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Author SHA1 Message Date
Michael Alexsander 5c66129e62
Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
Thaddeus Crews 590fa90722
Merge pull request #100339 from syntaxerror247/touch-actions-panel
Add a `TouchActionsPanel` to Android Editor
2025-03-10 21:05:43 -05:00
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
Thaddeus Crews 67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
Anish Mishra e8625e70cf Add TouchActionsPanel to Android Editor 2025-03-07 19:45:03 +05:30
A Thousand Ships 5113022dfe
Clean up some uses of `String::substr`
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
bruvzg 3e4e6e6c0c Improve native file dialog parent window selection. 2025-03-06 17:15:39 +02:00
Michael Alexsander aea559b39a
Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
Hilderin 136c4c64a0 Fix Embedded Game over expanded bottom panel - Simple version 2025-02-18 17:55:47 -05:00
Rémi Verschelde 750640cede
Merge pull request #102828 from bruvzg/fd_fmap
Sync native and embedded dialog missing extension handling.
2025-02-13 23:35:28 +01:00
bruvzg 1bdf84b31c Sync native and embedded dialog missing extension handling. 2025-02-14 00:15:04 +02:00
HP van Braam 0b30ecc758 Don't mark cached previously pinned AnimationMixers
AnimationPlayerEditor will hold on to pointers to no-longer existing
Nodes that were previously pinned. Make sure to not mark them as dirty
if they are not already inside the cache.

This fixes #102108
2025-02-13 19:57:26 +01:00
kobewi 7f0d81c433 Improve path handling in EditorQuickOpenDialog 2025-02-10 22:16:24 +01:00
AThousandShips 4b4bfe7d0e
[Editor] Prevent deferred tooltip update crash
Caused by `TreeItem`s being accessed after clearing the tree on reset.
2025-02-10 15:18:04 +01:00
Rémi Verschelde ed2582e07a Merge pull request #102553 from amarsero/double-name-set
Fix double `set_name` in renaming node
2025-02-10 10:49:28 +01:00
Rémi Verschelde 6caa7c66d7 Merge pull request #101598 from MewPurPur/quick-open-pt1
Tweak Quick Open theming
2025-02-10 10:49:06 +01:00
Agustín Marsero 1101bdb351 Fix double set_name in renaming 2025-02-08 21:21:01 +01:00
MewPurPur 779f5fb962 Tweak Quick Open theming 2025-02-07 11:41:32 +02:00
Thaddeus Crews 4f827e6190
Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Gergely Kis d73ebc5948 EditorToaster::popup_str() must always defer to the main MessageQueue
This change is required, because the implementation of call_deferred()
no longer ensures this behaviour: if a MessageQueue is created on a thread,
then that is used instead of the main MessageQueue.
2025-01-30 11:05:59 +01:00
Hugo Locurcio 57700b0563
Make EditorSpinSlider display a slider for floats with a step of 1.0
Integers still don't display a slider (and use up/down arrows instead),
so that they can be quickly distinguished from floats in the inspector.

