Anish Mishra
67b45299c7
Android: Run clipboard tasks on UI thread
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Fixes crashes on older Android versions (API level <= 27) by ensuring
that all clipboard operations are executed on the UI thread.
2025-07-22 20:58:22 +05:30
David Snopek
2687b199c1
OpenXR: Work around bug with Meta runtime on 1.0.49
2025-07-22 09:19:35 -05:00
Mikael Hermansson
836a1a0b02
Prevent infinite recursion during printing
2025-07-22 16:13:03 +02:00
Pāvels Nadtočajevs
37f506c33d
harfbuzz: Update to 11.3.2
2025-07-22 09:41:20 +03:00
Elise
1aa4c04895
Fix for Node3D request gizmos multiple times
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This can result in multiple gizmos being created for the same nodes in some circumstances
2025-07-22 08:47:39 +10:00
Fredia Huya-Kouadio
d47e3fd3bf
Misc XR editor updates:
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- Bump the OpenXR Vendors plugin version to `4.1.0-stable`
- Include `quest2` in the supported devices manifest config
2025-07-21 11:17:48 -07:00
Aaron Franke
b626695f70
Fix internal JSON stringify not preserving p_full_precision
2025-07-21 08:36:29 -07:00
Adam Scott
6e5994eca8
[Web] Fix Web MouseWheel scrolling
2025-07-21 11:10:42 -04:00
Pāvels Nadtočajevs
e407f55fbf
Fix editor one-click icons not showing.
2025-07-21 12:18:44 +03:00
Pāvels Nadtočajevs
2111ff0e2a
Fix menu keyboard and controller navigation.
2025-07-21 10:03:07 +03:00
Luo Zhihao
65fd56832b
Fix ColorPresetButton `preset_focus` is set to wrong type in default theme
2025-07-21 11:27:21 +08:00
Kody Van Ry
2554434cd9
Fix allow any descendant to be used as a Root Type in Scene Import
2025-07-20 15:27:05 -06:00
Pāvels Nadtočajevs
ed0efc4791
Fix support data loading with system ICU
2025-07-20 22:33:45 +02:00
kobewi
917f8b1ba8
Deprecate updown icon
2025-07-19 23:23:55 +02:00
Haoyu Qiu
9a050c5c12
Fix root auto-translate mode ignored for child nodes when generating POT
2025-07-19 18:28:03 +08:00
Pāvels Nadtočajevs
6d76439620
[TextServer] Fix soft hyphen font fallback.
2025-07-19 10:55:34 +03:00
Colin O'Rourke
f26a66c630
Bug Fixes
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More detailed logic to fix 3 errors.
* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.
* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.
* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
Fredia Huya-Kouadio
f713a20c94
Fix debugger immediate disconnect
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Address https://github.com/godotengine/godot/issues/108518
2025-07-18 15:12:37 -07:00
jdavasligil
93cd0a136f
Add keypad codes to the keysym unicode map #74578
2025-07-18 14:30:28 -07:00
arkology
711f49d12b
Fix and improve auto-translation for `FindInFiles`
2025-07-18 22:49:07 +03:00
Vojtěch Struhár
f985abbf83
Align autoload columns to the left
2025-07-18 20:28:56 +02:00
Thaddeus Crews
71a9948157
Merge pull request #108287 from syntaxerror247/fix-virtual-keyboard-height
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Fix immersive mode and virtual keyboard height issue on Android
2025-07-18 11:05:19 -05:00
Thaddeus Crews
f884f24212
Merge pull request #108350 from DanielSnd/linux_sdl_env_variables_access
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Add environment variable access defines to SDL linux build config
2025-07-18 11:05:18 -05:00
Thaddeus Crews
843e869230
Merge pull request #108285 from timothyqiu/network-mode
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Clarify that Network Mode is not mandatory for plugins
2025-07-18 11:05:17 -05:00
Thaddeus Crews
6118bc241b
Merge pull request #108474 from h1v9/master
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Fix all asset reimport on missing filesystem_cache10
2025-07-18 11:05:17 -05:00
Thaddeus Crews
d6f031b805
Merge pull request #108729 from m4gr3d/setup_mavencentral_debug_upload
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Add a debug version for Godot's maven central artifact
2025-07-18 11:05:16 -05:00
Thaddeus Crews
dbf4bef467
Merge pull request #108728 from jcostello/88168-fix-lightaps-dynamic-objects-with-physical-lights
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Fix lightmap dynamic objects with physical lights
2025-07-18 11:05:15 -05:00
Thaddeus Crews
b3c7bebfb7
Merge pull request #108122 from Kazuo256/fix-107059
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Properly show detach script button when script is added via inspector
2025-07-18 11:05:14 -05:00
Thaddeus Crews
728a8f7ccf
Merge pull request #108718 from Koyper/split_container_touch_dragger_theme_colors
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[SplitContainer] Fix inability to override touch dragger icon and add theme colors to touch dragger
2025-07-18 11:05:13 -05:00
Thaddeus Crews
8c0900450c
Merge pull request #108495 from simpkins/deadlock_comments
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Document some deadlocks in the physics server code
2025-07-18 11:05:12 -05:00
Thaddeus Crews
6e0671e1c5
Merge pull request #108590 from ryevdokimov/update-auto-unfold-description
