mirror of https://github.com/godotengine/godot
Fix double set_name in renaming
This commit is contained in:
parent
36d90c73a8
commit
1101bdb351
|
|
@ -1571,7 +1571,6 @@ void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *
|
|||
undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
|
||||
undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
|
||||
|
||||
p_node->set_name(new_name);
|
||||
undo_redo->add_do_method(p_node, "set_name", new_name);
|
||||
undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
|
||||
undo_redo->add_do_method(item, "set_text", 0, new_name);
|
||||
|
|
|
|||
Loading…
Reference in New Issue