mirror of https://github.com/godotengine/godot
Fixed bug in ManifoldBetweenTwoFaces which would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine). Fixes godotengine/godot#110479 |
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|---|---|---|
| .. | ||
| AABBTree | ||
| Core | ||
| Geometry | ||
| Math | ||
| ObjectStream | ||
| Physics | ||
| Renderer | ||
| Skeleton | ||
| TriangleSplitter | ||
| ConfigurationString.h | ||
| Jolt.h | ||
| Jolt.natvis | ||
| RegisterTypes.cpp | ||
| RegisterTypes.h | ||