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effects
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Merge pull request #99220 from Flarkk/fix_sss_reverse_z
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2024-11-27 10:46:56 -06:00 |
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environment
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Unify y-flip behavior for sky in RD backends
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2024-11-19 16:59:04 -08:00 |
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forward_clustered
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Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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2024-12-06 10:17:44 -08:00 |
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forward_mobile
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Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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2024-12-06 10:17:44 -08:00 |
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SCsub
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
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blit.glsl
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Add Swappy & Pre-Transformed Swapchain
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2024-10-28 18:55:37 -03:00 |
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canvas.glsl
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Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
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2024-11-21 22:15:54 -08:00 |
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canvas_occlusion.glsl
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…
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canvas_sdf.glsl
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…
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canvas_uniforms_inc.glsl
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Use a vector instead of an array in canvas shader instance buffer.
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2024-12-04 16:36:46 -08:00 |
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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Save cluster render shader from being optimized out entirely
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2023-05-08 18:39:49 +02:00 |
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cluster_store.glsl
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decal_data_inc.glsl
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Style: Add 19.1.0 LLVM options to `.clang-format`
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2024-11-22 09:24:32 -06:00 |
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giprobe_write.glsl
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light_data_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
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particles.glsl
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Style: Apply new `clang-format` changes
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2024-09-20 08:09:48 -05:00 |
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particles_copy.glsl
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Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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2023-09-08 20:01:57 +01:00 |
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samplers_inc.glsl
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Style: Trim trailing whitespace and ensure newline at EOF
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2024-05-08 10:12:46 +02:00 |
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scene_data_inc.glsl
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Jitter shadow map dithering pattern across frames when TAA is enabled
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2024-09-24 15:52:07 -07:00 |
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scene_forward_aa_inc.glsl
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
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scene_forward_gi_inc.glsl
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Reduce the number of samplers used by the scene shaders
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2023-12-15 17:13:44 -07:00 |
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scene_forward_lights_inc.glsl
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Ensure schlick is available when using clearcoat with GGX
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2024-12-05 19:11:03 -08:00 |
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scene_forward_vertex_lights_inc.glsl
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Implement vertex shading
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2024-09-29 00:36:09 +02:00 |
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skeleton.glsl
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |