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godot/servers/rendering/renderer_rd/shaders
viksl c9e5f90813 Fixes spotlight's cluster artifacts and negative light.
(cherry picked from commit 8a2d345a85)
2023-10-24 18:29:41 +02:00
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effects Fix various typos with codespell 2023-10-03 20:45:35 +02:00
environment Fixes spotlight's cluster artifacts and negative light. 2023-10-24 18:29:41 +02:00
forward_clustered Fix LightmapGI shading sometimes being unlit or black 2023-10-24 17:05:02 +02:00
forward_mobile Fix LightmapGI shading sometimes being unlit or black 2023-10-24 17:05:02 +02:00
SCsub
blit.glsl
canvas.glsl Fix "Light Only" mode of `CanvasItemMaterial` 2023-05-13 09:06:09 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Check for disabled particle trail particle before initializing particle trail 2022-12-22 11:30:59 -07:00
particles_copy.glsl Add motion vector support for GPU 3D Particles. 2023-09-21 14:20:04 +02:00
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Fix various typos with codespell 2023-10-03 20:45:35 +02:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00