mirror of https://github.com/godotengine/godot
Add environment variable access defines to SDL linux build config
This commit is contained in:
parent
f92f1ce9c0
commit
71e498509d
|
|
@ -87,6 +87,9 @@
|
|||
#ifdef __linux__
|
||||
#define HAVE_INOTIFY 1
|
||||
#define HAVE_INOTIFY_INIT1 1
|
||||
#define HAVE_GETENV 1
|
||||
#define HAVE_SETENV 1
|
||||
#define HAVE_UNSETENV 1
|
||||
#endif
|
||||
|
||||
// TODO: handle dynamic loading with SOWRAP_ENABLED
|
||||
|
|
|
|||
Loading…
Reference in New Issue