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76094 Commits

Author SHA1 Message Date
Anish Mishra 67b45299c7 Android: Run clipboard tasks on UI thread
Fixes crashes on older Android versions (API level <= 27) by ensuring
that all clipboard operations are executed on the UI thread.
2025-07-22 20:58:22 +05:30
Thaddeus Crews 71a9948157
Merge pull request #108287 from syntaxerror247/fix-virtual-keyboard-height
Fix immersive mode and virtual keyboard height issue on Android
2025-07-18 11:05:19 -05:00
Thaddeus Crews f884f24212
Merge pull request #108350 from DanielSnd/linux_sdl_env_variables_access
Add environment variable access defines to SDL linux build config
2025-07-18 11:05:18 -05:00
Thaddeus Crews 843e869230
Merge pull request #108285 from timothyqiu/network-mode
Clarify that Network Mode is not mandatory for plugins
2025-07-18 11:05:17 -05:00
Thaddeus Crews 6118bc241b
Merge pull request #108474 from h1v9/master
Fix all asset reimport on missing filesystem_cache10
2025-07-18 11:05:17 -05:00
Thaddeus Crews d6f031b805
Merge pull request #108729 from m4gr3d/setup_mavencentral_debug_upload
Add a debug version for Godot's maven central artifact
2025-07-18 11:05:16 -05:00
Thaddeus Crews dbf4bef467
Merge pull request #108728 from jcostello/88168-fix-lightaps-dynamic-objects-with-physical-lights
Fix lightmap dynamic objects with physical lights
2025-07-18 11:05:15 -05:00
Thaddeus Crews b3c7bebfb7
Merge pull request #108122 from Kazuo256/fix-107059
Properly show detach script button when script is added via inspector
2025-07-18 11:05:14 -05:00
Thaddeus Crews 728a8f7ccf
Merge pull request #108718 from Koyper/split_container_touch_dragger_theme_colors
[SplitContainer] Fix inability to override touch dragger icon and add theme colors to touch dragger
2025-07-18 11:05:13 -05:00
Thaddeus Crews 8c0900450c
Merge pull request #108495 from simpkins/deadlock_comments
Document some deadlocks in the physics server code
2025-07-18 11:05:12 -05:00
Thaddeus Crews 6e0671e1c5
Merge pull request #108590 from ryevdokimov/update-auto-unfold-description
Update `auto_unfold_foreign_scenes` description
2025-07-18 11:05:11 -05:00
Thaddeus Crews 0b4e26179d
Merge pull request #108714 from adamscott/fix-gdscript-language-server-web
[Web] Disable GDScript LSP
2025-07-18 11:05:11 -05:00
Thaddeus Crews a1844396d3
Merge pull request #108617 from Calinou/doc-translation-po-plurals
Document Translation plurals requiring the use of the gettext PO format
2025-07-18 11:05:10 -05:00
Thaddeus Crews d98a2d2e5e
Merge pull request #108679 from Alex2782/fix_cancel_save_dialog
Cancel save dialog on editor exit
2025-07-18 11:05:09 -05:00
Thaddeus Crews e0f8055fb8
Merge pull request #108615 from Calinou/doc-animationmixer-started-signal
Document `AnimationMixer.animation_started` not being emitted for looping animations
2025-07-18 11:05:08 -05:00
Thaddeus Crews 74ee47e31e
Merge pull request #108645 from Changryy/check-resource-before-load
Fix error when dragging non-resource file
2025-07-18 11:05:07 -05:00
Thaddeus Crews 1f9dc89ef4
Merge pull request #108706 from KoBeWi/excellent_code_quality
Fix inconsistent column in Tree click detection
2025-07-18 11:05:07 -05:00
Adam Scott 8420468647
[Web] Disable GDScript LSP 2025-07-18 11:14:58 -04:00
DanielSnd 71e498509d Add environment variable access defines to SDL linux build config 2025-07-18 10:37:52 -03:00
Fredia Huya-Kouadio 2509b2f457 Add a debug version for Godot's maven central artifact 2025-07-17 17:17:40 -07:00
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
Koyper 21144401c3 Add theme colors to touch dragger and fix touch dragger icon theme 2025-07-17 13:05:47 -05:00
Alexander Hartmann 4e25e4406e Fix: Canceling save dialog on editor exit 2025-07-17 19:35:10 +02:00
h1v9 33a199d1cb Calculate md5 of import files when cache is missing. Prevents "forced" reimport 2025-07-17 19:26:21 +03:00
Wilson Kazuo Mizutani b400633dc2 Show detach script button when added via inspector
Fixes #107059.

The SceneTreeDock was not tracking script changes in selected nodes in any capacity as far as I could assess. To do
that, my solution essentially connects the "script_changed" signal from selected nodes to
"SceneTreeDock::_update_script_button()" whenever the selection changes. It actually queues the update to make sure it
happens only once no matter how many nodes are selected.

However, only connecting that signal would leave previously selected nodes with a signal connection that should no
longer exist. To properly disconnect previously selected nodes, we have to store the list of currently selected nodes so
we can disconnect them when the selection changes.

The commit also includes some improvements to the SceneTreeDock class:

1. Remove unnecessary initialization in SceneTreeDock

This field is already initialized in the line that declares it. As such, initializing it on the constructor as well as
is redundant.

