Pāvels Nadtočajevs
332352d37f
[RTL] Add options to override underline color and default alpha.
2025-06-05 12:39:25 +03:00
Rémi Verschelde
78eb0b68d3
Move MovieWriterMJPEG class to `jpg` module it depends on
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Fixes #90932 .
2025-06-05 10:29:22 +02:00
Mikael Hermansson
f610c81943
Add `OS::open_with_program` for opening files/directories with a specific program on macOS
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-06-05 10:12:01 +02:00
Silc Lizard (Tokage) Renew
4f1d1fefa3
Refactore BoneAttachment property registration
2025-06-05 09:42:31 +09:00
Silc Lizard (Tokage) Renew
9cef0d5ca5
Add optional rot axis / Fix initial pose with rot axis in SpringBone
2025-06-05 09:38:06 +09:00
Thaddeus Crews
bf6bec9ac5
Merge pull request #106911 from Yobbolita/patch-1
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Improve the `PhysicsShapeQueryParameters3D`'s description
2025-06-04 10:34:29 -05:00
Pāvels Nadtočajevs
f4f26e6edc
Unify `get_[_visible]paragraph/line_count` behavior.
2025-06-04 09:39:01 +03:00
Aaron Franke
c58483ad0b
Document that memdelete() is the GDExtension C++ version of free()
2025-06-03 23:37:41 -07:00
Haoyu Qiu
1e82bafa3a
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
Nessa Teal
cf59d74b15
Expose Camera2D current rotation
2025-06-04 00:22:18 +03:00
Thaddeus Crews
1b37dacc18
Merge pull request #106622 from beicause/rm-unnecessary-validate-property-call
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Remove unnecessary calling `_validate_property()` in the core from all extended classes
2025-06-03 15:30:28 -05:00
Thaddeus Crews
bdc8ef3325
Merge pull request #81266 from bruvzg/mac_shell_env
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[macOS] Add support for loading shell environment from UI apps.
2025-06-03 15:30:27 -05:00
Thaddeus Crews
af32c5234b
Merge pull request #101219 from L2750558108/add-video-speed-virtual
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Add speed scale feature for VideoStreamPlayer node
2025-06-03 15:30:26 -05:00
Thaddeus Crews
3fbebdf4da
Merge pull request #107087 from shiena/fix/update-camera-server-document
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Update CameraServer document for Android
2025-06-03 15:30:25 -05:00
Thaddeus Crews
20928f66e9
Merge pull request #107082 from KoBeWi/this_setting_does_not_exist
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Clarify existence of custom project settings
2025-06-03 15:30:21 -05:00
Thaddeus Crews
1b2adba320
Merge pull request #107081 from timothyqiu/debug-draw-copy-pasting
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Fix copy-paste error in Viewport classref
2025-06-03 15:30:21 -05:00
Thaddeus Crews
757cf4c8d5
Merge pull request #107069 from Calinou/doc-astar2d-link-tutorial
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Link demo project in AStar2D and AStarGrid2D documentation
2025-06-03 15:30:19 -05:00
Thaddeus Crews
e16e6a48f9
Merge pull request #107068 from Calinou/doc-heightmapshape3d-holes
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Fix incorrect note about holes in HeightMapShape3D
2025-06-03 15:30:18 -05:00
Thaddeus Crews
003e9db27f
Merge pull request #107064 from sakubou/sprite-offset-note
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Clarify `offset.y` behavior for Sprite2D vs Sprite3D
2025-06-03 15:30:17 -05:00
Thaddeus Crews
51b17759a2
Merge pull request #103719 from YeldhamDev/build_detection_improvements
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Make build profile project detection also set build options
2025-06-03 15:30:14 -05:00
Thaddeus Crews
ba5e43aa54
Merge pull request #106659 from bruvzg/ac_kit_16
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[AccessKit] Update API to 0.16.0.
