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godot/drivers/gles3
Thaddeus Crews e625565853
Merge pull request #106396 from chocola-mint/canvas-item-add-triangle-array-count
Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array`
2025-05-15 10:22:16 -05:00
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effects Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
storage Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
rasterizer_gles3.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion 2025-05-09 11:29:14 -05:00
rasterizer_scene_gles3.h Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3 2025-03-25 17:19:16 +00:00
shader_gles3.cpp [Web] Optimize GL.getSource for known-length shader sources 2025-04-27 17:44:08 +02:00
shader_gles3.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00