Rémi Verschelde
c01b9de703
Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
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Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
Fredia Huya-Kouadio
33a235beb8
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 12:53:57 -08:00
Rémi Verschelde
a9c5c4db71
Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
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Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Rémi Verschelde
1af42620fa
Merge pull request #103362 from bruvzg/gds_get_set_bchk
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Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
Evan Todd
87efa4d210
Fix particle jitter when scene tree is paused.
2025-02-27 08:40:40 -08:00
Rémi Verschelde
672fe2487f
Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
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Fixes #103360 .
Partial revert of changes in #97281 and #99135 .
2025-02-27 17:30:48 +01:00
Pāvels Nadtočajevs
f9c7d348c3
Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 17:54:40 +02:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
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Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde
dd43d401ec
Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
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OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde
9014202366
Merge pull request #103337 from stuartcarnie/fix_ios_options
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Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde
bb88938596
Merge pull request #103354 from bruvzg/gproc
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Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs
ddd807ff7d
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217
Replace error to info messages for embedded game
2025-02-26 19:32:25 -05:00
David Snopek
fd622afb1d
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-26 17:35:03 -06:00
Stuart Carnie
5312811c4d
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 10:22:39 +11:00
Rémi Verschelde
dbdd8a2db9
PackedScene: Use ObjectID for DeferredNodePathProperties base
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Help do proper error handling and avoid a crash.
Works around #103263 .
2025-02-26 14:40:14 +01:00
Rémi Verschelde
3ef055fecb
Update AUTHORS and DONORS list
2025-02-26 12:54:25 +01:00
风青山
d0437d5052
Revert "Fix inspector jumping when gaining focus"
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This reverts commit 9226424401 .
2025-02-26 18:18:30 +08:00
风青山
a375e77b85
Revert "Fix inspector follow focus when child is focused"
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This reverts commit 286d3ae415 .
2025-02-26 18:18:28 +08:00
dugramen
4952e078e4
fix vbox separation in sections with PROPERTY_USAGE_ARRAY
2025-02-25 21:50:52 -05:00
OhiraKyou
8df75953ec
Fix GPU particles not emitting at some amounts when scale curve is zero
2025-02-25 19:36:08 -05:00
Rémi Verschelde
01545c995b
Merge pull request #103298 from bruvzg/comque_race
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Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-26 00:27:55 +01:00
Rémi Verschelde
a398f4f893
Merge pull request #103303 from aaronfranke/fix-compile-arm64-linux
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Fix compiling on arm64 Linux with GCC
2025-02-26 00:23:55 +01:00
Rémi Verschelde
bb634fd9e4
Merge pull request #103302 from dsnopek/missing-method-flag
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Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-26 00:17:56 +01:00
Rémi Verschelde
bc0d58b07e
i18n: Sync translations with Weblate
2025-02-26 00:05:03 +01:00
Aaron Franke
0528d92d73
Fix compiling on arm64 Linux
2025-02-25 14:47:29 -08:00
David Snopek
e0370b9596
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-25 16:46:50 -06:00
Marc Garcia Puig
57d8ef5d23
Disabled depth test for line and handle materials
2025-02-25 22:56:56 +01:00
Pāvels Nadtočajevs
bdb5d522d1
Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-25 23:26:43 +02:00
Rémi Verschelde
e7ac8e45a3
Merge pull request #103296 from dsnopek/texture-create-from-native-handle-right-rid-type
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`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 21:59:24 +01:00
David Snopek
a285d1aa98
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 14:20:33 -06:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
Murrent
4f46ecc479
Allow default case at the top of a switch scope in shaders
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Revert "Removed translations of unused error message"
This reverts commit 6dbc75e000 .
Variable name change
Detecting multiple default cases in shaders
Removed translations of unused error message
Allowing default case at top of scope in switch statement in shaders
2025-02-25 20:59:36 +01:00
Thaddeus Crews
6ea7798789
Merge pull request #103286 from AThousandShips/fix_windows_display_2
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[Windows] Fix unreachable code in `DisplayServer`
2025-02-25 12:42:39 -06:00
AThousandShips
8ea725a181
[Windows] Fix unreachable code in `DisplayServer`
2025-02-25 17:37:02 +01:00
Rémi Verschelde
cc7a951140
Merge pull request #103266 from KoBeWi/l8ter_m8
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Load docks layout after their position is initialized
2025-02-25 15:28:14 +01:00
Rémi Verschelde
2f030f3da8
Merge pull request #103261 from Calinou/doc-imagetexturelayered-create-texture-arrays
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Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-25 15:28:10 +01:00
Rémi Verschelde
82aacc129f
Merge pull request #103245 from bruvzg/rd_helper
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[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-25 15:28:06 +01:00
Rémi Verschelde
c4731e1d5b
Merge pull request #103168 from Giganzo/tree-edge-hover
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Fix Tree hover position with multiple columns
2025-02-25 15:27:59 +01:00
Thaddeus Crews
5cfa89ed0e
Merge pull request #103185 from stuartcarnie/metal_lazy
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Metal: Compile `MTLLibrary` on demand when pipeline is created
2025-02-24 19:52:23 -06:00
Thaddeus Crews
92fc09c429
Merge pull request #103252 from AThousandShips/fix_display_windows
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[Windows] Fix unused variable error in `DisplayServerWindows`
2025-02-24 19:52:22 -06:00
Thaddeus Crews
9f4ac3c0b0
Merge pull request #103259 from BlueCube3310/bcdec-fix-realign
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bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4
2025-02-24 19:52:21 -06:00
kobewi
7aec67f1f1
Load docks layout after their position is initialized
2025-02-25 00:12:19 +01:00
Hugo Locurcio
07fa717b34
Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-24 23:02:30 +01:00
BlueCube3310
a22c16cf5c
bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4
2025-02-24 21:40:34 +01:00
Stuart Carnie
818afcb327
Metal: Compile `MTLLibrary` on demand when pipeline is created
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This changes the default shader loading strategy, implemented in the
Metal driver, to compile the `MTLLibrary` on demand when the pipeline
is created, which reduces cold startup time on IPHONE target OSs.
Normally, the `MTLLibrary` is compiled from Metal source asynchronously
when Godot calls
`RenderingDeviceDriverMetal::shader_create_from_bytecode`; however, this
changes this behaviour on mobile platforms to do it on demand when the
pipeline is created, as noted in #96052 , Godot will ask to create
many more shaders from bytecode than are initially required. Mobile
OSs like iOS are limited to compiling to shader libraries concurrently,
which results in a significant bottleneck.
This is not the default for macOS, as it can concurrently compile many
shaders at once, resulting in faster startup times for the Godot editor.
2025-02-25 05:32:38 +11:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-24 19:40:10 +02:00
AThousandShips
1f5f96c47f
[Windows] Fix unused variable error in `DisplayServerWindows`
2025-02-24 18:08:13 +01:00
Raul Santos
05ffa218f3
GDExtension: Add all `Engine.get_version_info` fields to `get_godot_version`
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Added in a new `get_godot_version2` function with a new
`GDExtensionGodotVersion2` to avoid breaking compatibility.
2025-02-24 17:37:27 +01:00
Rémi Verschelde
39c201ca58
Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
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[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00