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godot/drivers/gles3/storage
Capry 9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.cpp Add specular occlusion from ambient light 2025-05-08 23:52:01 +02:00
config.h Add specular occlusion from ambient light 2025-05-08 23:52:01 +02:00
light_storage.cpp Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
light_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
material_storage.cpp Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
material_storage.h Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
mesh_storage.cpp Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
mesh_storage.h Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
particles_storage.cpp Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
particles_storage.h Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2025-05-08 21:39:12 -07:00
render_scene_buffers_gles3.cpp Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
render_scene_buffers_gles3.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_storage.cpp Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
texture_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
utilities.cpp BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
utilities.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00