mirror of https://github.com/godotengine/godot
Sprite2D: Use correct name to hide `region_filter_clip_enabled`
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@ -423,7 +423,7 @@ void Sprite2D::_validate_property(PropertyInfo &p_property) const {
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p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
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}
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if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip")) {
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if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip_enabled")) {
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p_property.usage = PROPERTY_USAGE_NO_EDITOR;
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}
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}
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