2025-06-03 15:30:13 -05:00
Hugo Locurcio
fb9a5699a1
Fix incorrect note about holes in HeightMapShape3D
2025-06-03 19:10:07 +02:00
kobewi
b0110788ba
Clarify existence of custom project settings
2025-06-03 18:49:04 +02:00
bruvzg
ee181951b6
[macOS] Add support for loading shell environment from UI apps.
2025-06-03 18:27:29 +03:00
Anish Mishra
b5dad5a0b2
Improve SplitContainer usability in the Android editor
2025-06-03 19:49:56 +05:30
Anish Mishra
bccf36b27b
Add option for a touch-friendly drag handle in `SplitContainer`
2025-06-03 19:49:56 +05:30
KOGA Mitsuhiro
b5003f60c2
Update CameraServer document for Android
2025-06-03 23:13:35 +09:00
Michael Alexsander
454e4f817c
Make build profile project detection also set build options
2025-06-03 11:11:33 -03:00
LuoZhihao
713ed59a77
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
Yobbolita
bfbb63129a
Improve the PhysicsShapeQueryParameters3D's description
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Made it clearer that this class is used in several of PhysicsDirectSpaceState3D's
methods and not just on `intersect_shape()`.
2025-06-03 15:18:47 +02:00
Haoyu Qiu
e74ebaf18d
Fix copy-paste error in Viewport classref
2025-06-03 20:47:06 +08:00
Mikael Hermansson
e160040f0c
Remove Jolt Physics project setting "Areas Detect Static Bodies"
2025-06-03 09:52:57 +02:00
Pāvels Nadtočajevs
6565c8e83f
[AccessKit] Update API to 0.16.0.
2025-06-03 10:49:04 +03:00
Fredia Huya-Kouadio
547450befd
Fix transparency background issue on Android
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Fixes https://github.com/godotengine/godot/issues/106703
2025-06-02 22:45:16 -07:00
kobewi
706bfd810b
Add thumbnail mode to FIleDialog
2025-06-03 02:06:14 +02:00
Thaddeus Crews
5935356962
Merge pull request #100984 from TokageItLab/bone-constraint
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Implement `BoneConstraint3D` with `CopyTransform`/`ConvertTransform`/`Aim` Modifiers
2025-06-02 18:51:57 -05:00
Thaddeus Crews
9ee7d78274
Merge pull request #106859 from syntaxerror247/alias
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Add support for `OS.get_version_alias()` on Android
2025-06-02 18:51:56 -05:00
Thaddeus Crews
1c0669bd23
Merge pull request #106970 from m4gr3d/update_documentation_javaclasswrapper_androidruntimeplugin
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Update the documentation for `JavaClassWrapper` and `AndroidRuntimePlugin`
2025-06-02 18:51:50 -05:00
Thaddeus Crews
fd600b32df
Merge pull request #105680 from KoBeWi/my_recent_favorites
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Add favorites and recent directories to FileDialog
2025-06-02 18:51:47 -05:00
Thaddeus Crews
a6be6d1cd1
Merge pull request #106959 from bruvzg/w10_cleanup
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[Windows] Drop support for Windows 7/8/8.1.
2025-06-02 18:51:46 -05:00
Thaddeus Crews
12b97c250d
Merge pull request #104907 from bruvzg/scr_ids
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Cleanup and unify `DisplayServer` screen methods and documentation.
