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SCsub
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forward_id_storage.cpp
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forward_id_storage.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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light_storage.cpp
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Remove ABS in favor of Math::abs
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2025-03-19 13:52:40 +01:00 |
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light_storage.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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material_storage.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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material_storage.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh_storage.cpp
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Fix broken skeletal animated meshes
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2025-02-12 22:25:22 -03:00 |
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mesh_storage.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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particles_storage.cpp
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Reduce per-frame memory allocations from the heap in the Mobile renderer.
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2025-03-07 22:01:24 -08:00 |
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particles_storage.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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render_buffer_custom_data_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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render_data_rd.cpp
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render_data_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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render_scene_buffers_rd.compat.inc
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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render_scene_buffers_rd.cpp
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Merge pull request #89782 from KoBeWi/stdArrayList
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2025-03-28 17:29:40 +01:00 |
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render_scene_buffers_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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render_scene_data_rd.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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render_scene_data_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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texture_storage.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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texture_storage.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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utilities.cpp
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BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
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2025-03-07 15:26:03 +01:00 |
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utilities.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |