1
0
Fork 0
godot/servers/rendering/renderer_rd/shaders
Thaddeus Crews 4738ce72e3
Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
..
effects Pick the sample closer to the camera when resolving 2x MSAA. 2026-01-19 22:02:57 +03:00
environment Merge pull request #113334 from Image-unavailable/voxelgi-reflection-fix 2026-01-01 16:46:05 +01:00
forward_clustered Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled 2026-01-26 13:14:27 -06:00
forward_mobile Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled 2026-01-26 13:14:27 -06:00
SCsub
blit.glsl
canvas.glsl Increase precision of ninepatch source rect to ensure pixel perfect alignment 2026-01-19 14:52:56 -08:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
half_inc.glsl
light_data_inc.glsl
oct_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
particles.glsl
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
scene_forward_vertex_lights_inc.glsl
skeleton.glsl