2025-06-02 18:51:45 -05:00
Thaddeus Crews
2fc072585d
Merge pull request #106820 from OzelotVanilla/fix-editor-plugin-callback-path-param
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Fix `EditorContextMenuPlugin` `CONTEXT_SLOT_FILESYSTEM_CREATE` does not receive path information for some menus
2025-06-02 18:51:43 -05:00
Thaddeus Crews
028a7d3776
Merge pull request #89530 from dalexeev/ed-allow-rename-theme-types
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Editor: Add ability to rename theme types
2025-06-02 18:51:40 -05:00
Thaddeus Crews
67d5d4b790
Merge pull request #107062 from KoBeWi/ultimate_initial_clarification
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Clarify `set_initial_value()`
2025-06-02 18:51:39 -05:00
Thaddeus Crews
ec5a771d62
Merge pull request #104999 from RobProductions/patch-1
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[Docs] Update RichTextLabel alignment documentation
2025-06-02 18:51:35 -05:00
Thaddeus Crews
79db51871c
Merge pull request #106917 from shiena/fix/camera-feed-document
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Update CameraFeed document for Android
2025-06-02 18:51:32 -05:00
Thaddeus Crews
46a7fc317b
Merge pull request #103716 from aaronp64/script_dictionary_docs
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Link `Script` method documentation to details about returned dictionaries
2025-06-02 18:51:30 -05:00
Thaddeus Crews
a654f7b2b5
Merge pull request #105502 from tehKaiN/editor_interface_close_scene
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Add `EditorInterface::close_scene()`
2025-06-02 18:51:29 -05:00
Thaddeus Crews
e8a02152c4
Merge pull request #105757 from bruvzg/no_temp
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[PCK] Move directory to the end of file, write exported/saved PCK in place.
2025-06-02 18:51:28 -05:00
Thaddeus Crews
4f64eaef0c
Merge pull request #69012 from KoBeWi/settings_of_editor_project
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Allow to override editor settings per project
2025-06-02 18:51:26 -05:00
Thaddeus Crews
430bb6294c
Merge pull request #107022 from Calinou/doc-softbody3d-recommend-jolt
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Recommend Jolt Physics in SoftBody3D class reference
2025-06-02 18:51:23 -05:00
Thaddeus Crews
e41af67e29
Merge pull request #107020 from Aioshiro/typo-array-slice
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Fix extra parenthesis in `Array.slice` description
2025-06-02 18:51:22 -05:00
Thaddeus Crews
d7d6bc77ed
Merge pull request #106369 from Calinou/doc-array-get
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Improve documentation for `Array.get()` and `Packed*Array.get()` methods
2025-06-02 18:51:20 -05:00
Hugo Locurcio
aaa9c58b2c
Link demo project in AStar2D and AStarGrid2D documentation
2025-06-03 01:50:18 +02:00
syzygy
f9c0789326
Clarify offest.y behavior for Sprite2D vs Sprite3D
2025-06-02 15:35:32 -06:00
Max Hilbrunner
7ef1cf3c2e
Expose WorkerThreadPool.get_caller_task_id()
2025-06-02 22:00:24 +02:00
kobewi
55c139f9f5
Clarify set_initial_value()
2025-06-02 21:58:49 +02:00
kobewi
b41d6ecf8c
Allow to override editor settings per project
2025-06-02 17:51:26 +02:00
tomsterBG
b3f633defa
Add description for `Skeleton3D.bone_list_changed`
2025-06-02 15:23:29 +02:00
Pāvels Nadtočajevs
8cb2817976
[PCK] Move directory to the end of file, write exported/saved PCK in place.
2025-06-02 12:54:09 +03:00
Ozelot Vanilla
94669955d8
fix: EditorContextMenuPlugin CONTEXT_SLOT_FILESYSTEM_CREATE does not receive path information for some menu
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Also add explanation in `EditorContextMenuPlugin`'s doc for fixing path information passing
(Accept PR #106820 suggestion by: Tomasz Chabora <kobewi4e@gmail.com>)
2025-06-02 15:37:12 +09:00
Pāvels Nadtočajevs
2d93e004b9
Cleanup and unify `DisplayServer` screen methods and documentation.
2025-06-02 08:03:48 +03:00
Silc Lizard (Tokage) Renew
4a2a95678b
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
2025-06-02 03:42:45 +09:00
Hugo Locurcio
b89b2e9aa7
Recommend Jolt Physics in SoftBody3D class reference
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Jolt Physics has greatly improved SoftBody3D usability in Godot
compared to what was previously available with GodotPhysics3D.
