
2024-11-11 01:12:45 +09:00
A Thousand Ships
26938086eb
Fix a few more super calls in `get_configuration_warnings` methods
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A few missed last pass and one incorrect from that pass
2024-11-08 14:58:37 +01:00
Danni
3d132076b2
Add collision priority property to TileSet physics layers
2024-11-02 15:37:49 -04:00
Michael Alexsander
58e79bfa9a
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
2024-11-02 15:43:18 -03:00
Thaddeus Crews
49c22e06d0
Merge pull request #98637 from SubmergedTree/creating-light-occluder-2d-polygon-makes-warning-exclamation-mark-disappear
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Clear warning in the scene tree by creating an LightOccluder2D polygon
2024-10-31 20:14:40 -05:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Jannik Seemann
a12cdc202d
creating LightOccluder2D polygon makes exclamation mark in scene tree disappear
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fixes #21225
This commit fixes an UI bug which leads to a persistent warning in scene tree. Before
this fix the only way to get rid of the warning was to reload the complete scene.
The inspector issue mentioned in #21225 that polygon updates aren't reflected seems to be
fixed in v4.3 and therefore not part of this commit.
2024-10-29 15:01:29 +01:00
Adam Scott
0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Thaddeus Crews
66d19abdfa
Merge pull request #96629 from ditiem-games/path2d
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Fix Animated Path2D doesn't update PathFollow2D progress when scene is running.
2024-10-21 16:39:28 -05:00
Thaddeus Crews
3fcbb1d436
Merge pull request #97770 from tdaven/fix-94151
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Fix immediate mesh modifications that don't call set_mesh
2024-10-14 14:09:56 -05:00
Trevor Davenport
47f75547ce
Fix immediate mesh modifications that don't call set_mesh
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Mesh_instance_2d has no way to know when the mesh had been modified
unless you called set_mesh. This meant that you could modify the
underlying mesh without it knowing which could result in incorrect
result.
Modified mesh_instance_2d to be more similar to mesh_instance_3d which
connects to the changed signal of the mesh and reacts occordingly.
2024-10-03 18:08:49 -06:00
Nazarii
1ba168fcbc
Use local vector for skeleton
2024-10-02 20:38:40 +03:00
Rémi Verschelde
53f30bfb7e
Merge pull request #95132 from LeonStansfield/gpu_particles_ui_consistency
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GPU/CPU particle parameter list consistency changes
2024-10-01 17:30:29 +02:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rémi Verschelde
73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
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Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Mark DiBarry
3f9bb59606
Prevent jitter in Parallax2D
2024-09-23 20:36:38 +08:00
Thaddeus Crews
b37fc1014a
Style: Apply new `clang-format` changes
2024-09-20 08:09:48 -05:00
Rémi Verschelde
49b725ddcc
Merge pull request #93353 from AThousandShips/config_warning_fix
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Fix super call in various `get_configuration_warnings` methods
2024-09-08 23:21:09 +02:00
David Trallero
1b376b32cd
Update FollowPath2D children of Path2D when a curve_changed event occurs
2024-09-06 07:54:22 +08:00
A Thousand Ships
9dc231366d
Fix super call in various `get_configuration_warnings` methods
2024-09-05 16:08:35 +02:00
smix8
5bedaf77f7
Fix 2D debug navigation flickering with tile maps
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Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.
2024-09-05 15:11:29 +02:00
Guillaume Turri
ea9dff87ae
Add error checks for bad configuration in `PathFollow2D/3D` `set_progress_ratio`
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When a PathFollow is badly configured it's possible to have code that
call get_progress_ratio just after set_progress_ratio does not return
the value just set, which may be confusing for developer (ie that
myPathFollow2D.set_progress_ratio(0.5)
myPathFollow2D.get_progress_ratio()
does not return 0.5)
This commit makes ensures the developer has useful error messages in
such case, to make it easier to troubleshot it.
2024-09-04 18:07:49 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
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Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Gilles Roudière
d75c5ec7ba
Implement multiple occlusion polygons within each TileSet occlusion layer
2024-09-03 15:38:51 +02:00
A Thousand Ships
194bdde947
Cleanup of raw `nullptr` checks with `Ref`
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Raul Santos
7fd261c8c1
Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active`
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- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
2024-08-30 17:16:46 +02:00
Rémi Verschelde
ba0b93cf64
Merge pull request #96245 from markdibarry/prevent-autoscroll-reset
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Prevent Parallax2D autoscroll reset
2024-08-29 10:36:42 +02:00
Rémi Verschelde
96cbcc30e2
Merge pull request #90945 from Scony/extract-navigation-defaults
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Extract navigation-related defaults to separate header
2024-08-29 10:36:14 +02:00
Mark DiBarry
1eda1cf5d7
Prevent Parallax2D autoscroll reset
2024-08-28 16:38:27 -04:00
Rémi Verschelde
6cb21a56fd
Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map
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Add occlusion enabled option to TileMapLayer
2024-08-28 00:11:40 +02:00
Rémi Verschelde
0023cb0d99
Merge pull request #92218 from EspeuteClement/master
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Propagate `reset_physics_interpolation` through `RemoteTransform2D/3D`
2024-08-28 00:10:52 +02:00
Pawel Lampe
c3f1bfd5cb
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
Rémi Verschelde
ea054261e2
Merge pull request #91731 from TokageItLab/b2s
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Fix Bone2D gizmo scaling
2024-08-19 16:04:40 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
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Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
b1088047a0
Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true
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Fix `Skeleton2D.{_set|_get}` always returning true
2024-08-19 14:34:09 +02:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
Rémi Verschelde
a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
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Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +02:00
Rémi Verschelde
e526882052
Merge pull request #95386 from kus04e4ek/close-audio
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Add `stop_callable` to `AudioStreamPlayerInternal`
2024-08-16 14:33:55 +02:00
Rémi Verschelde
504f81ec08
Merge pull request #95376 from raulsntos/gdextension/expose-property-accessors/Polygon2D
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Make `Polygon2D::bones` property internal
2024-08-16 14:33:49 +02:00
Rémi Verschelde
d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation
2024-08-16 14:31:32 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
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Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
f3ba14be60
Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics
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Fix GPUParticles Inherit Velocity breaking with physics movement
2024-08-16 10:34:10 +02:00
smix8
e6ff4e56e3
Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +02:00
kobewi
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +02:00
Kusok
8c7dd3cb61
Add `stop_callable` to `AudioStreamPlayerInternal`
2024-08-11 20:27:15 +08:00
Raul Santos
60e93415ed
Make `Polygon2D::bones` property internal
2024-08-10 17:55:29 +02:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
kleonc
115cd47fd6
Fix Skeleton2D.{_set|_get} always returning true
2024-08-04 18:44:07 +02:00
Leon Stansfield
4aead96306
Revent DRAW_ORDER_INDEX to DRAW_ORDER_LIFETIME default particle params for compatibility.
2024-08-04 15:45:48 +01:00
Leon Stansfield
48a54cb62f
Adjusted listings of parameters displayed in inspector to be consistent accross all particle types
2024-08-04 15:33:31 +01:00
Sora
998f5c682e
Add occlusion enabled options to tile map layer
2024-07-22 12:13:39 +02:00
Rémi Verschelde
fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
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Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00
Valeriy Molchanov
32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
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Fix some translations
Revert "Fix some translations"
This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.
Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"
This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.
msgid
warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"
revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
Rémi Verschelde
ff8050efda
Merge pull request #94014 from markdibarry/parallax-snap
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Add pixel snap for `Parallax2D`
2024-07-09 16:47:17 +02:00
Rémi Verschelde
307b4e3091
Merge pull request #94039 from rburing/fix_physics_tickcounter
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Fix physics tick counter
2024-07-07 21:58:55 +02:00
Rémi Verschelde
aec5c85acb
Merge pull request #94036 from rburing/fti_fix_pause
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Physics Interpolation: Fix behaviour on pause
2024-07-07 21:58:51 +02:00
Ricardo Buring
23521635d2
Fix physics tick counter
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The counter is now incremented at the start of a physics tick rather than at the end.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Ricardo Buring
ceadbaa299
Fixed Timestep Interpolation: Fix behaviour on pause
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Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 16:48:17 +02:00
Mark DiBarry
b83359518f
Remove unused assignment in Parallax2D
2024-07-07 10:44:13 -04:00
Mark DiBarry
8888e9216f
Add pixel snap for Parallax2D
2024-07-07 10:09:15 -04:00
Hugo Locurcio
33e1f570ff
Fix GPUParticles Inherit Velocity breaking with physics movement
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GPUParticles' Inherit Velocity property used to act strangely
if the physics tick rate was lower than the rendered FPS, as velocity
was tracked in the process and not in the physics process. This
means that on certain rendered frames, the velocity was effectively
0 since there was no movement since the last rendered frame.
2024-07-02 01:46:57 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
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Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00