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godot/servers/rendering/renderer_rd/shaders/effects
Rémi Verschelde aae20e5b10
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>

(cherry picked from commit faaf27f284)
2023-10-03 20:45:35 +02:00
..
SCsub
blur_raster.glsl
blur_raster_inc.glsl
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
copy.glsl Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +01:00
copy_to_fb.glsl Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl Use proper UV in cubemap downsampler raster 2023-05-03 01:06:34 -07:00
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
cubemap_roughness_raster.glsl
fsr_upscale.glsl One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
luminance_reduce.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
luminance_reduce_raster.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
luminance_reduce_raster_inc.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
resolve.glsl
roughness_limiter.glsl Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
screen_space_reflection.glsl Fix the limit for interpolation of R0 with respect to metallic and SSR 2023-04-06 23:14:47 +05:30
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl Fix various typos with codespell 2023-10-03 20:45:35 +02:00
sort.glsl Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
specular_merge.glsl
ss_effects_downsample.glsl Fix sampling bug when SSAO is using half size 2023-02-16 00:37:12 -08:00
ssao.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssao_blur.glsl
ssao_importance_map.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssao_interleave.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssil_blur.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil_importance_map.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil_interleave.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
subsurface_scattering.glsl
taa_resolve.glsl
tonemap.glsl
vrs.glsl Fix VRS issues 2022-11-17 00:32:42 +11:00