2025-06-01 17:16:04 +02:00
Aioshiro
8fc060b8b3
Fix extra parenthesis in `Array.slice` description
2025-06-01 17:05:30 +02:00
Capry
20c0a0b489
Add metadata tags to WAV and OGG audio streams
2025-05-31 11:43:01 +02:00
daniel080400
08343189dc
Rework scene preview thumbnails
2025-05-31 16:57:51 +08:00
Fredia Huya-Kouadio
658d3736f4
Update the documentation for `JavaClassWrapper` and `AndroidRuntimePlugin`
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Follow-up to https://github.com/godotengine/godot-docs/pull/10979
2025-05-30 09:39:53 -07:00
Pāvels Nadtočajevs
617e12a6b4
[Windows] Drop support for Windows 7/8/8.1.
2025-05-30 17:30:23 +03:00
Anish Mishra
458850b2d9
Add support for `OS.get_version_alias()` on Android
2025-05-30 19:57:15 +05:30
Danil Alexeev
e6c9a832c1
Editor: Add ability to rename theme types
2025-05-29 21:57:48 +03:00
kobewi
f75c564d58
Add favorites and recent directories to FileDialog
2025-05-29 15:50:29 +02:00
KOGA Mitsuhiro
7762f70f69
Update CameraFeed document for Android
2025-05-29 07:24:00 +09:00
KaiN
8cdb1768a4
Add EditorInterface::close_scene()
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-05-28 21:53:32 +02:00
Thaddeus Crews
bb47f01481
Merge pull request #106390 from akien-mga/linux-drop-ppc32
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Linux: Drop `ppc32` (32-bit PowerPC) architecture support
2025-05-28 09:47:34 -05:00
2750558108
c2eba05312
Add speed scale feature for VideoStreamPlayer node
2025-05-28 08:58:32 +08:00
Thaddeus Crews
f619ca2519
Merge pull request #60143 from Rindbee/better-connection-dialog
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Add a flag to make the connection automatically emit the source object.
2025-05-27 09:39:34 -05:00
Thaddeus Crews
91b3a26438
Merge pull request #106848 from Faless/mp/rpc_config_revert
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Expose `get_rpc_config` and `get_node_rpc_config`
2025-05-27 09:39:32 -05:00
Thaddeus Crews
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
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SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
Thaddeus Crews
63dff62948
Merge pull request #100673 from RandomShaper/res_duplicate
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Overhaul resource duplication
2025-05-27 09:39:25 -05:00
Thaddeus Crews
bdf03ac2b3
Merge pull request #106811 from OzelotVanilla/fix-editor-plugin-filesystem-create
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Fix missing popup item defined in `EditorContextMenuPlugin` with slot `CONTEXT_SLOT_FILESYSTEM_CREATE`
2025-05-27 09:39:24 -05:00
Thaddeus Crews
15b4b6b3d2
Merge pull request #106807 from Calinou/doc-editorproperty-not-ready
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Document EditorProperty behavior when the node isn't fully ready yet
2025-05-27 09:39:23 -05:00
Thaddeus Crews
d4793d016f
Merge pull request #106157 from Calinou/doc-acceptdialog-close-on-escape
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Clarify the input action that affects `AcceptDialog.dialog_close_on_escape`
2025-05-27 09:39:22 -05:00
Thaddeus Crews
482dacc300
Merge pull request #103583 from beicause/color-picker-add-intensity
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ColorPicker: Add an intensity slider to all modes for HDR
2025-05-27 09:39:21 -05:00
Rindbee
5e2396e001
Add a flag to make the connection automatically emit the source object.
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Mainly used to improve the connection dialog.
Not implemented in `emit_signalp()`, append the source object when a PackScene is instantiated.
