mirror of https://github.com/godotengine/godot
Fixed bug in ManifoldBetweenTwoFaces which would not find the correct manifold in case face 1 had 3 or more vertices and face 2 only 2. E.g. for a box resting the long edge of a cylinder this would mean that only a single contact point was found instead of 2 (the other way around would work fine). Fixes godotengine/godot#110479 |
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| .. | ||
| Body | ||
| Character | ||
| Collision | ||
| Constraints | ||
| Ragdoll | ||
| SoftBody | ||
| Vehicle | ||
| DeterminismLog.cpp | ||
| DeterminismLog.h | ||
| EActivation.h | ||
| EPhysicsUpdateError.h | ||
| IslandBuilder.cpp | ||
| IslandBuilder.h | ||
| LargeIslandSplitter.cpp | ||
| LargeIslandSplitter.h | ||
| PhysicsLock.h | ||
| PhysicsScene.cpp | ||
| PhysicsScene.h | ||
| PhysicsSettings.h | ||
| PhysicsStepListener.h | ||
| PhysicsSystem.cpp | ||
| PhysicsSystem.h | ||
| PhysicsUpdateContext.cpp | ||
| PhysicsUpdateContext.h | ||
| StateRecorder.h | ||
| StateRecorderImpl.cpp | ||
| StateRecorderImpl.h | ||