However, this now makes floats with a step of 1.0 look different
from integers in the inspector.
2025-01-22 23:03:01 +01:00
Mounir Tohami 2f87b7aae0 Fix `BottomPanel` excessive width. 2025-01-19 14:21:43 +02:00
Rémi Verschelde 9da7e7d89d Merge pull request #101163 from Synzorasize/implement_11386
Allow prefixing with '%' to set a node as unique in the Scene Tree Dock
2025-01-13 20:21:59 +01:00
Synzorasize 9d00a773f8 Allow prefixing with '%' to set a node as unique in the Scene Tree Dock 2025-01-13 09:38:07 -06:00
Fredia Huya-Kouadio 4bc8918c19 Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
Pāvels Nadtočajevs b252867145 [macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker. 2025-01-10 09:25:34 +02:00
kobewi 24eadaa6a4 Reorganize EditorNode menu options 2025-01-09 12:21:56 +01:00
Rémi Verschelde 0dcc1a37d3 Merge pull request #101094 from KoBeWi/what_if
Simplify scene tabs option disabling
2025-01-08 15:53:26 +01:00
kobewi a705962d73 Simplify scene tabs option disabling 2025-01-08 00:23:52 +01:00
Rémi Verschelde f7b9a6a8b1 Merge pull request #100091 from AeioMuch/fix_nodepath_in_history
Add missing cleanup of editor history & set appropriate class icon for object in it
2025-01-08 00:20:58 +01:00
Rémi Verschelde 3e53d73996 Merge pull request #101038 from KoBeWi/QuickerOpenDialog
Remember QuickOpenDialog history between sessions
2025-01-07 23:17:48 +01:00
Rémi Verschelde ce6c3c5c28 Merge pull request #100556 from KoBeWi/unlimited_contextizer
Add more menus support to EditorContextMenuPlugin
2025-01-07 23:17:23 +01:00
AeioMuch 96e59b99ba Cleanup editor history when opening the history menu popup & set appropriate class icon for object in it. Handle do&undo for selection when reparenting 2025-01-07 23:15:30 +01:00
bruvzg cc1db569e1 [TextServer] Improve embedded objects handling performance. 2025-01-07 08:01:29 +02:00
Rémi Verschelde 3de10d58ff
Merge pull request #101145 from hpvb/fix-scenetree-editor-marked
Make sure marked nodes are reset on scene change
2025-01-06 22:49:09 +01:00
Rémi Verschelde 11f95e7feb
Merge pull request #99350 from bruvzg/fs_mime
Support MIME types in file dialog filters on macOS and Linux.
2025-01-06 22:46:59 +01:00
Rémi Verschelde ae205b0fc6
Merge pull request #98926 from YeldhamDev/out_all_of_you
Add toggle to hide filtered out parents in the "SceneTree" dock
2025-01-06 22:46:48 +01:00
HP van Braam 7ce9c339b3 Make sure marked nodes are reset on scene change
The performance improvement on the SceneTreeEditor caused the previous
state of the SceneTreeEditor::marked HashSet to matter, when it
previously was always just overwritten when markings changed. The old
code thus had no reason to ever clear the marking list.

We now make sure that whether the SceneTreeEditor is hidden or not that
when the edited scene changes we always reset the entire state of the
editor, including the marked HashSet.
2025-01-05 01:58:14 +01:00
Pāvels Nadtočajevs e1f129cb52 Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
kobewi e167f4df37 Remember QuickOpenDialog history between sessions 2025-01-03 11:51:28 +01:00
Ricardo Subtil b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
Rémi Verschelde e13facfa72
Merge pull request #100679 from hakro/quick_open_context_menu
Add a context menu to quick open dialog
2025-01-03 00:48:51 +01:00
hakro cf8376ba1f Add a context menu to quick open dialog 2025-01-02 20:05:51 +01:00
Thaddeus Crews b98eeb3899
Merge pull request #99096 from kitbdev/bottom_panel_force_switch
Make bottom panel switch when pinned and removed
2024-12-30 08:58:55 -06:00
Michael Alexsander 38ff1500c7
Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Rémi Verschelde 91e72100e9
Merge pull request #100670 from hpvb/fix-100666
Don't recursively call `_update_tree`
2024-12-20 23:57:43 +01:00
Rémi Verschelde 86094a88ef
Merge pull request #100648 from aryan-11825114/fix-profiler-autostart-indicator-going-to-wrong-debugger
Fix autostart indicator going to wrong debugger
2024-12-20 23:57:24 +01:00
Rémi Verschelde a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
Embed game process in editor
2024-12-20 23:56:43 +01:00
HP van Braam 62cff66383 Don't recursively call _update_tree
When a node was previously selected and the test "selected == p_node"
was true the code would use set_selected() to change the selection to
nullptr. However, if the tree is dirty, which is always true in this
codepath, this would lead to a recursive call to _update_tree()
ultimately leading to a crash due to us running out of stack.

This fixes #100666
2024-12-20 23:01:44 +01:00
aryan-11825114 b3e15af8ad Fix autostart indicator going to wrong debugger 2024-12-20 14:25:57 +05:30
Thaddeus Crews 6c04997d0d
Merge pull request #100596 from bruvzg/flt_upd
[EditorFileDialog] Do not update file selection on filter change if nothing was previously selected.
2024-12-19 20:00:16 -06:00
Thaddeus Crews ddf6e9e3eb
Merge pull request #100595 from bruvzg/win_drv_letter
[Windows, FileDialog] Prepend drive letter to the absolute paths without drive letter.
2024-12-19 20:00:15 -06:00
Thaddeus Crews d48ada19e2
Merge pull request #81892 from aaronfranke/scene-editor-warn-root-transform
Add a warning for when the scene root node is transformed
2024-12-19 20:00:04 -06:00
bruvzg 348ee200f8 [EditorFileDialog] Do not update file selection on filter change if nothing was previously selected. 2024-12-19 10:01:26 +02:00
bruvzg b9a00feb66 [Windows, FileDialog] Prepend drive letter to the absolute paths without drive letter. 2024-12-19 09:47:46 +02:00
Hilderin 9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
kobewi ba54a2805a Add more menus support to EditorContextMenuPlugin 2024-12-18 21:30:45 +01:00
Aaron Franke e1429cd7d3
Add a warning for when the scene root node is transformed 2024-12-17 23:47:15 -08:00
Haoyu Qiu bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Thaddeus Crews 7efe038eed
Merge pull request #97492 from Geometror/profiler-autostart-indicator
Add profiler autostart indicator to EditorRunBar
2024-12-16 12:09:59 -06:00
Rémi Verschelde 08508d2e01
Merge pull request #99700 from hpvb/scene_tree_editor_performance
Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
Hendrik Brucker 9f8bbe43ee Add profiler autostart indicator to EditorRunBar 2024-12-16 10:15:24 +01:00
HP van Braam 6f7525c396 Improve Scene Tree editor performance
We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.

Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.

In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.

We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.

SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.

There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.

This fixes #83460

I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
Timo Schwarzer 11bf2da9de
Improve editor file dialog options 2024-12-11 15:11:34 +01:00
Chaosus 9a8d6628de [Scene] Add `SceneStringName::hover` 2024-12-11 11:11:25 +03:00
Chaosus ba39b078f5 [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Haoyu Qiu 1ef3bd5768 Fix UI inconsistencies in EditorFileDialog's toolbar
- Sort button has different stylebox compared to others
- The top toolbar has a separator on the right side when in open mode
- Update fav up/down buttons when fav list changes
2024-12-05 16:56:59 +08:00
Thaddeus Crews 44cda51110
Merge pull request #98812 from bruvzg/macos_bundles_as_file
[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 14:41:07 -06:00
bruvzg d5e599f77e [macOS] Handle bundles as files in the embedded file dialogs. 2024-12-03 12:41:52 +02:00
Pāvels Nadtočajevs 6a331dafe1 Fix native file dialog filter selection in save dialogs. 2024-12-02 18:38:53 +02:00
Rémi Verschelde aab12fd273
Merge pull request #99652 from bruvzg/fd_cd_win
[Windows] Fix root and current folder in native file dialog.
2024-12-02 17:20:27 +01:00
Rémi Verschelde 60e1490df1
Merge pull request #99644 from bruvzg/fd_all_name
Change file dialog all files filter name from `All Files (*)` to `All Files (*.*)`.
2024-12-02 17:20:23 +01:00
Pāvels Nadtočajevs b248d66265 [macOS] Use native window drag for the custom editor title bars. 2024-12-02 17:40:27 +02:00
Rémi Verschelde d05323793f
Merge pull request #98778 from jaydensipe/add-copy-to-toast
Add copy button to toast notification
2024-12-02 15:50:48 +01:00
A Thousand Ships af56d6e8e8
Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
Jayden Sipe 81a7a2c50c Add copy to toast notification 2024-11-30 14:51:50 -05:00
Rémi Verschelde f668ecb875
Merge pull request #98745 from yahkr/fix-unique-icon-text
[Editor] Update SceneUniqueName button text for clarity
2024-11-29 22:46:46 +01:00
Rémi Verschelde bfa38e463c
Merge pull request #98022 from vPumpking/editor_file_dialog_filter_master
Unify filter feature and improve space management for EditorFileDialog
2024-11-29 22:46:18 +01:00
Rémi Verschelde 8de2abd075
Merge pull request #85789 from DevilboxGames/FileDialogCaseSensitivity
Make `FileDialog` filtering case insensitive
2024-11-29 22:45:32 +01:00
Thaddeus Crews 9e259ef061
Merge pull request #97884 from passivestar/list-variations
Add theme type variations for secondary Trees and ItemLists
2024-11-27 10:47:14 -06:00
bruvzg e0b4f3d314 [Windows] Fix root and current folder in native file dialog.
Co-authored-by: RedMser <redmser.jj2@gmail.com>
2024-11-25 15:00:25 +02:00
Pāvels Nadtočajevs 1d43fa9a64 Change file dialog all files filter name from `All Files (*)` to `All Files(*.*)`. 2024-11-24 20:09:05 +02:00
yahkr 8f5b11ac25 [Editor] Update SceneUniqueName button text when disabled to clarify access. 2024-11-24 12:26:13 -05:00
vPumpking 0542bccee0 Improve space management for EditorFileDialog
Move buttons related to the file view on the container above so that they take less horizontal space and make search bar similar to the one in FileDialog
2024-11-22 18:59:03 +01:00
Thaddeus Crews e4dbba94d9
Merge pull request #99324 from TokageItLab/fix-fpe-spinner
Fix spinner in AnimationTrackEdit in FPS mode
2024-11-19 15:20:10 -06:00
passivestar 0ff5d5fd04 Add theme type variations for secondary Trees and ItemLists 2024-11-19 18:33:30 +04:00
A Thousand Ships 68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
Silc Lizard (Tokage) Renew e283fdfb59 Fix spinner in AnimationTrackEdit in FPS mode 2024-11-17 01:54:06 +09:00
Pāvels Nadtočajevs f5fad7592f Use processed filter list for native dialogs. 2024-11-15 12:08:33 +02:00
Pāvels Nadtočajevs 932b2269f8 Fix missing native file dialog title translation. 2024-11-14 14:48:52 +02:00
kobewi ad8ede2411 Restore original root name if renaming instance to empty 2024-11-12 20:29:10 +01:00
Thaddeus Crews 646cef2ca2
Merge pull request #98680 from jaydensipe/expose-toast-notification-methods
Expose `get_editor_toaster` method to `EditorInterface`
2024-11-12 12:13:22 -06:00
Thaddeus Crews 9374e8da32
Merge pull request #97946 from WhalesState/editor-spin-slider
Fix `EditorSpinSlider` grabber `TextureRect` doesn't follow parent when scrolling.
2024-11-12 09:27:42 -06:00