2025-05-27 20:19:03 +08:00
Lorenzo Zimmmerer
8152ecabed
Editing SceneTree.get_frame() documentaion
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to reflect that it returns physics steps that have been processed,
not frames rendered.
fixes #90539
Add reference to physics_frame signal.
Add reference to Engine.get_process_frames
Update doc/classes/SceneTree.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-05-27 12:48:38 +02:00
Ozelot Vanilla
14d9aa9672
fix: EditorContextMenuPlugin with slot CONTEXT_SLOT_FILESYSTEM_CREATE does not add popup item to all menu
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As there are multiple menu containing creating new files, this commit add the popup menu item from the plugin to all those menu to keep consistency.
The fixing uses empty array to indicate different types of context menu.
Added to these menu:
* Right-click on empty space on the tree (`_tree_empty_click`).
* Right-click on empty space on the file panel (`_file_list_empty_clicked`)
Also add explanation in `EditorContextMenuPlugin::CONTEXT_SLOT_FILESYSTEM_CREATE`'s doc for previous fixing
(Accept PR #106811 code suggestion by: Tomasz Chabora <kobewi4e@gmail.com>)
2025-05-27 10:15:21 +09:00
Haoyu Qiu
8d93b6a54c
Add translation preview in editor
2025-05-27 07:59:28 +08:00
Fabio Alessandrelli
b73ec1fa9b
Expose get_rpc_config and get_node_rpc_config
2025-05-27 00:43:21 +02:00
Hugo Locurcio
260af83647
Document EditorProperty behavior when the node isn't fully ready yet
2025-05-27 00:42:10 +02:00
Hugo Locurcio
3168fd4c56
Clarify the input action that affects `AcceptDialog.dialog_close_on_escape`
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It uses `ui_cancel` behind the scenes, which allows users to add/modify
which keys or gamepad buttons are taken into account for this.
2025-05-27 00:38:58 +02:00
Thaddeus Crews
de2cd663fd
Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
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Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
Thaddeus Crews
c38b856f39
Merge pull request #106717 from KoBeWi/uid_in_path_factory
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Expose helper methods for converting UIDs
2025-05-26 11:24:40 -05:00
Thaddeus Crews
e89c4b0f9f
Merge pull request #102330 from RGDTAB/add_partial_smaa
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Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
Thaddeus Crews
506417fe43
Merge pull request #105623 from lodetrick/section-feature-hide
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Allow Inspector Section Checkboxes to hide features, Add "On" text to checkboxes
2025-05-26 11:24:25 -05:00
Thaddeus Crews
6132792f05
Merge pull request #106386 from bruvzg/mac_fs_name
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Implement `get_filesystem_type` on macOS and Linux.
2025-05-26 11:24:25 -05:00
Thaddeus Crews
f984e15b39
Merge pull request #106244 from lawnjelly/fti_optimize_scene_tree4
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FTI - Optimize `SceneTree` traversal
2025-05-26 11:24:21 -05:00
Pedro J. Estébanez
6841b45552
Add tests for resource duplication
2025-05-26 17:05:04 +02:00
Fabio Alessandrelli
c28d5d0058
Revert "Expose get_rpc_config and get_node_rpc_config"
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This reverts commit 8835f326b1 .
2025-05-26 15:57:38 +02:00
Pedro J. Estébanez
342266cfd9
Overhaul `Variant::duplicate()` for resources
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This in the scope of a duplication triggered via any type in the `Variant` realm. that is, the following: `Variant` itself, `Array` and `Dictionary`. That includes invoking `duplicate()` from scripts.
A `duplicate_deep(deep_subresources_mode)` method is added to `Variant`, `Array` and `Dictionary` (for compatibility reasons, simply adding an extra parameter was not possible). The default value for it is `RESOURCE_DEEP_DUPLICATE_NONE`, which is like calling `duplicate(true)`.