2. Queue script button updates in scene tree dock

Since we now have the option to defer the script button update and make sure it only runs once per frame, it's always
best to use the queued version of the update from a performance perspective. I'm not entirely sure if there could be any
unexpected side effects but it is a minor self-contained UI update, so it's likely a relatively safe change.

The replacement includes the bindings since it is a requirement for the other replacements in the class to work
(UndoRedo needs their method names registered in the class DB). It should be OK to remove the old non-queued bindings
too even though they are accessible in the public API because it is a "unofficial" method starting with an underscore.
2025-07-17 13:09:50 -03:00
Thaddeus Crews f92f1ce9c0
Merge pull request #108699 from bruvzg/sp_slice_decomp
[SpriteFramesEditor] Decompress texture before auto slicing sprite sheet.
2025-07-17 10:34:50 -05:00
Thaddeus Crews 4b8e025023
Merge pull request #108696 from bruvzg/maco_full_headless
[macOS] Do not use NSApplication main loop for headless mode.
2025-07-17 10:34:49 -05:00
Thaddeus Crews 24ad16c2fc
Merge pull request #108472 from bruvzg/win_proj_ver
[Windows export] Use project version as fallback.
2025-07-17 10:34:49 -05:00
Thaddeus Crews 25dcf7d2a0
Merge pull request #108306 from Chaosus/gds_fix_super_completion
Fix lookup symbol for `super()`
2025-07-17 10:34:48 -05:00
Thaddeus Crews ca374f91a2
Merge pull request #108624 from bruvzg/mac_emb
[macOS] Fix mouse enter/exit event and custom cursor shape in embedded game mode.
2025-07-17 10:34:47 -05:00
Thaddeus Crews 2ef2e24582
Merge pull request #108655 from gongpha/manifold-76208dc
Update manifold to upstream commit 76208dc
2025-07-17 10:34:46 -05:00
Thaddeus Crews 9ba44cb613
Merge pull request #108364 from Rindbee/use-inotify-to-detect-devices-on-Linux
Use inotify to detect devices for better reliability on Linux
2025-07-17 10:34:45 -05:00
Thaddeus Crews 4b844f06ca
Merge pull request #108684 from simpkins/unique_name
Fix releasing the old unique name when renaming a Node
2025-07-17 10:34:44 -05:00
Thaddeus Crews 8702b38c7f
Merge pull request #108196 from beicause/spinbox-custom-arrow-step-snap
SpinBox: Fix `custom_arrow_step` by snapping it to `step`
2025-07-17 10:34:43 -05:00
kobewi 1f4044c0f1 Fix inconsistent column in Tree click detection 2025-07-17 14:29:44 +02:00
Pāvels Nadtočajevs eac8e9d1cd
[SpriteFramesEditor] Decompress texture before auto slicing sprite sheet. 2025-07-17 10:51:44 +03:00
Pāvels Nadtočajevs 8b045ca8fe
[macOS] Do not use NSApplication main loop for headless mode. 2025-07-17 08:42:55 +03:00
Adam Simpkins 254fa6c642 fix releasing the old unique name when renaming a Node
This fixes `Node::set_name()` to release the old unique name before
performing the rename.  #76560 changed the code to update `data.name`
before calling `_release_unique_name_in_owner()`, causing to incorrectly
try releasing the new name instead of the old name.

Fixes #108683
2025-07-16 14:21:50 -07:00
Anish Mishra d8d3c86d71 Fix Immersive mode and keyboard height issues on Android 2025-07-16 23:31:47 +05:30
Thaddeus Crews 7826b6b13f
Merge pull request #108664 from clayjohn/TAA-motion-vectors-alpha
Never overwrite motion vectors in the transparent pass
2025-07-16 11:27:57 -05:00
Thaddeus Crews e0577598fa
Merge pull request #108630 from QbieShay/qbe/fix-108233
Sort bent normal output at the bottom to prevent visual shader breakage
2025-07-16 11:27:56 -05:00
Thaddeus Crews 68495871b0
Merge pull request #108661 from bruvzg/nix32
[Linux] Fix narrowing conversion error in 32-bit builds.
2025-07-16 11:27:55 -05:00
Thaddeus Crews 64c58c225a
Merge pull request #107473 from m4gr3d/address_transparency_feedback
Address remaining feedback on Android background transparency
2025-07-16 11:27:54 -05:00
Thaddeus Crews fc1e61ad94
Merge pull request #108312 from KoBeWi/deselect_deselected_just_to_be_sure
Fix filtered out nodes not getting deselected
2025-07-16 11:27:53 -05:00
Thaddeus Crews 129143355f
Merge pull request #108463 from kitbdev/fix-text-theme-issues
Fix some Text Editor theme issues and clean up
2025-07-16 11:27:52 -05:00
Thaddeus Crews 12c8c140a4
Merge pull request #108642 from Changryy/auto-load-naming
Fix new autoload scripts using file name instead of user defined name
2025-07-16 11:27:52 -05:00
clayjohn 17b9469bac Never overwrite motion vectors in the transparent pass 2025-07-16 04:58:39 -07:00
Lindo 529a5a3512 Fix error when dragging non-resource file 2025-07-16 11:23:09 +02:00
Pāvels Nadtočajevs 80b39cd1bd
[Linux] Fix narrowing conversion error in 32-bit builds. 2025-07-16 09:34:38 +03:00
Kongfa Waroros b4762468cc manifold: Update to upstream commit 76208dc 2025-07-16 09:31:53 +07:00