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Update `auto_unfold_foreign_scenes` description
2025-07-18 11:05:11 -05:00
Thaddeus Crews
0b4e26179d
Merge pull request #108714 from adamscott/fix-gdscript-language-server-web
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[Web] Disable GDScript LSP
2025-07-18 11:05:11 -05:00
Thaddeus Crews
a1844396d3
Merge pull request #108617 from Calinou/doc-translation-po-plurals
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Document Translation plurals requiring the use of the gettext PO format
2025-07-18 11:05:10 -05:00
Thaddeus Crews
d98a2d2e5e
Merge pull request #108679 from Alex2782/fix_cancel_save_dialog
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Cancel save dialog on editor exit
2025-07-18 11:05:09 -05:00
Thaddeus Crews
e0f8055fb8
Merge pull request #108615 from Calinou/doc-animationmixer-started-signal
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Document `AnimationMixer.animation_started` not being emitted for looping animations
2025-07-18 11:05:08 -05:00
Thaddeus Crews
74ee47e31e
Merge pull request #108645 from Changryy/check-resource-before-load
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Fix error when dragging non-resource file
2025-07-18 11:05:07 -05:00
Thaddeus Crews
1f9dc89ef4
Merge pull request #108706 from KoBeWi/excellent_code_quality
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Fix inconsistent column in Tree click detection
2025-07-18 11:05:07 -05:00
Adam Scott
8420468647
[Web] Disable GDScript LSP
2025-07-18 11:14:58 -04:00
DanielSnd
71e498509d
Add environment variable access defines to SDL linux build config
2025-07-18 10:37:52 -03:00
风青山
2f5af689fd
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
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Since the new parent node has not yet been added to the tree, the
`new_base_path` needs to be calculated using the `base_path`.
2025-07-18 10:26:50 +08:00
Fredia Huya-Kouadio
2509b2f457
Add a debug version for Godot's maven central artifact
2025-07-17 17:17:40 -07:00
Juan Manuel Costello
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
Giganzo
7f23baa79d
Fix hidden scrollbar in editor settings
2025-07-17 20:39:49 +02:00
Koyper
21144401c3
Add theme colors to touch dragger and fix touch dragger icon theme
2025-07-17 13:05:47 -05:00
Alexander Hartmann
4e25e4406e
Fix: Canceling save dialog on editor exit
2025-07-17 19:35:10 +02:00
h1v9
33a199d1cb
Calculate md5 of import files when cache is missing. Prevents "forced" reimport
2025-07-17 19:26:21 +03:00
Wilson Kazuo Mizutani
b400633dc2
Show detach script button when added via inspector
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Fixes #107059 .
The SceneTreeDock was not tracking script changes in selected nodes in any capacity as far as I could assess. To do
that, my solution essentially connects the "script_changed" signal from selected nodes to
"SceneTreeDock::_update_script_button()" whenever the selection changes. It actually queues the update to make sure it
happens only once no matter how many nodes are selected.
However, only connecting that signal would leave previously selected nodes with a signal connection that should no
longer exist. To properly disconnect previously selected nodes, we have to store the list of currently selected nodes so
we can disconnect them when the selection changes.
The commit also includes some improvements to the SceneTreeDock class:
1. Remove unnecessary initialization in SceneTreeDock
This field is already initialized in the line that declares it. As such, initializing it on the constructor as well as
is redundant.
2. Queue script button updates in scene tree dock
Since we now have the option to defer the script button update and make sure it only runs once per frame, it's always
best to use the queued version of the update from a performance perspective. I'm not entirely sure if there could be any
unexpected side effects but it is a minor self-contained UI update, so it's likely a relatively safe change.
The replacement includes the bindings since it is a requirement for the other replacements in the class to work
(UndoRedo needs their method names registered in the class DB). It should be OK to remove the old non-queued bindings
too even though they are accessible in the public API because it is a "unofficial" method starting with an underscore.
2025-07-17 13:09:50 -03:00
Thaddeus Crews
f92f1ce9c0
Merge pull request #108699 from bruvzg/sp_slice_decomp
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[SpriteFramesEditor] Decompress texture before auto slicing sprite sheet.
2025-07-17 10:34:50 -05:00
Thaddeus Crews
4b8e025023
Merge pull request #108696 from bruvzg/maco_full_headless
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[macOS] Do not use NSApplication main loop for headless mode.
2025-07-17 10:34:49 -05:00
Thaddeus Crews
24ad16c2fc
Merge pull request #108472 from bruvzg/win_proj_ver
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[Windows export] Use project version as fallback.
2025-07-17 10:34:49 -05:00