Jayden Sipe 722d932466 Expose toast notification methods 2024-11-11 19:39:33 -05:00
kit 32a5b5b558 Make bottom panel switch when pinned and removed 2024-11-11 18:22:33 -05:00
Thaddeus Crews cea186af2a
Merge pull request #98797 from KoBeWi/toastkill_f
Close toasts instantly when Close button is pressed
2024-11-11 14:18:38 -06:00
Thaddeus Crews 563355637e
Merge pull request #97722 from dustdfg/fix_wrong_groups_tooltip
Fix tooltip message of button that opens groups/signals dock
2024-11-11 14:18:13 -06:00
Michael Alexsander bb07b2d619
Add a lock toggle to prevent involuntary bottom editor switching 2024-11-11 12:09:57 -03:00
kobewi cb7304662b Close toasts instantly when Close button is pressed 2024-11-10 21:23:48 +01:00
Thaddeus Crews 0f5f3bc954
Merge pull request #98558 from jasonmorgado/add-track-filter
Add type filters to AnimationPlayer's "Add Track"
2024-11-10 12:13:10 -06:00
Thaddeus Crews 297ceda96d
Merge pull request #98794 from KoBeWi/programming_a_toaster_aka_internet_of_things
Improve EditorToaster code
2024-11-10 12:13:00 -06:00
Thaddeus Crews 63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Jason Morgado d5176757c0 Add type filters to AnimationPlayer's "Add Track"
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-11-09 10:14:06 -05:00
Felix Yuan f491d2fe24 Don't try to move selection if there are no visible elements 2024-11-09 01:29:44 -08:00
Thaddeus Crews 89a311205f
Style: Apply `clang-tidy` fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
kobewi 025976dc45 Improve EditorToaster code 2024-11-03 14:16:22 +01:00
Thaddeus Crews 696ca9db3c
Merge pull request #98039 from aaronfranke/button-icon
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2024-10-29 19:25:59 -05:00
Thaddeus Crews b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Adam Johnston 3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Thaddeus Crews cf313e4492
Merge pull request #96786 from passivestar/spin-slider-focus-fix
Fix EditorSpinSlider blocking viewport from getting focus
2024-10-25 13:03:47 -05:00
Adam Scott 0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Thaddeus Crews 975f42227f
Merge pull request #97706 from lalitshankarchowdhury/fix-create-folder
Display proper message on invalid folder path
2024-10-21 16:39:10 -05:00
Clay John f6279ffd56
Merge pull request #97885 from timothyqiu/useful-tooltip
Make `EditorFileDialog`'s Recent and Fav list show full path in tooltip
2024-10-17 16:53:55 -07:00
Lalit Shankar Chowdhury 25687c5b99
Display proper message on invalid folder path 2024-10-17 13:06:48 +05:30
Jayden Sipe 7261321d34 Show correct icons in EditorDebuggerRemoteObject 2024-10-15 16:40:16 -04:00
Mounir Tohami 5862da6f90 Fix `EditorSpinSlider` grapper `TextureRect` doesn't follow parent when scrolling. 2024-10-07 18:34:39 +00:00
Alex Darby cd269b825f Make File Dialog case insensitive
Change FileDialog and EditorFileDialog to use case insensitive string
comparisons when saving files to avoid duplicate file extensions.
2024-10-07 15:07:36 +01:00
Haoyu Qiu ecb56fca26 Make EditorFileDialog's Recent and Fav list show full path in tooltip 2024-10-06 21:32:31 +08:00
Rémi Verschelde db66bd35af
Merge pull request #97820 from passivestar/quick-open-bg
Fix quick open background panel style
2024-10-04 22:44:00 +02:00
Rémi Verschelde 0d1873da9c
Merge pull request #95544 from KoBeWi/clean_code™
Misc code cleanup in EditorFileDialog
2024-10-04 22:43:13 +02:00
passivestar 08af57fb86 Fix quick open background panel style 2024-10-05 00:20:19 +04:00
Rémi Verschelde 3b41f73105
Merge pull request #80473 from KoBeWi/they're_the_same_picture
Unify make dir and duplicate dialogs
2024-10-03 15:27:04 +02:00
Stijn Hinlopen 6d23fac021 Fix crash in QuickOpenDialog because of double free. 2024-10-02 19:42:07 +02:00
kobewi e2a96dde48 Unify make dir and duplicate dialogs 2024-10-02 14:57:37 +02:00
Yevhen Babiichuk (DustDFG) 4a5ae8c388 Fix tooltip message of button that opens groups/signals dock
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-02 13:35:12 +03:00
Stijn Hinlopen 06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Haoyu Qiu 38579a1e84 Unify editor version buttons 2024-09-28 23:26:23 +08:00
Rémi Verschelde 645af49919
Merge pull request #97488 from KoBeWi/zakaz_tłumaczeń
Disable auto translation in EditorDirDialog
2024-09-26 18:45:53 +02:00
Rémi Verschelde 344ce2b047
Merge pull request #97344 from pafuent/editor_file_dialog_filter_sort
Add filter & sort to editor file dialog
2024-09-26 18:45:24 +02:00
Pablo Andres Fuente 163753949e Add filter & sort to editor file dialog
Closes https://github.com/godotengine/godot-proposals/issues/2721

