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godot/servers/rendering/renderer_rd
Thaddeus Crews 452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
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effects Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
environment Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
forward_clustered Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
forward_mobile Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
shaders Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
spirv-reflect
storage_rd Merge pull request #106592 from beicause/shader-fix-editor-mat-default 2025-05-22 12:15:08 -05:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Merge pull request #106399 from DarioSamo/fix-canvas-validation-error 2025-05-15 14:53:26 -05:00
renderer_canvas_render_rd.h Merge pull request #106399 from DarioSamo/fix-canvas-validation-error 2025-05-15 14:53:26 -05:00
renderer_compositor_rd.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
renderer_compositor_rd.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_scene_render_rd.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
renderer_scene_render_rd.h Revert early version of PR #105175 2025-04-10 11:09:50 -05:00
shader_rd.cpp Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
shader_rd.h Renderer: Reduce scope of mutex locks to prevent common deadlocks 2025-04-13 06:56:13 +10:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00