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godot/servers/rendering
Thaddeus Crews 3f34e38703
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 -05:00
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dummy Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode 2025-10-21 19:09:33 -05:00
storage Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_cull.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_render.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
renderer_viewport.cpp More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
renderer_viewport.h More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp
rendering_context_driver.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Fix incorrect failure code in screen_get_framebuffer_format 2025-10-21 15:26:26 +02:00
rendering_device.h Do not begin a new frame during RenderingDevice's shutdown. 2025-10-16 13:47:18 -03:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_device_commons.h Add `max()` to `Span`. 2025-10-07 22:26:32 +02:00
rendering_device_driver.cpp
rendering_device_driver.h Metal: Fix `texture_get_data` other linear formats 2025-10-16 06:46:51 +11:00
rendering_device_graph.cpp Organize render surface sorting key for optimizing API performance. 2025-10-15 11:35:02 -03:00
rendering_device_graph.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
rendering_server.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
rendering_server_constants.h
rendering_server_default.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
rendering_server_default.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Renderer: Fix missing shader_name; use forward declarations 2025-10-02 10:02:18 +10:00
rendering_shader_container.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_shader_library.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
shader_compiler.cpp Divide screen texture by luminance multiplier in compatibility 2025-10-04 00:19:42 -07:00
shader_compiler.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Merge pull request #111223 from Ivorforce/remove-iterator-include 2025-10-06 09:06:49 -05:00
shader_language.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
shader_warnings.h