On `EditorFileDialog`:
 * Add filter box that only shows folders and files in current directory that match
 * Add sort button to sort files and directories
 * Add a shortcut for CTRL+F for selecting the filter box

Also moved common code between `EditorFileDialog` and `FileSystemDock`
to it's own file.

Co-authored-by: fox <12120644+foxydevloper@users.noreply.github.com>
2024-09-26 11:08:13 -03:00
kobewi 4b734aeda9 Disable auto translation in EditorDirDialog 2024-09-26 14:28:48 +02:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rémi Verschelde 7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
Add translation domain
2024-09-20 16:06:23 +02:00
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
Rémi Verschelde d788205826
Merge pull request #97173 from timothyqiu/drag-preview-translation
Set auto translate mode for drag previews
2024-09-19 17:13:50 +02:00
Haoyu Qiu 14321b8ed5 Set auto translate mode for drag previews
- Controls
  - `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
  - `TabBar`: Use the same auto translate mode as the node.
  - `RichTextLabel`: Always disable since auto translation is done
    differently from other controls (selection text you get
    programmatically is always after auto translation).
- Editor
  - Disable drag preview auto translation if the text is user input,
    filename, or class name.
  - Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +08:00
kobewi ad99c79472 Rework creating new folders in editor 2024-09-17 12:40:25 +02:00
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Rémi Verschelde 4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
passivestar 16f3d52253 Fix EditorSpinSlider blocking viewport from getting focus 2024-09-10 14:44:47 +04:00
matheusmdx 1eacd1fd0e Fix is_inside_tree error when inspecting an Environment resource 2024-09-07 12:45:07 -03:00
Haoyu Qiu 8c5121d445 Remove duplicated read only checks in EditorSpinSlider
Also made read only checks in EditorSpinSlider's implementation to use
`read_only` directly for consistency.
2024-09-06 08:13:46 +08:00
Rémi Verschelde 88ed6af1e6
Merge pull request #96609 from detomon/prevent-changing-readonly-property
Prevent editing value on focus when `EditorSpinSlider` is read-only
2024-09-05 17:44:48 +02:00
Rémi Verschelde ddef729fb2
Merge pull request #96569 from AThousandShips/fix_tree_button
[Editor] Prevent duplicate `Open in Editor` buttons in scene tree dock
2024-09-05 17:44:19 +02:00
detomon 88f1b679f3 Prevent editing value on focus when `EditorSpinSlider` is read-only 2024-09-05 15:26:09 +02:00