mirror of https://github.com/godotengine/godot
Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
Fixes #103360. Partial revert of changes in #97281 and #99135.
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@ -1439,7 +1439,7 @@ void ProjectSettings::_add_builtin_input_map() {
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}
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Dictionary action;
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action["deadzone"] = Variant(InputMap::DEFAULT_DEADZONE);
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action["deadzone"] = Variant(InputMap::DEFAULT_TOGGLE_DEADZONE);
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action["events"] = events;
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String action_name = "input/" + E.key;
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@ -1104,7 +1104,7 @@ JoyAxis InputEventJoypadMotion::get_axis() const {
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void InputEventJoypadMotion::set_axis_value(float p_value) {
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axis_value = p_value;
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pressed = Math::abs(axis_value) >= InputMap::DEFAULT_DEADZONE;
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pressed = Math::abs(axis_value) >= InputMap::DEFAULT_TOGGLE_DEADZONE;
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emit_changed();
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}
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@ -55,6 +55,8 @@ public:
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};
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static constexpr float DEFAULT_DEADZONE = 0.2f;
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// Keep bigger deadzone for toggle actions (default `ui_*` actions, axis `pressed`) (GH-103360).
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static constexpr float DEFAULT_TOGGLE_DEADZONE = 0.5f;
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private:
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static InputMap *singleton;
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