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godot/editor/import
Lyuma 8997c999e9
Scene import: extract UID paths and store fallback
When extracting meshes, materials and animations, always store the uid:// path as well as a res:// fallback.
When validating import settings, load the fallback path if the uid:// path fails to load.
Update save_to_file/fallback_path every import to keep the file path in sync with the uid.
Use UID hashing for meshes and animations.
2025-03-19 11:50:39 +01:00
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3d Scene import: extract UID paths and store fallback 2025-03-19 11:50:39 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
atlas_import_failed.xpm
audio_stream_import_settings.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
audio_stream_import_settings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
dynamic_font_import_settings.cpp Add missing `Auto (Except Pixel Fonts)` option to advanced import dialog. 2025-02-07 11:16:46 +02:00
dynamic_font_import_settings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_import_plugin.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_import_plugin.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_bitmask.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_bitmask.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_bmfont.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_bmfont.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_csv_translation.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_csv_translation.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_dynamic_font.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_dynamic_font.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_image.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_image.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_imagefont.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_imagefont.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_layered_texture.cpp Fix various typos 2025-01-08 14:47:42 +02:00
resource_importer_layered_texture.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_shader_file.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_shader_file.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_texture.cpp Update Mipmaps > Limit import option visibility when intended in the texture importer 2025-03-18 19:13:49 +01:00
resource_importer_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
resource_importer_texture_atlas.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_texture_atlas.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_texture_settings.cpp
resource_importer_texture_settings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
resource_importer_wav.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_wav.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00