mirror of https://github.com/godotengine/godot
Pick the sample closer to the camera when resolving 2x MSAA.
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@ -112,7 +112,7 @@ void main() {
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}
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if (params.sample_count == 2) {
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best_index = (pos.x & 1) ^ ((pos.y >> 1) & 1); //not much can be done here
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best_index = (group1.x < group1.y) ? 1 : 0; // Not much can be done here. Pick the sample closer to the camera.
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} else if (params.sample_count == 4) {
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vec4 freq = vec4(equal(group1, vec4(group1.x)));
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freq += vec4(equal(group1, vec4(group1.y)));
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