Remarks:
- The results of copying resources via those `Variant` types are exactly the same as if the copy were initiated from the `Resource` type at C++.
- In order to keep some separation between `Variant` and the higher-level animal which is `Resource`, `Variant` still contains the original code for that, so it's self-sufficient unless there's a `Resource` involved. Once the deep copy finds a `Resource` that has to be copied according to the duplication parameters, the algorithm invokes the `Resource` duplication machinery. When the stack is unwind back to a nesting level `Variant` can handle, `Variant` duplication logic keeps functioning.
While that is good from a responsibility separation standpoint, that would have a caveat: `Variant` would not be aware of the mapping between original and duplicate subresources and so wouldn't be able to keep preventing multiple duplicates.
To avoid that, this commit also introduces a wormwhole, a sharing mechanism by which `Variant` and `Resource` can collaborate in managing the lifetime of the original-to-duplicates map. The user-visible benefit is that the overduplicate prevention works as broadly as the whole `Variant` entity being copied, including all nesting levels, regardless how disconnected the data members containing resources may be across al the nesting levels. In other words, despite the aforementioned division of duties between `Variant` and `Resource` duplication logic, the duplicates map is shared among them. It's created when first finding a `Resource` and, however how deep the copy was working at that point, the map kept alive unitl the stack is unwind to the root user call, until the first step of the recursion.
Thanks to that common map of duplicates, this commit is able to fix the issue that `Resource::duplicate_for_local_scene()` used to ignore overridden duplicate logic.
2025-05-26 10:06:40 +02:00
Pedro J. Estébanez
2a03b459b9
Overhaul `Resource::duplicate()`
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Thanks to a refactor, `Resource::duplicate_for_local_scene()` and `Resource::duplicate()` are now both users of the same, parametrized, implementation.
`Resource::duplicate()` now honors deepness in a more consistent and predictable fashion. `Resource::duplicate_deep()` is added (instead of just adding a parameter to the former, for compatibility needs).
The behavior after this change is as follows:
- Deep (`deep=true`, formerly `subresources=true`):
- Previously, only resources found as direct property values of the one to copy would be, recursively, duplicated.
- Now, in addition, arrays and dictionaries are walked so the copy is truly deep, and only local subresources found across are copied.
- Previously, subresources would be duplicated as many times as being referenced throughout the main resource.
- Now, each subresource is only duplicated once and from that point, a referenced to that single copy is used. That's the enhanced behavior that `duplicate_for_local_scene()` already featured.
- The behavior with respect to packed arrays is still duplication.
- Formerly, arrays and dictionaries were recursive duplicated, with resources ignored.
- Now, arrays and dictionaries are recursive duplicated, with resources duplicated.
- When doing it through `duplicate_deep()`, there's a` deep_subresources_mode` parameter, with various possibilites to control if no resources are duplicated (so arrays, etc. are, but keeping referencing the originals), if only the internal ones are (resources with no non-local path, the default), or if all of them are. The default is to copy every subresource, just like `duplicate(true)`.
- Not deep (`deep=false`, formerly `subresources=false`): <a name="resource-shallow"></a>
- Previously, the first level of resources found as direct property values would be duplicated unconditionally. Packed arrays, arrays and dictionaries were non-recursively duplicated.
- Now, no subresource found at any level in any form will be duplicated, but the original reference kept instead. Packed arrays, arrays and dictionaries are referenced, not duplicated at all.
- Now, resources found as values of always-duplicate properties are duplicated, recursively or not matching what was requested for the root call.
This commit also changes what's the virtual method to override to customize the duplication (now it's the protected `_duplicate()` instead of the public `duplicate()`).
2025-05-26 10:05:25 +02:00
kobewi
9c37ca5383
Expose helper methods for converting UIDs
2025-05-25 00:26:16 +02:00
lawnjelly
c7764ef26b
FTI - Optimize `SceneTree` traversal
2025-05-24 17:38:33 +01:00
Pāvels Nadtočajevs
d609cf62a0
Implement `get_filesystem_type` on macOS and Linux.
