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godot/servers/rendering/renderer_rd/shaders
Thaddeus Crews 25122e7dd3
Merge pull request #100081 from clayjohn/rd-clearcoat
Ensure schlick is available when using clearcoat with GGX
2024-12-10 14:16:07 -06:00
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effects Merge pull request #99220 from Flarkk/fix_sss_reverse_z 2024-11-27 10:46:56 -06:00
environment Unify y-flip behavior for sky in RD backends 2024-11-19 16:59:04 -08:00
forward_clustered Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 2024-12-06 10:17:44 -08:00
forward_mobile Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 2024-12-06 10:17:44 -08:00
SCsub Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
blit.glsl Add Swappy & Pre-Transformed Swapchain 2024-10-28 18:55:37 -03:00
canvas.glsl Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2024-11-21 22:15:54 -08:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Use a vector instead of an array in canvas shader instance buffer. 2024-12-04 16:36:46 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl Style: Add 19.1.0 LLVM options to `.clang-format` 2024-11-22 09:24:32 -06:00
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
particles.glsl Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Ensure schlick is available when using clearcoat with GGX 2024-12-05 19:11:03 -08:00
scene_forward_vertex_lights_inc.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00