mirror of https://github.com/godotengine/godot
fix gpu_particles_3d randomizing seed when set_one_shot is called
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@ -912,6 +912,8 @@ GPUParticles2D::GPUParticles2D() {
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one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
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set_emitting(true);
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set_one_shot(false);
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set_use_fixed_seed(false);
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set_seed(0);
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set_amount(8);
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set_amount_ratio(1.0);
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set_lifetime(1);
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@ -92,10 +92,6 @@ void GPUParticles3D::set_one_shot(bool p_one_shot) {
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if (is_emitting()) {
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if (!one_shot) {
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if (!use_fixed_seed) {
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set_seed(Math::rand());
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}
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RenderingServer::get_singleton()->particles_restart(particles);
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}
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}
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