2025-05-23 23:05:06 +03:00
PiCode
fe3aaa2ae3
Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics
2025-05-23 22:04:52 +03:00
Thaddeus Crews
274ed34ac4
Merge pull request #93836 from aaronfranke/capsule-mid-height
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Add mid height property to CapsuleShape2D/3D
2025-05-23 09:46:13 -05:00
LuoZhihao
8a9409257b
ColorPicker: Add intensity slider
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Add intensity slider to all color modes. Replace raw mode by linear mode, which uses linear color space.
When color is overbright, automatically switch hex text to script text. Allow executing expression in script text field to set color. Add the "script" icon to the default theme.
2025-05-23 12:45:29 +08:00
Thaddeus Crews
ce400a93b5
Merge pull request #106613 from Calinou/doc-string-subsequence-contains
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Clarify `String.is_subsequence_of()` working differently from `String.contains()`
2025-05-22 12:15:09 -05:00
Thaddeus Crews
5b2525673a
Merge pull request #102360 from berarma/theora_seek
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Implement seek operation for Theora video files, improve multi-channel audio resampling.
2025-05-22 12:15:07 -05:00
Thaddeus Crews
8085fd3102
Merge pull request #93142 from clayjohn/z_clip_scale
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Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
Thaddeus Crews
6258a3e224
Merge pull request #98750 from aaronfranke/grisu
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Use Grisu2 algorithm in `String::num_scientific` to fix serializing
2025-05-22 12:15:02 -05:00
Aaron Franke
15de1d6c35
Use Grisu2 algorithm in String::num_scientific to fix serializing
2025-05-22 09:13:16 -07:00
Bernat Arlandis
b9bebf7081
Full Theora video support in VideoStreamPlayer
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- Implement `set_stream_position` and `get_stream_length`.
- Don't show blank frame when stopping the video (smooth loops).
- Fix audio for videos with up to 8 channels.
- Improve internal audio handling.
2025-05-22 14:00:57 +02:00
Hugo Locurcio
f69d2eda80
Clarify `String.is_subsequence_of()` working differently from `String.contains()`
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`is_subsequence_of()` has very different behavior from `contains()`.
2025-05-22 03:01:13 +02:00
Logan Detrick
1a427d3dec
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
Raymond DiDonato
6b99608950
Add SMAA 1x
2025-05-21 15:02:09 -04:00
Haoyu Qiu
7010d171b1
Relax the requirements for making EditorImportPlugin
2025-05-21 22:13:09 +08:00
clayjohn
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
Hugo Locurcio
59a75babf8
Improve documentation for `Array.get()` and `Packed*Array.get()` methods
2025-05-20 23:47:04 +02:00
Rémi Verschelde
25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
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Native visionOS platform support
2025-05-20 23:09:07 +02:00
Ricardo Sanchez-Saez
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
Thaddeus Crews
54a368b454
Merge pull request #106476 from timothyqiu/tooltip-scale
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Improve description of `Control.scale`
2025-05-19 16:22:27 -05:00
Thaddeus Crews
0f21ccd4b8
Merge pull request #104560 from TokageItLab/bone-name-validation
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Add bone name/idx matching validation and lacked virtual methods to `SkeletonModifier3D`
2025-05-19 08:01:40 -05:00
Thaddeus Crews
70fa7fba19
Merge pull request #101792 from TokageItLab/oneshot-scale
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Change `NodeOneShot` fading to uses self delta instead of input delta
2025-05-19 08:01:30 -05:00
DeeJayLSP
0d4d0d44c9
Force weights on custom editor fonts when variable
2025-05-18 23:44:31 -03:00
Silc Lizard (Tokage) Renew
b4ac896c66
Changed NodeOneShot fading so that it does not depend on input delta
2025-05-18 09:27:05 +09:00
Silc Lizard (Tokage) Renew
