1
0
Fork 0

Merge pull request #107022 from Calinou/doc-softbody3d-recommend-jolt

Recommend Jolt Physics in SoftBody3D class reference
This commit is contained in:
Thaddeus Crews 2025-06-02 18:51:23 -05:00
commit 430bb6294c
No known key found for this signature in database
GPG Key ID: 8C6E5FEB5FC03CCC
1 changed files with 1 additions and 1 deletions

View File

@ -6,7 +6,7 @@
<description>
A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
Additionally, [SoftBody3D] is subject to wind forces defined in [Area3D] (see [member Area3D.wind_source_path], [member Area3D.wind_force_magnitude], and [member Area3D.wind_attenuation_factor]).
[b]Note:[/b] There are many known bugs in [SoftBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as trampolines).
[b]Note:[/b] It's recommended to use Jolt Physics when using [SoftBody3D] instead of the default GodotPhysics3D, as Jolt Physics' soft body implementation is faster and more reliable. You can switch the physics engine using the [member ProjectSettings.physics/3d/physics_engine] project setting.
</description>
<tutorials>
<link title="SoftBody">$DOCS_URL/tutorials/physics/soft_body.html</link>