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godot/thirdparty/jolt_physics/Jolt
Jorrit Rouwe 1daf9893ec Fixed bug in ManifoldBetweenTwoFaces
Fixed bug in ManifoldBetweenTwoFaces which would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine).

Fixes godotengine/godot#110479
2025-09-14 11:01:00 +02:00
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AABBTree
Core 32-bit MinGW g++ doesn't call the correct overload for the new operator when a type is 16 bytes aligned. 2025-04-23 22:12:43 +02:00
Geometry Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
Math Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
ObjectStream
Physics Fixed bug in ManifoldBetweenTwoFaces 2025-09-14 11:01:00 +02:00
Renderer Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
Skeleton
TriangleSplitter Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
ConfigurationString.h
Jolt.h
Jolt.natvis Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
RegisterTypes.cpp Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
RegisterTypes.h