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fsr2
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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blur_raster.glsl
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blur_raster_inc.glsl
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bokeh_dof.glsl
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
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bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
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Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
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2024-07-20 22:01:35 +02:00 |
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copy.glsl
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copy_to_fb.glsl
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Fix issue with copy shader not working in multiview
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2024-04-23 21:46:39 +10:00 |
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cube_to_dp.glsl
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Add dependency detection improvements to the render graph.
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2024-11-01 09:46:52 -03:00 |
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cubemap_downsampler.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
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cubemap_filter.glsl
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cubemap_filter_raster.glsl
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cubemap_roughness.glsl
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cubemap_roughness_inc.glsl
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cubemap_roughness_raster.glsl
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fsr_upscale.glsl
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luminance_reduce.glsl
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luminance_reduce_raster.glsl
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luminance_reduce_raster_inc.glsl
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Style: Add 19.1.0 LLVM options to `.clang-format`
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2024-11-22 09:24:32 -06:00 |
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motion_vector_inc.glsl
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motion_vectors.glsl
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resolve.glsl
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roughness_limiter.glsl
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screen_space_reflection.glsl
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Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
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2024-08-12 12:04:16 -07:00 |
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screen_space_reflection_filter.glsl
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screen_space_reflection_inc.glsl
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Fix SSR orientation issues when using orthogonal camera
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2024-07-12 21:56:31 +03:00 |
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screen_space_reflection_scale.glsl
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
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shadow_frustum.glsl
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sort.glsl
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specular_merge.glsl
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ss_effects_downsample.glsl
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Properly linearize depth buffer for SSAO when using orthogonal camera
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2024-07-09 15:29:45 -07:00 |
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ssao.glsl
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Style: Add `WARNING:` as new comment admonition
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2024-09-25 09:44:42 -05:00 |
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ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssil.glsl
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Style: Add `WARNING:` as new comment admonition
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2024-09-25 09:44:42 -05:00 |
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ssil_blur.glsl
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ssil_importance_map.glsl
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ssil_interleave.glsl
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subsurface_scattering.glsl
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Fix SSS with reverse-z
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2024-11-26 10:51:22 +01:00 |
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taa_resolve.glsl
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tonemap.glsl
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Fix incorrect Reinhard tonemap operator
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2024-09-25 12:34:23 +02:00 |
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vrs.glsl
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Fix various typos with codespell
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2024-05-07 10:08:42 +02:00 |