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dummy
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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2024-11-14 15:52:08 -06:00 |
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environment
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renderer_rd
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Merge pull request #100081 from clayjohn/rd-clearcoat
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2024-12-10 14:16:07 -06:00 |
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storage
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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2024-11-14 15:52:08 -06:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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renderer_canvas_cull.cpp
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Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item
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2024-11-18 09:23:51 -06:00 |
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renderer_canvas_cull.h
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Don't recalculate final render transforms for Y-sorted canvas items
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2024-09-05 17:45:38 +02:00 |
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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renderer_compositor.cpp
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
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renderer_compositor.h
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Set clang-format `RemoveSemicolon` rule to `true`
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2024-10-25 13:49:43 -04:00 |
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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2024-12-06 10:17:44 -08:00 |
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renderer_scene_cull.h
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Get rid of easily removable uses of const_cast
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2024-12-01 17:50:13 -08:00 |
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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2024-10-29 19:25:36 -05:00 |
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renderer_scene_render.cpp
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Merge pull request #86138 from EnlightenedOne/master
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2024-11-04 21:52:07 -06:00 |
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renderer_scene_render.h
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Merge pull request #86138 from EnlightenedOne/master
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2024-11-04 21:52:07 -06:00 |
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renderer_viewport.cpp
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Apply snap 2D transforms to pixel to viewport
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2024-09-23 20:34:11 +08:00 |
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renderer_viewport.h
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Ensure MovieWriter output is in gamma space when using HDR 2D
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2024-05-28 15:30:13 -07:00 |
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rendering_context_driver.cpp
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
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rendering_context_driver.h
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
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rendering_device.compat.inc
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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rendering_device.cpp
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
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rendering_device.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
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rendering_device_binds.cpp
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Add contains_char() for single-character 'contains' calls.
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2024-12-06 20:23:35 +01:00 |
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rendering_device_binds.h
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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rendering_device_commons.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
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rendering_device_commons.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
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rendering_device_driver.cpp
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Add dependency detection improvements to the render graph.
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2024-11-01 09:46:52 -03:00 |
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rendering_device_driver.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
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rendering_device_graph.cpp
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Merge pull request #100222 from DarioSamo/partial-coverage-fix
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2024-12-10 14:16:13 -06:00 |
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rendering_device_graph.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
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rendering_light_culler.cpp
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Tighter light culling - fix directional lights colinear case
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2024-05-10 09:13:05 +01:00 |
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rendering_light_culler.h
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Tight shadow culling - increase epsilon to prevent flickering
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2024-05-18 14:14:27 +01:00 |
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rendering_method.cpp
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rendering_method.h
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Added external camera feed from external plugin on Android
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2024-10-30 18:30:28 +01:00 |
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rendering_server_constants.h
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Fixed Timestep Interpolation (3D)
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2024-07-07 22:15:23 +02:00 |
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rendering_server_default.cpp
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Implement thread ownership change for RenderingDevice
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2024-10-21 20:56:42 +02:00 |
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rendering_server_default.h
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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2024-11-14 15:52:08 -06:00 |
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rendering_server_globals.cpp
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rendering_server_globals.h
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shader_compiler.cpp
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Add contains_char() for single-character 'contains' calls.
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2024-12-06 20:23:35 +01:00 |
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shader_compiler.h
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Fix broken sky shader
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2024-09-13 08:53:26 +03:00 |
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shader_include_db.cpp
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
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shader_include_db.h
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
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shader_language.cpp
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
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shader_language.h
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
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shader_preprocessor.cpp
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
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shader_preprocessor.h
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
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shader_types.cpp
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Allow `SCREEN_UV` to be used in light function of spatial shader
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2024-11-19 11:39:49 +03:00 |
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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