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godot/drivers/gles3/effects
Thaddeus Crews ad40939b6f
Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
copy_effects.cpp Fix gles3 gaussian_blur mipmap setup. 2025-03-11 14:47:04 -07:00
copy_effects.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
cubemap_filter.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
cubemap_filter.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
feed_effects.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
feed_effects.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
glow.cpp Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
glow.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
post_effects.cpp Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
post_effects.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00