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1157 Commits

Author SHA1 Message Date
Lyuma 8997c999e9
Scene import: extract UID paths and store fallback
When extracting meshes, materials and animations, always store the uid:// path as well as a res:// fallback.
When validating import settings, load the fallback path if the uid:// path fails to load.
Update save_to_file/fallback_path every import to keep the file path in sync with the uid.
Use UID hashing for meshes and animations.
2025-03-19 11:50:39 +01:00
Hugo Locurcio 6408476a76
Update Mipmaps > Limit import option visibility when intended in the texture importer
Previously, you had to switch to another file and back to the original
file for the option visibility to update.
2025-03-18 19:13:49 +01:00
Thaddeus Crews 1f6426066e
Merge pull request #98768 from Repiteo/core/constexpr-math-operators
Core: Add `constexpr` constructors/operators to math structs
2025-03-17 16:03:20 -05:00
kobewi 6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
Thaddeus Crews ea62170dac
Core: Add `constexpr` constructors/operators to math structs
• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
2025-03-17 12:15:31 -05:00
kobewi 7cb2fb189a Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
Yufeng Ying bebe037abf Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
A Thousand Ships 5113022dfe
Clean up some uses of `String::substr`
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Lyuma f2ad4303aa csv import: generate positve UID for .translation and follow renames
Mask with INT64_MAX to avoid negative UIDs which cause bugs.
If the generated .translation UID is already in use (renamed), overwrite that file instead.
2025-02-22 01:08:48 -08:00
Rémi Verschelde 622344b47d Merge pull request #99810 from hakro/toggle_skeleton
Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
Pāvels Nadtočajevs b2e5a5b4c1 Add missing `Auto (Except Pixel Fonts)` option to advanced import dialog. 2025-02-07 11:16:46 +02:00
bruvzg 3be46a69c4 Fix uppercase B and X parsing in the integer literals. 2025-02-05 16:02:06 +02:00
kobewi 06b2c9f23f Fix save path validation for imported scenes 2025-01-30 23:27:36 +01:00
Rémi Verschelde 21fcb56547 Remove unused `EditorSceneFormatImporter::_get_import_flags`
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Saracen 048788f07d Fix scrolling for advanced importer controls. 2025-01-14 11:36:48 +01:00
Lyuma e4de1f4583 Make `EditorSceneFormatImporter::_get_import_options` match EditorScenePostImportPlugin API 2025-01-13 21:45:53 +01:00
Aarni Koskela f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde a7d84fa022 Merge pull request #100792 from lyuma/post_import_plugin_subresources
Allow post-import plugins to modify `_subresources`
2025-01-08 00:21:03 +01:00
Yufeng Ying 34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Rémi Verschelde ba8a155551
Merge pull request #98909 from demolke/master
GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Thaddeus Crews d8b1a5aac2
Merge pull request #92235 from paddy-exe/advanced-import-macbook-mouse-magnify
Add MagnifyGesture to Advanced Import dialog zooming
2024-12-30 08:58:50 -06:00
Patrick Exner f1b3f17ae3 Add MagnifyGesture to Advanced Import dialog zooming 2024-12-26 23:53:34 +01:00
Lyuma 637fe3ccdd Allow post-import plugins to modify _subresources
The old code fetched some data before the `EditorScenePostImportPlugin._pre_process` callback.
While the callback could modify existing keys, this prevented users from adding new data on a fresh import.

By fetching the keys after pre_process, this means users can consistently modify import options for nodes, meshes, materials and animations in a post-import plugin.
2024-12-24 07:34:24 -08:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
demolke 143d8c87bb Move reimport check to EditorImportPlugin
reimport_append is used by gltf_document, fbx_document and editor_import_plugin. The first two will never call it when importing == false. It's only the editor_import_plugin that should guard against that.
https://docs.godotengine.org/en/stable/classes/class_editorimportplugin.html#class-editorimportplugin-method-append-import-external-resource

The motivation of removing the check from gltf_document call path is to be able to test nested imports (texture embedded in gltf).
2024-12-18 21:24:18 +01:00
Haoyu Qiu bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Thaddeus Crews 9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews 31bc6afcad
Merge pull request #96802 from dsnopek/expose-resource-importer-get-format-version
Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
2024-12-12 16:13:26 -06:00
David Snopek af47df1005 Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()` 2024-12-12 08:15:28 -06:00
Rémi Verschelde abca8318c4
Merge pull request #98071 from BlueCube3310/res-import-tex-clean
Clean up ResourceImporterTexture
2024-12-12 14:09:45 +01:00
BlueCube3310 0400cbce1e Clean up ResourceImporterTexture 2024-12-12 11:38:40 +01:00
Chaosus 9a8d6628de [Scene] Add `SceneStringName::hover` 2024-12-11 11:11:25 +03:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Thaddeus Crews 42eb4fbc07
Merge pull request #93831 from what-is-a-git/wav-runtime
Add runtime file loading to `AudioStreamWAV`
2024-12-03 14:40:42 -06:00
what-is-a-git 707f1038c3 Add runtime file loading to AudioStreamWAV 2024-12-02 20:03:53 -05:00
Rémi Verschelde fa264115ce
Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift
[TextServer] Reset subpixel shift on blank glyphs.
2024-12-02 17:20:07 +01:00
hakro 8f5b4cd7fe Style skeleton button on import screen 2024-11-29 00:47:33 +01:00
Thaddeus Crews 1c78b09815
Merge pull request #96544 from SaracenOne/import_thumbnails
Generate thumbnails on imported scenes.
2024-11-27 10:47:02 -06:00
Thaddeus Crews 04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Saracen 74611a74d1 Generate editor thumbnails on imported scenes. 2024-11-24 10:23:56 -08:00
Thaddeus Crews 3d6e712177
Merge pull request #93714 from Calinou/normal-map-invert-y-preserve-alpha-channel
Preserve existing alpha channel when using Normal Map Invert Y import option
2024-11-18 09:23:31 -06:00
Silc Lizard (Tokage) Renew f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
A Thousand Ships 68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
Thaddeus Crews 64ce03f261
Merge pull request #93440 from Calinou/import-size-limit-downsample-if-necessary
Downsample textures on import if necessary for technical reasons
2024-11-13 08:33:40 -06:00
Thaddeus Crews 2ed6d12652
Merge pull request #97363 from reduz/deterministic-gen-suberesources-id
Allow passing UID to importer
2024-11-11 14:18:30 -06:00
Thaddeus Crews 9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews 204f589213
Merge pull request #97551 from lalitshankarchowdhury/resize-audio-waveform
AudioStreamImport: Allow waveform resize
2024-11-11 14:18:00 -06:00