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godot/servers/rendering
Thaddeus Crews cf038deb10
Merge pull request #100222 from DarioSamo/partial-coverage-fix
Fix incorrect return value on partial coverage detection.
2024-12-10 14:16:13 -06:00
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dummy Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
environment
renderer_rd Merge pull request #100081 from clayjohn/rd-clearcoat 2024-12-10 14:16:07 -06:00
storage Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
renderer_canvas_cull.cpp Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item 2024-11-18 09:23:51 -06:00
renderer_canvas_cull.h Don't recalculate final render transforms for Y-sorted canvas items 2024-09-05 17:45:38 +02:00
renderer_canvas_render.cpp
renderer_canvas_render.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 2024-12-06 10:17:44 -08:00
renderer_scene_cull.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_scene_render.h Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_viewport.cpp Apply snap 2D transforms to pixel to viewport 2024-09-23 20:34:11 +08:00
renderer_viewport.h Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_device.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device.cpp Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_binds.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
rendering_device_binds.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device_commons.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_commons.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_driver.cpp Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
rendering_device_driver.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_graph.cpp Merge pull request #100222 from DarioSamo/partial-coverage-fix 2024-12-10 14:16:13 -06:00
rendering_device_graph.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp Implement thread ownership change for RenderingDevice 2024-10-21 20:56:42 +02:00
rendering_server_default.h Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_language.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_language.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_types.cpp Allow `SCREEN_UV` to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h