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godot/servers/rendering/renderer_rd/shaders/environment
viksl c9e5f90813 Fixes spotlight's cluster artifacts and negative light.
(cherry picked from commit 8a2d345a85)
2023-10-24 18:29:41 +02:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
gi.glsl Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
sdfgi_debug.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_debug_probes.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sky.glsl Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
volumetric_fog.glsl Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
volumetric_fog_process.glsl Fixes spotlight's cluster artifacts and negative light. 2023-10-24 18:29:41 +02:00
voxel_gi.glsl
voxel_gi_debug.glsl
voxel_gi_sdf.glsl