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godot/servers/rendering
Thaddeus Crews 452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
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dummy Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_rd Merge pull request #106592 from beicause/shader-fix-editor-mat-default 2025-05-22 12:15:08 -05:00
storage Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
SCsub
instance_uniforms.cpp
instance_uniforms.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_canvas_cull.h Increase chunk limit for known problematic RID_Owners. 2025-04-16 17:03:47 -07:00
renderer_canvas_render.cpp
renderer_canvas_render.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
renderer_compositor.cpp Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
renderer_compositor.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_scene_cull.cpp Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
renderer_scene_cull.h Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
renderer_scene_occlusion_cull.cpp Change Occlusion Culling Buffer debug view to use log scaling 2025-05-12 20:46:18 +02:00
renderer_scene_occlusion_cull.h Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point 2025-03-08 08:48:34 +02:00
renderer_scene_render.cpp
renderer_scene_render.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_viewport.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
renderer_viewport.h Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
rendering_context_driver.cpp
rendering_context_driver.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device.compat.inc RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 2025-05-07 15:15:55 +03:00
rendering_device.cpp RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 2025-05-07 15:15:55 +03:00
rendering_device.h RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 2025-05-07 15:15:55 +03:00
rendering_device_binds.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
rendering_device_binds.h Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
rendering_device_commons.cpp Add ASTC HDR format variants 2025-02-13 11:45:42 -03:00
rendering_device_commons.h Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
rendering_device_driver.cpp
rendering_device_driver.h RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 2025-05-07 15:15:55 +03:00
rendering_device_graph.cpp Fix UBSAN alignment issues in the render graph 2025-04-17 14:40:06 -03:00
rendering_device_graph.h Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
rendering_light_culler.cpp
rendering_light_culler.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_method.cpp
rendering_method.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
rendering_server_constants.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
rendering_server_default.h Physics Interpolation - Move 3D FTI to `SceneTree` 2025-04-26 14:13:30 +01:00
rendering_server_globals.cpp
rendering_server_globals.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_compiler.cpp Core: Add `[[nodiscard]]` to string-like classes 2025-05-06 12:23:41 -05:00
shader_compiler.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_include_db.cpp
shader_include_db.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_language.cpp Remove duplicated entries from shader built-ins 2025-05-10 19:24:20 +03:00
shader_language.h [Shaders] Allow constants and expressions in `hint_range` 2025-04-17 17:43:01 +03:00
shader_preprocessor.cpp Core: Add `[[nodiscard]]` to string-like classes 2025-05-06 12:23:41 -05:00
shader_preprocessor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_types.cpp Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
shader_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_warnings.cpp Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
shader_warnings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00