1
0
Fork 0
godot/servers/rendering/renderer_rd
Thaddeus Crews 3f34e38703
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 -05:00
..
effects Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
environment Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
forward_clustered Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
forward_mobile Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
shaders Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
spirv-reflect
storage_rd Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
SCsub
cluster_builder_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_deferred_rd.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
pipeline_hash_map_rd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_canvas_render_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
renderer_canvas_render_rd.h Rewrite `HashMapHasherDefault` based on type traits - it is now possible to declare a default hashing function for any type. 2025-10-05 01:49:11 +02:00
renderer_compositor_rd.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor_rd.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_scene_render_rd.cpp Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
renderer_scene_render_rd.h Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
shader_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
shader_rd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00