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godot/servers/rendering/renderer_rd/forward_mobile
clayjohn f61ee7bdf6 Use half float precision buffer for 3D when HDR2D is enabled
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
render_forward_mobile.cpp Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
render_forward_mobile.h Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
scene_shader_forward_mobile.cpp Fix scene shader crash due to rename of view matrix and inverse view matrix 2025-10-07 13:36:23 -07:00
scene_shader_forward_mobile.h Use correct shadow material in some cases in Mobile 2025-10-14 13:44:09 -07:00