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godot/thirdparty/jolt_physics/Jolt/Physics
Jorrit Rouwe 1daf9893ec Fixed bug in ManifoldBetweenTwoFaces
Fixed bug in ManifoldBetweenTwoFaces which would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine).

Fixes godotengine/godot#110479
2025-09-14 11:01:00 +02:00
..
Body Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
Character Fix SCU build issues related to Jolt Physics 2025-05-13 12:34:55 +02:00
Collision Fixed bug in ManifoldBetweenTwoFaces 2025-09-14 11:01:00 +02:00
Constraints Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
Ragdoll Fix SCU build issues related to Jolt Physics 2025-05-13 12:34:55 +02:00
SoftBody Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
Vehicle Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
DeterminismLog.cpp
DeterminismLog.h
EActivation.h
EPhysicsUpdateError.h
IslandBuilder.cpp
IslandBuilder.h
LargeIslandSplitter.cpp
LargeIslandSplitter.h
PhysicsLock.h
PhysicsScene.cpp Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
PhysicsScene.h
PhysicsSettings.h Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
PhysicsStepListener.h
PhysicsSystem.cpp Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
PhysicsSystem.h Jolt: Update to 5.3.0 2025-03-21 17:17:55 +01:00
PhysicsUpdateContext.cpp
PhysicsUpdateContext.h
StateRecorder.h
StateRecorderImpl.cpp
StateRecorderImpl.h