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godot/scene/2d
Thaddeus Crews 8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
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physics Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR 2025-03-31 12:03:47 -05:00
SCsub Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
animated_sprite_2d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
animated_sprite_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_listener_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
audio_listener_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
audio_stream_player_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
back_buffer_copy.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
back_buffer_copy.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_2d.cpp Camera2D code cleanup 2025-03-15 19:20:48 +01:00
camera_2d.h Camera2D code cleanup 2025-03-15 19:20:48 +01:00
canvas_group.cpp Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_group.h Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_modulate.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
canvas_modulate.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
cpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_2d.cpp Merge pull request #103966 from rburing/fti_2d_particles_oops 2025-03-12 10:31:47 -05:00
cpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
gpu_particles_2d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_2d.cpp Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
gpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
light_2d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
light_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
light_occluder_2d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
light_occluder_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
line_2d.cpp Prevent errors when Line2D has 0 length 2025-02-12 17:43:53 +01:00
line_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
line_builder.cpp Fix Line2D not rendering anything when total length is not computed 2025-02-14 19:00:35 +01:00
line_builder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
marker_2d.cpp Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 2024-11-02 15:43:18 -03:00
marker_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_instance_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
mesh_instance_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multimesh_instance_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_agent_2d.cpp Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_agent_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_link_2d.cpp Add NavigationLink debug direction indicator 2025-01-02 01:07:26 +01:00
navigation_link_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_obstacle_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
navigation_obstacle_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_region_2d.cpp Core: Convert `Math` class to namespace 2025-03-21 10:29:18 -05:00
navigation_region_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
node_2d.cpp CPUParticles2D - Add ability to follow physics interpolated target 2025-01-24 14:13:20 +01:00
node_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
parallax_2d.cpp Fix editor parallax grid snap movement 2025-01-21 08:21:46 -05:00
parallax_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
parallax_background.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
parallax_layer.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
parallax_layer.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
path_2d.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
polygon_2d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
polygon_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
remote_transform_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skeleton_2d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
skeleton_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sprite_2d.cpp Sprite2D: Use correct name to hide `region_filter_clip_enabled` 2025-02-13 10:06:30 +11:00
sprite_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tile_map.compat.inc
tile_map.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
tile_map.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
tile_map_layer.cpp Merge pull request #103373 from YeldhamDev/build_remove_physics 2025-03-28 17:30:03 +01:00
tile_map_layer.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
visible_on_screen_notifier_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_2d.h Fix incorrect guards in `VisibleOnScreenNotifier2D` 2025-03-21 14:08:02 +01:00