17d068963f
Add bone name/idx matching validation & virtual func to skel Modifier
2025-05-17 06:18:25 +09:00
Adam Scott
6e6c4d3045
[Web] Always return `0` for `OS::get_process_id()`
2025-05-16 15:46:34 -04:00
Elzewyr
9f67bf96fa
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-16 18:38:00 +03:00
Thaddeus Crews
13aaf5e228
Merge pull request #103462 from GlitchedCode922/master
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Fix InputEventMouseMotion reference
2025-05-16 10:29:01 -05:00
Thaddeus Crews
1e50e05235
Merge pull request #105723 from KoBeWi/sortatron
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Add file sort to FileDialog
2025-05-16 07:43:13 -05:00
Haoyu Qiu
e22540bc0b
Improve description of `Control.scale`
2025-05-16 15:31:08 +08:00
Omar Qurashi
a6ca9088e0
Fix typo in `Node.get_child` documentation
2025-05-15 22:18:30 +02:00
Thaddeus Crews
f3e0005266
Merge pull request #105547 from KoBeWi/default_ok_ok
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Improve default OK text in AcceptDialog
2025-05-15 10:22:23 -05:00
Thaddeus Crews
a7a61cc284
Merge pull request #106439 from timothyqiu/import-out-params
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Document output parameters of `EditorImportPlugin.import`
2025-05-15 10:22:22 -05:00
Thaddeus Crews
e625565853
Merge pull request #106396 from chocola-mint/canvas-item-add-triangle-array-count
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Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array`
2025-05-15 10:22:16 -05:00
Haoyu Qiu
c31746fdcf
Document output parameters of `EditorImportPlugin.import`
2025-05-15 19:46:15 +08:00
kobewi
33dcd7a6d9
Add file sort to FileDialog
2025-05-15 13:23:38 +02:00
kobewi
076608c979
Improve default OK text in AcceptDialog
2025-05-14 23:08:22 +02:00
Thaddeus Crews
8b4dd7a34e
Merge pull request #105724 from dugramen/recovery/split-commit
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Add inline color pickers to script editor
2025-05-14 09:44:16 -05:00
Thaddeus Crews
006b986fbb
Merge pull request #106121 from KoBeWi/you_can_undo_but_you_can't_save
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Allow undoredo actions to not make history unsaved
2025-05-14 09:44:11 -05:00
Thaddeus Crews
d0693d6867
Merge pull request #89988 from LunaCapra/specular-occlusion
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Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
chocola-mint
101dc9868f
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
Rémi Verschelde
1de9789806
Linux: Drop `ppc32` (32-bit PowerPC) architecture support
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This was added together with `ppc64le` in #54490 , but seemingly only for the
purpose of getting it to compile on a Linux distro that aims at maximizing
support for all CPU architectures.
I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even
support OpenGL ES 3.0?) and so I don't think we should aim to support it.
Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released
in 2017.
2025-05-14 10:22:12 +02:00
dugramen
b9f59ae6ca
Add color pickers to script editor
2025-05-13 18:03:21 -04:00
Thaddeus Crews
3d20e906b9
Merge pull request #99318 from HolonProduction/editor-script-palette
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Editor: Add named `EditorScript`s to the command palette
2025-05-13 16:22:31 -05:00
Thaddeus Crews
1c4b660312
Merge pull request #96611 from Dynamic-Pistol/master
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Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
2025-05-13 16:22:25 -05:00
Thaddeus Crews
93140c0f76
Merge pull request #99676 from BlueCube3310/tex-import-vram-specified
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Add Channel Remap settings to ResourceImporterTexture
2025-05-13 16:22:22 -05:00
Thaddeus Crews
b59d6bea4f
Merge pull request #67777 from aaronfranke/virtually-annotated
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Add a keyword for abstract classes in GDScript
2025-05-13 16:22:16 -05:00