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godot/servers/rendering/renderer_rd/forward_clustered
Thaddeus Crews 665bdf4fe2
Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness
Detect more pipeline settings at load time to avoid pipeline stutters
2025-04-10 10:18:18 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
render_forward_clustered.cpp Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 2025-04-10 10:18:18 -05:00
render_forward_clustered.h Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time. 2025-04-09 13:15:40 -07:00
scene_shader_forward_clustered.cpp Fix default SDFGI variant not being compiled in time. 2025-01-28 10:24:46 -03:00
scene_shader_forward_clustered.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00