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77006 Commits

Author SHA1 Message Date
Anish Mishra 67b45299c7 Android: Run clipboard tasks on UI thread
Fixes crashes on older Android versions (API level <= 27) by ensuring
that all clipboard operations are executed on the UI thread.
2025-07-22 20:58:22 +05:30
David Snopek 2687b199c1 OpenXR: Work around bug with Meta runtime on 1.0.49 2025-07-22 09:19:35 -05:00
Mikael Hermansson 836a1a0b02 Prevent infinite recursion during printing 2025-07-22 16:13:03 +02:00
Pāvels Nadtočajevs 37f506c33d
harfbuzz: Update to 11.3.2 2025-07-22 09:41:20 +03:00
Elise 1aa4c04895 Fix for Node3D request gizmos multiple times
This can result in multiple gizmos being created for the same nodes in some circumstances
2025-07-22 08:47:39 +10:00
Fredia Huya-Kouadio d47e3fd3bf Misc XR editor updates:
- Bump the OpenXR Vendors plugin version to `4.1.0-stable`
- Include `quest2` in the supported devices manifest config
2025-07-21 11:17:48 -07:00
Aaron Franke b626695f70
Fix internal JSON stringify not preserving p_full_precision 2025-07-21 08:36:29 -07:00
Adam Scott 6e5994eca8
[Web] Fix Web MouseWheel scrolling 2025-07-21 11:10:42 -04:00
Pāvels Nadtočajevs e407f55fbf
Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
Pāvels Nadtočajevs 2111ff0e2a
Fix menu keyboard and controller navigation. 2025-07-21 10:03:07 +03:00
Luo Zhihao 65fd56832b
Fix ColorPresetButton `preset_focus` is set to wrong type in default theme 2025-07-21 11:27:21 +08:00
Kody Van Ry 2554434cd9 Fix allow any descendant to be used as a Root Type in Scene Import 2025-07-20 15:27:05 -06:00
Pāvels Nadtočajevs ed0efc4791 Fix support data loading with system ICU 2025-07-20 22:33:45 +02:00
kobewi 917f8b1ba8 Deprecate updown icon 2025-07-19 23:23:55 +02:00
Haoyu Qiu 9a050c5c12 Fix root auto-translate mode ignored for child nodes when generating POT 2025-07-19 18:28:03 +08:00
Pāvels Nadtočajevs 6d76439620
[TextServer] Fix soft hyphen font fallback. 2025-07-19 10:55:34 +03:00
Colin O'Rourke f26a66c630 Bug Fixes
More detailed logic to fix 3 errors.

* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.

* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.

* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
Fredia Huya-Kouadio f713a20c94 Fix debugger immediate disconnect
Address https://github.com/godotengine/godot/issues/108518
2025-07-18 15:12:37 -07:00
jdavasligil 93cd0a136f Add keypad codes to the keysym unicode map #74578 2025-07-18 14:30:28 -07:00
arkology 711f49d12b Fix and improve auto-translation for `FindInFiles` 2025-07-18 22:49:07 +03:00
Vojtěch Struhár f985abbf83 Align autoload columns to the left 2025-07-18 20:28:56 +02:00
Thaddeus Crews 71a9948157
Merge pull request #108287 from syntaxerror247/fix-virtual-keyboard-height
Fix immersive mode and virtual keyboard height issue on Android
2025-07-18 11:05:19 -05:00
Thaddeus Crews f884f24212
Merge pull request #108350 from DanielSnd/linux_sdl_env_variables_access
Add environment variable access defines to SDL linux build config
2025-07-18 11:05:18 -05:00
Thaddeus Crews 843e869230
Merge pull request #108285 from timothyqiu/network-mode
Clarify that Network Mode is not mandatory for plugins
2025-07-18 11:05:17 -05:00
Thaddeus Crews 6118bc241b
Merge pull request #108474 from h1v9/master
Fix all asset reimport on missing filesystem_cache10
2025-07-18 11:05:17 -05:00
Thaddeus Crews d6f031b805
Merge pull request #108729 from m4gr3d/setup_mavencentral_debug_upload
Add a debug version for Godot's maven central artifact
2025-07-18 11:05:16 -05:00
Thaddeus Crews dbf4bef467
Merge pull request #108728 from jcostello/88168-fix-lightaps-dynamic-objects-with-physical-lights
Fix lightmap dynamic objects with physical lights
2025-07-18 11:05:15 -05:00
Thaddeus Crews b3c7bebfb7
Merge pull request #108122 from Kazuo256/fix-107059
Properly show detach script button when script is added via inspector
2025-07-18 11:05:14 -05:00
Thaddeus Crews 728a8f7ccf
Merge pull request #108718 from Koyper/split_container_touch_dragger_theme_colors
[SplitContainer] Fix inability to override touch dragger icon and add theme colors to touch dragger
2025-07-18 11:05:13 -05:00
Thaddeus Crews 8c0900450c
Merge pull request #108495 from simpkins/deadlock_comments
Document some deadlocks in the physics server code
2025-07-18 11:05:12 -05:00
Thaddeus Crews 6e0671e1c5
Merge pull request #108590 from ryevdokimov/update-auto-unfold-description
Update `auto_unfold_foreign_scenes` description
2025-07-18 11:05:11 -05:00
Thaddeus Crews 0b4e26179d
Merge pull request #108714 from adamscott/fix-gdscript-language-server-web
[Web] Disable GDScript LSP
2025-07-18 11:05:11 -05:00
Thaddeus Crews a1844396d3
Merge pull request #108617 from Calinou/doc-translation-po-plurals
Document Translation plurals requiring the use of the gettext PO format
2025-07-18 11:05:10 -05:00
Thaddeus Crews d98a2d2e5e
Merge pull request #108679 from Alex2782/fix_cancel_save_dialog
Cancel save dialog on editor exit
2025-07-18 11:05:09 -05:00
Thaddeus Crews e0f8055fb8
Merge pull request #108615 from Calinou/doc-animationmixer-started-signal
Document `AnimationMixer.animation_started` not being emitted for looping animations
2025-07-18 11:05:08 -05:00
Thaddeus Crews 74ee47e31e
Merge pull request #108645 from Changryy/check-resource-before-load
Fix error when dragging non-resource file
2025-07-18 11:05:07 -05:00
Thaddeus Crews 1f9dc89ef4
Merge pull request #108706 from KoBeWi/excellent_code_quality
Fix inconsistent column in Tree click detection
2025-07-18 11:05:07 -05:00
Adam Scott 8420468647
[Web] Disable GDScript LSP 2025-07-18 11:14:58 -04:00
DanielSnd 71e498509d Add environment variable access defines to SDL linux build config 2025-07-18 10:37:52 -03:00
风青山 2f5af689fd
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
Since the new parent node has not yet been added to the tree, the
`new_base_path` needs to be calculated using the `base_path`.
2025-07-18 10:26:50 +08:00
Fredia Huya-Kouadio 2509b2f457 Add a debug version for Godot's maven central artifact 2025-07-17 17:17:40 -07:00
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
Giganzo 7f23baa79d Fix hidden scrollbar in editor settings 2025-07-17 20:39:49 +02:00
Koyper 21144401c3 Add theme colors to touch dragger and fix touch dragger icon theme 2025-07-17 13:05:47 -05:00
Alexander Hartmann 4e25e4406e Fix: Canceling save dialog on editor exit 2025-07-17 19:35:10 +02:00
h1v9 33a199d1cb Calculate md5 of import files when cache is missing. Prevents "forced" reimport 2025-07-17 19:26:21 +03:00
Wilson Kazuo Mizutani b400633dc2 Show detach script button when added via inspector
Fixes #107059.

The SceneTreeDock was not tracking script changes in selected nodes in any capacity as far as I could assess. To do
that, my solution essentially connects the "script_changed" signal from selected nodes to
"SceneTreeDock::_update_script_button()" whenever the selection changes. It actually queues the update to make sure it
happens only once no matter how many nodes are selected.

However, only connecting that signal would leave previously selected nodes with a signal connection that should no
longer exist. To properly disconnect previously selected nodes, we have to store the list of currently selected nodes so
we can disconnect them when the selection changes.

The commit also includes some improvements to the SceneTreeDock class:

1. Remove unnecessary initialization in SceneTreeDock

This field is already initialized in the line that declares it. As such, initializing it on the constructor as well as
is redundant.

2. Queue script button updates in scene tree dock

Since we now have the option to defer the script button update and make sure it only runs once per frame, it's always
best to use the queued version of the update from a performance perspective. I'm not entirely sure if there could be any
unexpected side effects but it is a minor self-contained UI update, so it's likely a relatively safe change.

The replacement includes the bindings since it is a requirement for the other replacements in the class to work
(UndoRedo needs their method names registered in the class DB). It should be OK to remove the old non-queued bindings
too even though they are accessible in the public API because it is a "unofficial" method starting with an underscore.
2025-07-17 13:09:50 -03:00
Thaddeus Crews f92f1ce9c0
Merge pull request #108699 from bruvzg/sp_slice_decomp
[SpriteFramesEditor] Decompress texture before auto slicing sprite sheet.
2025-07-17 10:34:50 -05:00
Thaddeus Crews 4b8e025023
Merge pull request #108696 from bruvzg/maco_full_headless
[macOS] Do not use NSApplication main loop for headless mode.
2025-07-17 10:34:49 -05:00
Thaddeus Crews 24ad16c2fc
Merge pull request #108472 from bruvzg/win_proj_ver
[Windows export] Use project version as fallback.
2025-07-17 10:34:49 -05:00