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godotengine
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godot
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https://github.com/godotengine/godot
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Code
2d41087c8f
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
Skyth
f975cfe037
Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-19 22:02:57 +03:00
..
fsr2
…
SCsub
…
blur_raster.glsl
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blur_raster_inc.glsl
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bokeh_dof.glsl
…
bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
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copy.glsl
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copy_to_fb.glsl
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cube_to_dp.glsl
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cube_to_octmap.glsl
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fsr_upscale.glsl
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luminance_reduce.glsl
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luminance_reduce_raster.glsl
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luminance_reduce_raster_inc.glsl
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motion_vector_inc.glsl
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motion_vectors.glsl
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motion_vectors_store.glsl
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octmap_downsampler.glsl
Fix downsampled radiance map generation.
2026-01-12 18:56:10 -08:00
octmap_downsampler_raster.glsl
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octmap_filter.glsl
Handle RGB10_A2 storage format in octmap shaders.
2026-01-08 11:16:40 +03:00
octmap_filter_raster.glsl
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octmap_roughness.glsl
Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-12 22:07:56 -08:00
octmap_roughness_inc.glsl
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octmap_roughness_raster.glsl
Merge pull request
#114279
from clayjohn/sky-singularity
2026-01-06 09:56:53 -06:00
resolve.glsl
Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-19 22:02:57 +03:00
resolve_raster.glsl
…
roughness_limiter.glsl
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screen_space_reflection.glsl
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screen_space_reflection_downsample.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_hiz.glsl
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screen_space_reflection_resolve.glsl
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shadow_frustum.glsl
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smaa_blending.glsl
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smaa_edge_detection.glsl
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smaa_weight_calculation.glsl
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sort.glsl
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specular_merge.glsl
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ss_effects_downsample.glsl
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ssao.glsl
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ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssil.glsl
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ssil_blur.glsl
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ssil_importance_map.glsl
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ssil_interleave.glsl
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subsurface_scattering.glsl
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taa_resolve.glsl
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tonemap.glsl
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tonemap_mobile.glsl
Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-09 15:04:36 +03:00
vrs.glsl
…