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godot/servers/rendering/renderer_rd
Thaddeus Crews 665bdf4fe2
Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness
Detect more pipeline settings at load time to avoid pipeline stutters
2025-04-10 10:18:18 -05:00
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effects Merge pull request #104850 from Repiteo/core/warning-macros 2025-04-03 16:50:22 -05:00
environment Merge pull request #103306 from Calinou/macos-intel-vulkan-disable-texture-array-reflections 2025-04-09 18:11:52 -05:00
forward_clustered Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 2025-04-10 10:18:18 -05:00
forward_mobile Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
shaders Merge pull request #105037 from clayjohn/RD-instance-index-crash 2025-04-07 08:43:27 -05:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
renderer_canvas_render_rd.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_compositor_rd.cpp rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_compositor_rd.h rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_scene_render_rd.cpp Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 2025-04-10 10:18:18 -05:00
renderer_scene_render_rd.h Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time. 2025-04-09 13:15:40 -07:00
shader_rd.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
shader_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00