mirror of https://github.com/godotengine/godot
Merge pull request #100670 from hpvb/fix-100666
Don't recursively call `_update_tree`
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commit
91e72100e9
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@ -369,7 +369,7 @@ void SceneTreeEditor::_update_node_subtree(Node *p_node, TreeItem *p_parent, boo
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item->set_selectable(0, false);
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item->deselect(0);
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if (selected == p_node) {
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set_selected(nullptr, false);
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selected = nullptr;
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}
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}
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}
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