mirror of https://github.com/godotengine/godot
When extracting meshes, materials and animations, always store the uid:// path as well as a res:// fallback. When validating import settings, load the fallback path if the uid:// path fails to load. Update save_to_file/fallback_path every import to keep the file path in sync with the uid. Use UID hashing for meshes and animations. |
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|---|---|---|
| .. | ||
| collada.cpp | ||
| collada.h | ||
| editor_import_collada.cpp | ||
| editor_import_collada.h | ||
| post_import_plugin_skeleton_renamer.cpp | ||
| post_import_plugin_skeleton_renamer.h | ||
| post_import_plugin_skeleton_rest_fixer.cpp | ||
| post_import_plugin_skeleton_rest_fixer.h | ||
| post_import_plugin_skeleton_track_organizer.cpp | ||
| post_import_plugin_skeleton_track_organizer.h | ||
| resource_importer_obj.cpp | ||
| resource_importer_obj.h | ||
| resource_importer_scene.cpp | ||
| resource_importer_scene.h | ||
| scene_import_settings.cpp | ||
| scene_import_settings.h | ||